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/* Copyright (c) 2024, Sascha Willems
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*
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed under the Apache License, Version 2.0 the "License";
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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struct VSInput
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{
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[[vk::location(0)]] float3 Pos : POSITION0;
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[[vk::location(1)]] float3 Normal : NORMAL0;
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};
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struct UBO
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{
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float4x4 projection;
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float4x4 view;
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};
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[[vk::binding(0, 0)]]
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ConstantBuffer<UBO> ubo : register(b0);
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struct PushConstants
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{
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float4x4 model;
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float4 color;
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};
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[[vk::push_constant]] PushConstants push_constants;
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struct VSOutput
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{
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float4 Pos : SV_POSITION;
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[[vk::location(0)]] float3 Normal : NORMAL0;
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[[vk::location(1)]] float3 Color : COLOR0;
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[[vk::location(2)]] float3 ViewVec : TEXCOORD0;
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[[vk::location(3)]] float3 LightVec : TEXCOORD1;
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};
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VSOutput main(VSInput input)
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{
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VSOutput output = (VSOutput) 0;
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float4 localPos = mul(ubo.view, mul(push_constants.model, float4(input.Pos, 1.0)));
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output.Normal = input.Normal;
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output.Color = push_constants.color.rgb;
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output.Pos = mul(ubo.projection, localPos);
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const float3 lightPos = float3(10.0, -10.0, 10.0);
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output.LightVec = lightPos - localPos.xyz;
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output.ViewVec = -localPos.xyz;
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return output;
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}
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