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/* Copyright (c) 2022-2024, NVIDIA CORPORATION. All rights reserved.
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*
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed under the Apache License, Version 2.0 the "License";
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include "imgui.h"
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#include "scene_graph/components/camera.h"
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#include "vulkan_sample.h"
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/**
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* @brief Pipeline creation and caching
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*/
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class HPPPipelineCache : public vkb::VulkanSampleCpp
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{
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public:
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HPPPipelineCache();
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virtual ~HPPPipelineCache();
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private:
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// from vkb::VulkanSample
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virtual void draw_gui() override;
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virtual bool prepare(const vkb::ApplicationOptions &options) override;
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virtual void update(float delta_time) override;
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private:
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ImVec2 button_size = ImVec2(150, 30);
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vkb::sg::Camera *camera = nullptr;
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bool enable_pipeline_cache = true;
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vk::PipelineCache pipeline_cache;
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float rebuild_pipelines_frame_time_ms = 0.0f;
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bool record_frame_time_next_frame = false;
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};
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std::unique_ptr<vkb::VulkanSampleCpp> create_hpp_pipeline_cache();
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