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/* Copyright (c) 2019-2025, Sascha Willems
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*
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed under the Apache License, Version 2.0 the "License";
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/*
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* Basic example for hardware accelerated ray tracing using VK_KHR_ray_tracing_pipeline and VK_KHR_acceleration_structure
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*/
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#pragma once
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#include "api_vulkan_sample.h"
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// Holds data for a scratch buffer used as a temporary storage during acceleration structure builds
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struct ScratchBuffer
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{
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uint64_t device_address;
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VkBuffer handle;
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VkDeviceMemory memory;
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};
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// Wraps all data required for an acceleration structure
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struct AccelerationStructure
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{
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VkAccelerationStructureKHR handle;
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uint64_t device_address;
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std::unique_ptr<vkb::core::BufferC> buffer;
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};
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class RaytracingBasic : public ApiVulkanSample
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{
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public:
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VkPhysicalDeviceRayTracingPipelinePropertiesKHR ray_tracing_pipeline_properties{};
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VkPhysicalDeviceAccelerationStructureFeaturesKHR acceleration_structure_features{};
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AccelerationStructure bottom_level_acceleration_structure;
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AccelerationStructure top_level_acceleration_structure;
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std::unique_ptr<vkb::core::BufferC> vertex_buffer;
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std::unique_ptr<vkb::core::BufferC> index_buffer;
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uint32_t index_count;
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std::vector<VkRayTracingShaderGroupCreateInfoKHR> shader_groups{};
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std::unique_ptr<vkb::core::BufferC> raygen_shader_binding_table;
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std::unique_ptr<vkb::core::BufferC> miss_shader_binding_table;
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std::unique_ptr<vkb::core::BufferC> hit_shader_binding_table;
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struct StorageImage
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{
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VkDeviceMemory memory;
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VkImage image = VK_NULL_HANDLE;
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VkImageView view;
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VkFormat format;
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uint32_t width;
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uint32_t height;
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} storage_image;
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struct UniformData
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{
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glm::mat4 view_inverse;
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glm::mat4 proj_inverse;
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} uniform_data;
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std::unique_ptr<vkb::core::BufferC> ubo;
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VkPipeline pipeline;
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VkPipelineLayout pipeline_layout;
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VkDescriptorSet descriptor_set;
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VkDescriptorSetLayout descriptor_set_layout;
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RaytracingBasic();
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~RaytracingBasic();
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void request_gpu_features(vkb::PhysicalDevice &gpu) override;
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uint64_t get_buffer_device_address(VkBuffer buffer);
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ScratchBuffer create_scratch_buffer(VkDeviceSize size);
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void delete_scratch_buffer(ScratchBuffer &scratch_buffer);
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void create_storage_image();
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void create_bottom_level_acceleration_structure();
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void create_top_level_acceleration_structure();
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void delete_acceleration_structure(AccelerationStructure &acceleration_structure);
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void create_scene();
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void create_shader_binding_tables();
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void create_descriptor_sets();
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void create_ray_tracing_pipeline();
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void create_uniform_buffer();
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void build_command_buffers() override;
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void update_uniform_buffers();
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void draw();
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bool prepare(const vkb::ApplicationOptions &options) override;
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virtual void render(float delta_time) override;
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};
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std::unique_ptr<vkb::VulkanSampleC> create_ray_tracing_basic();
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