init
This commit is contained in:
@@ -0,0 +1,120 @@
|
||||
/* Copyright (c) 2021-2024, Sascha Willems
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 the "License";
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
/*
|
||||
* Doing compute and graphics queue synchronization using VK_KHR_synchronization2
|
||||
* Synchronization examples using this extension can be found at https://github.com/KhronosGroup/Vulkan-Docs/wiki/Synchronization-Examples
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "api_vulkan_sample.h"
|
||||
|
||||
#if defined(__ANDROID__)
|
||||
// Lower particle count on Android for performance reasons
|
||||
# define PARTICLES_PER_ATTRACTOR 3 * 1024
|
||||
#else
|
||||
# define PARTICLES_PER_ATTRACTOR 4 * 1024
|
||||
#endif
|
||||
|
||||
class Synchronization2 : public ApiVulkanSample
|
||||
{
|
||||
public:
|
||||
uint32_t num_particles;
|
||||
uint32_t work_group_size = 128;
|
||||
uint32_t shared_data_size = 1024;
|
||||
|
||||
struct
|
||||
{
|
||||
Texture particle;
|
||||
Texture gradient;
|
||||
} textures;
|
||||
|
||||
// Resources for the graphics part of the example
|
||||
struct
|
||||
{
|
||||
std::unique_ptr<vkb::core::BufferC> uniform_buffer; // Contains scene matrices
|
||||
VkDescriptorSetLayout descriptor_set_layout; // Particle system rendering shader binding layout
|
||||
VkDescriptorSet descriptor_set; // Particle system rendering shader bindings
|
||||
VkPipelineLayout pipeline_layout; // Layout of the graphics pipeline
|
||||
VkPipeline pipeline; // Particle rendering pipeline
|
||||
VkSemaphore semaphore; // Execution dependency between compute & graphic submission
|
||||
uint32_t queue_family_index;
|
||||
struct
|
||||
{
|
||||
glm::mat4 projection;
|
||||
glm::mat4 view;
|
||||
glm::vec2 screenDim;
|
||||
} ubo;
|
||||
} graphics;
|
||||
|
||||
// Resources for the compute part of the example
|
||||
struct
|
||||
{
|
||||
std::unique_ptr<vkb::core::BufferC> storage_buffer; // (Shader) storage buffer object containing the particles
|
||||
std::unique_ptr<vkb::core::BufferC> uniform_buffer; // Uniform buffer object containing particle system parameters
|
||||
VkQueue queue; // Separate queue for compute commands (queue family may differ from the one used for graphics)
|
||||
VkCommandPool command_pool; // Use a separate command pool (queue family may differ from the one used for graphics)
|
||||
VkCommandBuffer command_buffer; // Command buffer storing the dispatch commands and barriers
|
||||
VkSemaphore semaphore; // Execution dependency between compute & graphic submission
|
||||
VkDescriptorSetLayout descriptor_set_layout; // Compute shader binding layout
|
||||
VkDescriptorSet descriptor_set; // Compute shader bindings
|
||||
VkPipelineLayout pipeline_layout; // Layout of the compute pipeline
|
||||
VkPipeline pipeline_calculate; // Compute pipeline for N-Body velocity calculation (1st pass)
|
||||
VkPipeline pipeline_integrate; // Compute pipeline for euler integration (2nd pass)
|
||||
VkPipeline blur;
|
||||
VkPipelineLayout pipeline_layout_blur;
|
||||
VkDescriptorSetLayout descriptor_set_layout_blur;
|
||||
VkDescriptorSet descriptor_set_blur;
|
||||
uint32_t queue_family_index;
|
||||
struct ComputeUBO
|
||||
{ // Compute shader uniform block object
|
||||
float delta_time; // Frame delta time
|
||||
int32_t particle_count;
|
||||
} ubo;
|
||||
} compute;
|
||||
|
||||
// SSBO particle declaration
|
||||
struct Particle
|
||||
{
|
||||
glm::vec4 pos; // xyz = position, w = mass
|
||||
glm::vec4 vel; // xyz = velocity, w = gradient texture position
|
||||
};
|
||||
|
||||
Synchronization2();
|
||||
~Synchronization2();
|
||||
virtual void request_gpu_features(vkb::PhysicalDevice &gpu) override;
|
||||
void load_assets();
|
||||
void build_command_buffers() override;
|
||||
void build_compute_command_buffer();
|
||||
void prepare_storage_buffers();
|
||||
void setup_descriptor_pool();
|
||||
void setup_descriptor_set_layout();
|
||||
void setup_descriptor_set();
|
||||
void prepare_pipelines();
|
||||
void prepare_graphics();
|
||||
void prepare_compute();
|
||||
void prepare_uniform_buffers();
|
||||
void update_compute_uniform_buffers(float delta_time);
|
||||
void update_graphics_uniform_buffers();
|
||||
void draw();
|
||||
bool prepare(const vkb::ApplicationOptions &options) override;
|
||||
virtual void render(float delta_time) override;
|
||||
virtual bool resize(const uint32_t width, const uint32_t height) override;
|
||||
};
|
||||
|
||||
std::unique_ptr<vkb::Application> create_synchronization_2();
|
||||
Reference in New Issue
Block a user