init
This commit is contained in:
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# Copyright (c) 2023-2024, Mobica Limited
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#
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# SPDX-License-Identifier: Apache-2.0
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#
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# Licensed under the Apache License, Version 2.0 the "License";
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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||||
#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# See the License for the specific language governing permissions and
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||||
# limitations under the License.
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#
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get_filename_component(FOLDER_NAME ${CMAKE_CURRENT_LIST_DIR} NAME)
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get_filename_component(PARENT_DIR ${CMAKE_CURRENT_LIST_DIR} PATH)
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get_filename_component(CATEGORY_NAME ${PARENT_DIR} NAME)
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add_sample(
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ID ${FOLDER_NAME}
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CATEGORY ${CATEGORY_NAME}
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AUTHOR "Mobica"
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NAME "Patch Control Points"
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DESCRIPTION "Demonstrate how to use patch control points dynamically, which can reduce the number of pipeline objects that are need to be created."
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SHADER_FILES_GLSL
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"patch_control_points/glsl/tess.frag"
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"patch_control_points/glsl/tess.tesc"
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"patch_control_points/glsl/tess.tese"
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"patch_control_points/glsl/tess.vert"
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SHADER_FILES_HLSL
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"patch_control_points/hlsl/tess.frag.hlsl"
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"patch_control_points/hlsl/tess.tesc.hlsl"
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"patch_control_points/hlsl/tess.tese.hlsl"
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"patch_control_points/hlsl/tess.vert.hlsl")
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@@ -0,0 +1,170 @@
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////
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- Copyright (c) 2023, Mobica Limited
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-
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- SPDX-License-Identifier: Apache-2.0
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-
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- Licensed under the Apache License, Version 2.0 the "License";
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||||
- you may not use this file except in compliance with the License.
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||||
- You may obtain a copy of the License at
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||||
-
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- http://www.apache.org/licenses/LICENSE-2.0
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-
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- Unless required by applicable law or agreed to in writing, software
|
||||
- distributed under the License is distributed on an "AS IS" BASIS,
|
||||
- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
- See the License for the specific language governing permissions and
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||||
- limitations under the License.
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-
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////
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= Patch control point
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ifdef::site-gen-antora[]
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TIP: The source for this sample can be found in the https://github.com/KhronosGroup/Vulkan-Samples/tree/main/samples/extensions/patch_control_points[Khronos Vulkan samples github repository].
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endif::[]
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image::./images/patch_control_point_screenshot.png[Sample]
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== Overview
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This sample demonstrates how to use `VK_EXT_extended_dynamic_state2` extension, which eliminates the need to create multiple pipelines in case of specific different parameters.
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This extension changes how *Patch Control Points* are managed.
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Instead of static description during pipeline creation, this extension allows developers to change the parameter by using a function before every draw.
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Below is a comparison of common Vulkan static and dynamic setting of patch control points in the tessellation.
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|===
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| Static/Non-dynamic | Dynamic State 2
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| dynamic_state = {VK_DYNAMIC_STATE_VIEWPORT, + VK_DYNAMIC_STATE_SCISSOR}
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| dynamic_state = {VK_DYNAMIC_STATE_VIEWPORT, + VK_DYNAMIC_STATE_SCISSOR, + *VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT*}
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| VkPipelineTessellationStateCreateInfo tessellation_state{} + tessellation_state.sType = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO + *tessellation_state.patchControlPoints = patchControlPoints* + ...
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+ vkCreateGraphicsPipelines(pipeline)
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| vkCreateGraphicsPipelines(pipeline)
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| draw(model, pipeline)
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| *vkCmdSetPatchControlPointsEXT(commandBuffer, patchControlPoints)* + draw(model, pipeline)
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|===
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More details are provided in the sections that follow.
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== Pipelines
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In the static approach to pipeline creation patch control points have to be defined while creating the pipeline.
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This is illustrated in a static/non-dynamic pipeline creation.
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[,C++]
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----
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VkPipelineInputAssemblyStateCreateInfo input_assembly_state =
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vkb::initializers::pipeline_input_assembly_state_create_info(
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VK_PRIMITIVE_TOPOLOGY_PATCH_LIST,
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0,
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VK_FALSE);
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VkPipelineTessellationStateCreateInfo tessellation_state =
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vkb::initializers::pipeline_tessellation_state_create_info(3);
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std::vector<VkDynamicState> dynamic_state_enables = {
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VK_DYNAMIC_STATE_VIEWPORT,
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VK_DYNAMIC_STATE_SCISSOR
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};
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VkPipelineDynamicStateCreateInfo dynamic_state =
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vkb::initializers::pipeline_dynamic_state_create_info(
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dynamic_state_enables.data(),
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static_cast<uint32_t>(dynamic_state_enables.size()),
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0);
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VkGraphicsPipelineCreateInfo graphics_create{VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO};
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graphics_create.pInputAssemblyState = &input_assembly_state;
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graphics_create.pDynamicState = &dynamic_state;
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graphics_create.pTessellationState = &tessellation_state;
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graphics_create.layout = pipeline_layouts.statically_tessellation;
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...
