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/* Copyright (c) 2021-2024, Holochip Corporation
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*
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed under the Apache License, Version 2.0 the "License";
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/*
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* Calculate shadows by extending a standard pipeline with ray queries
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*/
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#pragma once
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#include "api_vulkan_sample.h"
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#include <core/acceleration_structure.h>
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namespace vkb
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{
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namespace sg
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{
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class Scene;
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class Node;
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class Mesh;
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class SubMesh;
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class Camera;
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} // namespace sg
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} // namespace vkb
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class RayQueries : public ApiVulkanSample
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{
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public:
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RayQueries();
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~RayQueries() override;
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void request_gpu_features(vkb::PhysicalDevice &gpu) override;
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void render(float delta_time) override;
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bool prepare(const vkb::ApplicationOptions &options) override;
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private:
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struct GlobalUniform
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{
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glm::mat4x4 view;
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glm::mat4x4 proj;
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alignas(16) glm::vec3 camera_position;
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alignas(16) glm::vec3 light_position;
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} global_uniform;
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struct Vertex
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{
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alignas(16) glm::vec3 position;
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alignas(16) glm::vec3 normal;
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};
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struct Model
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{
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std::vector<Vertex> vertices;
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std::vector<std::array<uint32_t, 3>> indices;
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} model;
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std::chrono::high_resolution_clock::time_point start_time{std::chrono::high_resolution_clock::now()};
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// Buffers
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std::unique_ptr<vkb::core::BufferC> vertex_buffer{nullptr};
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std::unique_ptr<vkb::core::BufferC> index_buffer{nullptr};
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std::unique_ptr<vkb::core::BufferC> uniform_buffer{nullptr};
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// Ray tracing structures
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VkPhysicalDeviceAccelerationStructureFeaturesKHR acceleration_structure_features{};
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std::unique_ptr<vkb::core::AccelerationStructure> top_level_acceleration_structure = nullptr;
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std::unique_ptr<vkb::core::AccelerationStructure> bottom_level_acceleration_structure = nullptr;
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uint64_t get_buffer_device_address(VkBuffer buffer);
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void create_top_level_acceleration_structure();
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void create_bottom_level_acceleration_structure();
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VkPipeline pipeline{VK_NULL_HANDLE};
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VkPipelineLayout pipeline_layout{VK_NULL_HANDLE};
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VkDescriptorSet descriptor_set{VK_NULL_HANDLE};
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VkDescriptorSetLayout descriptor_set_layout{VK_NULL_HANDLE};
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void build_command_buffers() override;
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void create_uniforms();
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void load_node(vkb::sg::Node &node);
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void load_scene();
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void create_descriptor_pool();
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void create_descriptor_sets();
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void prepare_pipelines();
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void update_uniform_buffers();
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void draw();
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};
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std::unique_ptr<vkb::VulkanSampleC> create_ray_queries();
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