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/* Copyright (c) 2019-2025, Arm Limited and Contributors
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*
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed under the Apache License, Version 2.0 the "License";
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "descriptor_management.h"
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#include "common/vk_common.h"
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#include "filesystem/legacy.h"
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#include "gltf_loader.h"
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#include "gui.h"
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#include "rendering/subpasses/forward_subpass.h"
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#include "stats/stats.h"
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DescriptorManagement::DescriptorManagement()
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{
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auto &config = get_configuration();
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config.insert<vkb::IntSetting>(0, descriptor_caching.value, 0);
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config.insert<vkb::IntSetting>(0, buffer_allocation.value, 0);
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config.insert<vkb::IntSetting>(1, descriptor_caching.value, 1);
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config.insert<vkb::IntSetting>(1, buffer_allocation.value, 1);
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}
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bool DescriptorManagement::prepare(const vkb::ApplicationOptions &options)
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{
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if (!VulkanSample::prepare(options))
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{
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return false;
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}
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// Load a scene from the assets folder
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load_scene("scenes/bonza/Bonza4X.gltf");
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// Attach a move script to the camera component in the scene
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auto &camera_node = vkb::add_free_camera(get_scene(), "main_camera", get_render_context().get_surface_extent());
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camera = dynamic_cast<vkb::sg::PerspectiveCamera *>(&camera_node.get_component<vkb::sg::Camera>());
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vkb::ShaderSource vert_shader("base.vert.spv");
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vkb::ShaderSource frag_shader("base.frag.spv");
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auto scene_subpass = std::make_unique<vkb::ForwardSubpass>(get_render_context(), std::move(vert_shader), std::move(frag_shader), get_scene(), *camera);
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auto render_pipeline = std::make_unique<vkb::RenderPipeline>();
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render_pipeline->add_subpass(std::move(scene_subpass));
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set_render_pipeline(std::move(render_pipeline));
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// Add a GUI with the stats you want to monitor
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get_stats().request_stats({vkb::StatIndex::frame_times});
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create_gui(*window, &get_stats());
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return true;
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}
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void DescriptorManagement::update(float delta_time)
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{
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// don't call the parent's update, because it's done differently here... but call the grandparent's update for fps logging
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vkb::Application::update(delta_time);
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update_scene(delta_time);
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update_gui(delta_time);
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auto &render_context = get_render_context();
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auto command_buffer = render_context.begin();
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update_stats(delta_time);
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// Process GUI input
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auto buffer_alloc_strategy = (buffer_allocation.value == 0) ?
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vkb::rendering::BufferAllocationStrategy::OneAllocationPerBuffer :
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vkb::rendering::BufferAllocationStrategy::MultipleAllocationsPerBuffer;
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render_context.get_active_frame().set_buffer_allocation_strategy(buffer_alloc_strategy);
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auto descriptor_management_strategy = (descriptor_caching.value == 0) ?
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vkb::rendering::DescriptorManagementStrategy::CreateDirectly :
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vkb::rendering::DescriptorManagementStrategy::StoreInCache;
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render_context.get_active_frame().set_descriptor_management_strategy(descriptor_management_strategy);
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command_buffer->begin(VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT);
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get_stats().begin_sampling(*command_buffer);
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draw(*command_buffer, render_context.get_active_frame().get_render_target());
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get_stats().end_sampling(*command_buffer);
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command_buffer->end();
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render_context.submit(command_buffer);
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}
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void DescriptorManagement::draw_gui()
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{
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auto lines = radio_buttons.size();
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if (camera->get_aspect_ratio() < 1.0f)
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{
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// In portrait, show buttons below heading
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lines = lines * 2;
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}
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get_gui().show_options_window(
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/* body = */ [this, lines]() {
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// For every option set
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for (size_t i = 0; i < radio_buttons.size(); ++i)
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{
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// Avoid conflicts between buttons with identical labels
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ImGui::PushID(vkb::to_u32(i));
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auto &radio_button = radio_buttons[i];
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ImGui::Text("%s: ", radio_button->description);
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if (camera->get_aspect_ratio() > 1.0f)
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{
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// In landscape, show all options following the heading
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ImGui::SameLine();
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}
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// For every option
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for (size_t j = 0; j < radio_button->options.size(); ++j)
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{
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ImGui::RadioButton(radio_button->options[j], &radio_button->value, vkb::to_u32(j));
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if (j < radio_button->options.size() - 1)
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{
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ImGui::SameLine();
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}
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}
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ImGui::PopID();
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}
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},
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/* lines = */ vkb::to_u32(lines));
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}
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std::unique_ptr<vkb::VulkanSampleC> create_descriptor_management()
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{
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return std::make_unique<DescriptorManagement>();
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}
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