init
This commit is contained in:
@@ -0,0 +1,33 @@
|
||||
#version 450
|
||||
/* Copyright (c) 2020-2021, Arm Limited and Contributors
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 the "License";
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
// Trivial shader that blits compute result to screen.
|
||||
|
||||
layout(location = 0) out vec2 o_uv;
|
||||
|
||||
void main()
|
||||
{
|
||||
if (gl_VertexIndex == 0)
|
||||
gl_Position = vec4(-1.0, -1.0, 0.0, 1.0);
|
||||
else if (gl_VertexIndex == 1)
|
||||
gl_Position = vec4(-1.0, 3.0, 0.0, 1.0);
|
||||
else
|
||||
gl_Position = vec4(3.0, -1.0, 0.0, 1.0);
|
||||
|
||||
o_uv = gl_Position.xy * 0.5 + 0.5;
|
||||
}
|
||||
Reference in New Issue
Block a user