init
This commit is contained in:
@@ -0,0 +1,36 @@
|
||||
#version 450
|
||||
/* Copyright (c) 2022-2024, Sascha Willems
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 the "License";
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
layout (location = 0) in vec3 inNormal;
|
||||
layout (location = 1) in vec3 inColor;
|
||||
layout (location = 2) in vec3 inViewVec;
|
||||
layout (location = 3) in vec3 inLightVec;
|
||||
|
||||
layout (location = 0) out vec4 outFragColor;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec3 N = normalize(inNormal);
|
||||
vec3 L = normalize(inLightVec);
|
||||
vec3 V = normalize(inViewVec);
|
||||
vec3 R = reflect(-L, N);
|
||||
vec3 ambient = vec3(0.25);
|
||||
vec3 diffuse = max(dot(N, L), 0.0) * vec3(1.0);
|
||||
vec3 specular = pow(max(dot(R, V), 0.0), 16.0) * vec3(0.75);
|
||||
outFragColor = vec4((ambient + diffuse) * inColor.rgb + specular, 1.0);
|
||||
}
|
||||
Binary file not shown.
@@ -0,0 +1,46 @@
|
||||
#version 450
|
||||
/* Copyright (c) 2022-2024, Sascha Willems
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 the "License";
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
layout (location = 0) in vec3 inPos;
|
||||
layout (location = 1) in vec3 inNormal;
|
||||
|
||||
layout (set = 0, binding = 0) uniform UBO {
|
||||
mat4 projection;
|
||||
mat4 view;
|
||||
} ubo;
|
||||
|
||||
layout(push_constant) uniform Push_Constants {
|
||||
mat4 model;
|
||||
vec4 color;
|
||||
} push_constants;
|
||||
|
||||
layout (location = 0) out vec3 outNormal;
|
||||
layout (location = 1) out vec3 outColor;
|
||||
layout (location = 2) out vec3 outViewVec;
|
||||
layout (location = 3) out vec3 outLightVec;
|
||||
|
||||
void main()
|
||||
{
|
||||
outColor = push_constants.color.rgb;
|
||||
vec4 localPos = ubo.view * push_constants.model * vec4(inPos, 1.0);
|
||||
gl_Position = ubo.projection * localPos;
|
||||
outNormal = mat3(ubo.view * push_constants.model) * inNormal;
|
||||
vec3 lightPos = vec3(10.0, -10.0, 10.0);
|
||||
outLightVec = lightPos.xyz - localPos.xyz;
|
||||
outViewVec = -localPos.xyz;
|
||||
}
|
||||
Binary file not shown.
@@ -0,0 +1,37 @@
|
||||
/* Copyright (c) 2024, Sascha Willems
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 the "License";
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
struct VSOutput
|
||||
{
|
||||
float4 Pos : SV_POSITION;
|
||||
[[vk::location(0)]] float3 Normal : NORMAL0;
|
||||
[[vk::location(1)]] float3 Color : COLOR0;
|
||||
[[vk::location(2)]] float3 ViewVec : TEXCOORD0;
|
||||
[[vk::location(3)]] float3 LightVec : TEXCOORD1;
|
||||
};
|
||||
|
||||
float4 main(VSOutput input) : SV_TARGET0
|
||||
{
|
||||
float3 N = normalize(input.Normal);
|
||||
float3 L = normalize(input.LightVec);
|
||||
float3 V = normalize(input.ViewVec);
|
||||
float3 R = reflect(-L, N);
|
||||
float3 ambient = (0.25).xxx;
|
||||
float3 diffuse = max(dot(N, L), 0.0).xxx;
|
||||
float3 specular = (pow(max(dot(R, V), 0.0), 16.0)).xxx * 0.75;
|
||||
return float4((ambient + diffuse) * input.Color + specular, 1.0);
|
||||
}
|
||||
Binary file not shown.
@@ -0,0 +1,59 @@
|
||||
/* Copyright (c) 2024, Sascha Willems
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 the "License";
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
struct VSInput
|
||||
{
|
||||
[[vk::location(0)]] float3 Pos : POSITION0;
|
||||
[[vk::location(1)]] float3 Normal : NORMAL0;
|
||||
};
|
||||
|
||||
struct UBO
|
||||
{
|
||||
float4x4 projection;
|
||||
float4x4 view;
|
||||
};
|
||||
[[vk::binding(0, 0)]]
|
||||
ConstantBuffer<UBO> ubo : register(b0);
|
||||
|
||||
struct PushConstants
|
||||
{
|
||||
float4x4 model;
|
||||
float4 color;
|
||||
};
|
||||
[[vk::push_constant]] PushConstants push_constants;
|
||||
|
||||
struct VSOutput
|
||||
{
|
||||
float4 Pos : SV_POSITION;
|
||||
[[vk::location(0)]] float3 Normal : NORMAL0;
|
||||
[[vk::location(1)]] float3 Color : COLOR0;
|
||||
[[vk::location(2)]] float3 ViewVec : TEXCOORD0;
|
||||
[[vk::location(3)]] float3 LightVec : TEXCOORD1;
|
||||
};
|
||||
|
||||
VSOutput main(VSInput input)
|
||||
{
|
||||
VSOutput output = (VSOutput) 0;
|
||||
float4 localPos = mul(ubo.view, mul(push_constants.model, float4(input.Pos, 1.0)));
|
||||
output.Normal = input.Normal;
|
||||
output.Color = push_constants.color.rgb;
|
||||
output.Pos = mul(ubo.projection, localPos);
|
||||
const float3 lightPos = float3(10.0, -10.0, 10.0);
|
||||
output.LightVec = lightPos - localPos.xyz;
|
||||
output.ViewVec = -localPos.xyz;
|
||||
return output;
|
||||
}
|
||||
Binary file not shown.
Reference in New Issue
Block a user