init
This commit is contained in:
@@ -0,0 +1,135 @@
|
||||
/*
|
||||
* Copyright (c) 2022-2025, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
/*
|
||||
* More complex example for hardware accelerated ray tracing using VK_KHR_ray_tracing_pipeline and VK_KHR_acceleration_structure
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "api_vulkan_sample.h"
|
||||
|
||||
struct ObjMaterial
|
||||
{
|
||||
glm::vec3 diffuse{0.7f, 0.7f, 0.7f};
|
||||
glm::vec3 specular{0.7f, 0.7f, 0.7f};
|
||||
float shininess{0.f};
|
||||
};
|
||||
|
||||
struct ObjVertex
|
||||
{
|
||||
glm::vec3 pos;
|
||||
glm::vec3 nrm;
|
||||
};
|
||||
|
||||
struct ObjModelCpu
|
||||
{
|
||||
std::vector<ObjVertex> vertices;
|
||||
std::vector<uint32_t> indices;
|
||||
std::vector<int32_t> mat_index;
|
||||
};
|
||||
|
||||
struct ObjModelGpu
|
||||
{
|
||||
uint32_t nb_indices{0};
|
||||
uint32_t nb_vertices{0};
|
||||
std::unique_ptr<vkb::core::BufferC> vertex_buffer; // Device buffer of all 'Vertex'
|
||||
std::unique_ptr<vkb::core::BufferC> index_buffer; // Device buffer of the indices forming triangles
|
||||
std::unique_ptr<vkb::core::BufferC> mat_color_buffer; // Device buffer of array of 'Wavefront material'
|
||||
std::unique_ptr<vkb::core::BufferC> mat_index_buffer; // Device buffer of array of 'Wavefront material'
|
||||
};
|
||||
|
||||
class RaytracingReflection : public ApiVulkanSample
|
||||
{
|
||||
struct AccelerationStructure
|
||||
{
|
||||
VkAccelerationStructureKHR handle;
|
||||
std::unique_ptr<vkb::core::BufferC> buffer;
|
||||
};
|
||||
|
||||
public:
|
||||
VkPhysicalDeviceRayTracingPipelinePropertiesKHR ray_tracing_pipeline_properties{VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PIPELINE_PROPERTIES_KHR};
|
||||
VkPhysicalDeviceAccelerationStructureFeaturesKHR acceleration_structure_features{VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ACCELERATION_STRUCTURE_FEATURES_KHR};
|
||||
|
||||
std::vector<AccelerationStructure> bottom_level_acceleration_structure;
|
||||
AccelerationStructure top_level_acceleration_structure;
|
||||
|
||||
std::vector<ObjModelGpu> obj_models; // Array of objects and instances in the scene
|
||||
std::vector<VkRayTracingShaderGroupCreateInfoKHR> shader_groups; // Shader groups
|
||||
|
||||
// Shading Binding Table
|
||||
std::unique_ptr<vkb::core::BufferC> raygen_shader_binding_table;
|
||||
std::unique_ptr<vkb::core::BufferC> miss_shader_binding_table;
|
||||
std::unique_ptr<vkb::core::BufferC> hit_shader_binding_table;
|
||||
|
||||
struct StorageImage
|
||||
{
|
||||
VkDeviceMemory memory{VK_NULL_HANDLE};
|
||||
VkImage image{VK_NULL_HANDLE};
|
||||
VkImageView view{VK_NULL_HANDLE};
|
||||
VkFormat format{VK_FORMAT_UNDEFINED};
|
||||
uint32_t width{0};
|
||||
uint32_t height{0};
|
||||
} storage_image;
|
||||
|
||||
struct UniformData
|
||||
{
|
||||
glm::mat4 view_inverse;
|
||||
glm::mat4 proj_inverse;
|
||||
} uniform_data;
|
||||
std::unique_ptr<vkb::core::BufferC> ubo;
|
||||
|
||||
struct ObjBuffers
|
||||
{
|
||||
VkDeviceAddress vertices;
|
||||
VkDeviceAddress indices;
|
||||
VkDeviceAddress materials;
|
||||
VkDeviceAddress materialIndices;
|
||||
} obj_buffers;
|
||||
std::unique_ptr<vkb::core::BufferC> scene_desc;
|
||||
|
||||
VkPipeline pipeline{VK_NULL_HANDLE};
|
||||
VkPipelineLayout pipeline_layout{VK_NULL_HANDLE};
|
||||
VkDescriptorSet descriptor_set{VK_NULL_HANDLE};
|
||||
VkDescriptorSetLayout descriptor_set_layout{VK_NULL_HANDLE};
|
||||
|
||||
RaytracingReflection();
|
||||
~RaytracingReflection();
|
||||
|
||||
void create_storage_image();
|
||||
void create_bottom_level_acceleration_structure(ObjModelGpu &obj_model);
|
||||
void create_top_level_acceleration_structure(std::vector<VkAccelerationStructureInstanceKHR> &blas_instances);
|
||||
void create_model(ObjModelCpu &obj, const std::vector<ObjMaterial> &materials);
|
||||
auto create_blas_instance(uint32_t blas_id, glm::mat4 &mat);
|
||||
void delete_acceleration_structure(AccelerationStructure &acceleration_structure);
|
||||
void create_scene();
|
||||
|
||||
void create_buffer_references();
|
||||
|
||||
void create_shader_binding_tables();
|
||||
void create_descriptor_sets();
|
||||
void create_ray_tracing_pipeline();
|
||||
void create_uniform_buffer();
|
||||
void update_uniform_buffers();
|
||||
void draw();
|
||||
|
||||
void build_command_buffers() override;
|
||||
void request_gpu_features(vkb::PhysicalDevice &gpu) override;
|
||||
bool prepare(const vkb::ApplicationOptions &options) override;
|
||||
void render(float delta_time) override;
|
||||
};
|
||||
|
||||
std::unique_ptr<vkb::VulkanSampleC> create_ray_tracing_reflection();
|
||||
Reference in New Issue
Block a user