init
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# Copyright (c) 2021-2025, NVIDIA CORPORATION. All rights reserved.
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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#
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get_filename_component(FOLDER_NAME ${CMAKE_CURRENT_LIST_DIR} NAME)
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get_filename_component(PARENT_DIR ${CMAKE_CURRENT_LIST_DIR} PATH)
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get_filename_component(CATEGORY_NAME ${PARENT_DIR} NAME)
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file(GLOB GLSL_FILES "${CMAKE_SOURCE_DIR}/shaders/${FOLDER_NAME}/*.*")
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add_sample_with_tags(
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ID ${FOLDER_NAME}
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FILES ${GLSL_FILES}
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CATEGORY ${CATEGORY_NAME}
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AUTHOR "Martin-Karl Lefrançois"
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NAME "Ray tracing reflection"
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DESCRIPTION "Example for hardware accelerated ray tracing"
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SHADER_FILES_GLSL
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"ray_tracing_reflection/raygen.rgen"
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"ray_tracing_reflection/miss.rmiss"
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"ray_tracing_reflection/missShadow.rmiss"
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"ray_tracing_reflection/closesthit.rchit"
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GLSLC_ADDITIONAL_ARGUMENTS
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"--target-spv=spv1.5"
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)
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