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////
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- Copyright (c) 2024-2025, Sascha Willems
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-
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- SPDX-License-Identifier: Apache-2.0
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-
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- Licensed under the Apache License, Version 2.0 the "License";
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- you may not use this file except in compliance with the License.
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- You may obtain a copy of the License at
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-
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- http://www.apache.org/licenses/LICENSE-2.0
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-
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- Unless required by applicable law or agreed to in writing, software
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- distributed under the License is distributed on an "AS IS" BASIS,
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- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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- See the License for the specific language governing permissions and
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- limitations under the License.
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-
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////
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= Shaders
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== Shader languages
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This folder contains the textual shaders for the samples. All samples come with GLSL shaders and some optionally with HLSL shaders. For samples that support both shader language this is a good way to compare GLSL to HLSL syntax when targeting SPIR-V for Vulkan.
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== Compiling shaders
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The samples load offline compiled SPIR-V variants of the GLSL/HLSL shaders. If you have the appropriate compiler installed, e.g. via the LunarG VUlkan SDK, shaders will be automatically compiled when building the samples project.
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== Further information
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The xref:guide:ROOT:index.adoc[Vulkan Guide] contains further information on how to use HLSL with Vulkan and how it compares to GLSL:
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* xref:guide::hlsl.adoc[HLSL in Vulkan]
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* xref:guide::high_level_shader_language_comparison.adoc[High level shading language comparison]
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