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/* Copyright (c) 2019-2025, Arm Limited and Contributors
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*
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed under the Apache License, Version 2.0 the "License";
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include "rendering/render_pipeline.h"
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#include "scene_graph/components/perspective_camera.h"
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#include "vulkan_sample.h"
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/**
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* @brief The Subpasses sample shows how a significant amount of bandwidth
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* (L2 cache ext reads and writes) can be saved, by using sub-passes instead
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* of multiple render passes. In order to highlight the difference, it
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* implements deferred rendering with and without sub-passes, giving the
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* user the possibility to change some key settings.
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*/
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class Subpasses : public vkb::VulkanSampleC
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{
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public:
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Subpasses();
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bool prepare(const vkb::ApplicationOptions &options) override;
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void update(float delta_time) override;
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virtual ~Subpasses() = default;
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void draw_gui() override;
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private:
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virtual void prepare_render_context() override;
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/**
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* @brief Draws to a render target using the right pipeline based on the sample selection
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* Not to be confused with `draw_renderpasses` which uses the bad practice
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*/
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virtual void draw_renderpass(vkb::core::CommandBufferC &command_buffer, vkb::RenderTarget &render_target) override;
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/**
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* @return A good pipeline
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*/
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std::unique_ptr<vkb::RenderPipeline> create_one_renderpass_two_subpasses();
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/**
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* @return A geometry render pass which should run first
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*/
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std::unique_ptr<vkb::RenderPipeline> create_geometry_renderpass();
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/**
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* @return A lighting render pass which should run second
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*/
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std::unique_ptr<vkb::RenderPipeline> create_lighting_renderpass();
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/**
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* @brief Draws using the good pipeline: one render pass with two subpasses
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*/
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void draw_subpasses(vkb::core::CommandBufferC &command_buffer, vkb::RenderTarget &render_target);
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/**
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* @brief Draws using the bad practice: two separate render passes
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*/
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void draw_renderpasses(vkb::core::CommandBufferC &command_buffer, vkb::RenderTarget &render_target);
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std::unique_ptr<vkb::RenderTarget> create_render_target(vkb::core::Image &&swapchain_image);
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/// Good pipeline with two subpasses within one render pass
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std::unique_ptr<vkb::RenderPipeline> render_pipeline{};
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/// 1. Bad pipeline with a geometry subpass in the first render pass
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std::unique_ptr<vkb::RenderPipeline> geometry_render_pipeline{};
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/// 2. Bad pipeline with a lighting subpass in the second render pass
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std::unique_ptr<vkb::RenderPipeline> lighting_render_pipeline{};
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vkb::sg::PerspectiveCamera *camera{};
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/**
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* @brief Struct that contains configurations for this sample
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* with description, options, and current selected value
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*/
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struct Config
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{
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/**
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* @brief Configurations type
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*/
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enum Type
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{
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RenderTechnique,
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TransientAttachments,
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GBufferSize
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} type;
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/// Used as label by the GUI
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const char *description;
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/// List of options to choose from
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std::vector<const char *> options;
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/// Index of the current selected option
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int value;
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};
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uint16_t last_render_technique{0};
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uint16_t last_transient_attachment{0};
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uint16_t last_g_buffer_size{0};
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VkFormat albedo_format{VK_FORMAT_R8G8B8A8_UNORM};
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VkFormat normal_format{VK_FORMAT_A2B10G10R10_UNORM_PACK32};
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VkImageUsageFlags rt_usage_flags{VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT};
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std::vector<Config> configs = {
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{/* config = */ Config::RenderTechnique,
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/* description = */ "Render technique",
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/* options = */ {"Subpasses", "Renderpasses"},
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/* value = */ 0},
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{/* config = */ Config::TransientAttachments,
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/* description = */ "Transient attachments",
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/* options = */ {"Enabled", "Disabled"},
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/* value = */ 0},
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{/* config = */ Config::GBufferSize,
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/* description = */ "G-Buffer size",
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/* options = */ {"128-bit", "More"},
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/* value = */ 0}};
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};
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std::unique_ptr<vkb::VulkanSampleC> create_subpasses();
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