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VK_CHECK(vkCreateGraphicsPipelines(get_device().get_handle(), pipeline_cache, 1, &graphics_create, VK_NULL_HANDLE, &pipeline.statically_tessellation));
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----
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In the approach if developer would like to change the patch control points number, then for each different number a new pipeline would be required.
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However, with `VK_EXT_extended_dynamic_state2` the number of pipelines can be reduced by the possibility to change parameter Patch Control Points by calling `vkCmdSetPatchControlPointsEXT` before calling the `draw_model` method.
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With the usage of above function we can reduce the number of pipelines.
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Required dynamic states must be enabled and passed to the `VkGraphicsPipelineCreateInfo` structure.
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By setting `VK_PRIMITIVE_TOPOLOGY_PATCH_LIST` in the `VkPipelineInputAssemblyStateCreateInfo` structure, the pipeline can use the `patch control points` functionality.
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[,C+]
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----
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VkPipelineInputAssemblyStateCreateInfo input_assembly_state =
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vkb::initializers::pipeline_input_assembly_state_create_info(
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VK_PRIMITIVE_TOPOLOGY_PATCH_LIST,
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0,
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VK_FALSE);
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std::vector<VkDynamicState> dynamic_state_enables = {
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VK_DYNAMIC_STATE_VIEWPORT,
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VK_DYNAMIC_STATE_SCISSOR,
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VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT,
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};
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VkPipelineDynamicStateCreateInfo dynamic_state =
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vkb::initializers::pipeline_dynamic_state_create_info(
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dynamic_state_enables.data(),
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static_cast<uint32_t>(dynamic_state_enables.size()),
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0);
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VkGraphicsPipelineCreateInfo graphics_create{VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO};
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graphics_create.pInputAssemblyState = &input_assembly_state;
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graphics_create.pDynamicState = &dynamic_state;
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graphics_create.layout = pipeline_layouts.dynamically_tessellation;
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...
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VK_CHECK(vkCreateGraphicsPipelines(get_device().get_handle(), pipeline_cache, 1, &graphics_create, VK_NULL_HANDLE, &pipeline.dynamically_tessellation));
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----
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And now, thanks to `VK_EXT_extended_dynamic_state2`, we can change parameters before each corresponding draw call.
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[,C++]
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----
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VK_CHECK(vkBeginCommandBuffer(draw_cmd_buffer, &command_begin));
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...
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/* Binding dynamically_tessellation pipeline and descriptor sets */
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vkCmdBindDescriptorSets(draw_cmd_buffer,
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VK_PIPELINE_BIND_POINT_GRAPHICS,
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pipeline_layouts.dynamically_tessellation,
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0,
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1,
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&descriptor_sets.dynamically_tessellation,
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0,
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nullptr);
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vkCmdBindPipeline(draw_cmd_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline.dynamically_tessellation);
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/* Set patch control points value */
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vkCmdSetPatchControlPointsEXT(draw_cmd_buffer, patch_control_points_triangle);
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/* Drawing scene with objects using tessellation feature */
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draw_model(model, draw_cmd_buffer);
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...
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VK_CHECK(vkEndCommandBuffer(draw_cmd_buffer));
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----
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== Enabling the Extension
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The extended dynamic state 2 API requires Vulkan 1.0 and the appropriate headers / SDK is required.
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This extension has been https://registry.khronos.org/vulkan/specs/1.3-extensions/man/html/VK_EXT_extended_dynamic_state2.html#_promotion_to_vulkan_1_3[partially] promoted to Vulkan 1.3.
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The device extension is provided by `VK_EXT_EXTENDED_DYNAMIC_STATE_2_EXTENSION_NAME`.
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It also requires `VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME` instance extension to be enabled.
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[,C++]
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----
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add_instance_extension(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);
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add_device_extension(VK_EXT_EXTENDED_DYNAMIC_STATE_2_EXTENSION_NAME);
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----
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If the https://registry.khronos.org/vulkan/specs/1.3-extensions/man/html/VkPhysicalDeviceExtendedDynamicState2FeaturesEXT.html[`VkPhysicalDeviceExtendedDynamicState2FeaturesEXT`] structure is included in the pNext chain of the `VkPhysicalDeviceFeatures2` structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported.
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`VkPhysicalDeviceExtendedDynamicState2FeaturesEXT` can also be used in the pNext chain of `VkDeviceCreateInfo` to selectively enable these features.
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Binary file not shown.
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After Width: | Height: | Size: 156 KiB |
@@ -0,0 +1,614 @@
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/* Copyright (c) 2023-2025, Mobica Limited
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*
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* SPDX-License-Identifier: Apache-2.0
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*
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||||
* Licensed under the Apache License, Version 2.0 the "License";
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||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
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||||
*
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||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
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||||
* limitations under the License.
|
||||
*/
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#include "patch_control_points.h"
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PatchControlPoints::PatchControlPoints()
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{
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title = "Patch Control Points";
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add_instance_extension(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);
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add_device_extension(VK_EXT_EXTENDED_DYNAMIC_STATE_2_EXTENSION_NAME);
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add_device_extension(VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME);
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}
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PatchControlPoints::~PatchControlPoints()
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{
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if (has_device())
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{
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uniform_buffers.common.reset();
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uniform_buffers.dynamic_tessellation.reset();
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uniform_buffers.static_tessellation.reset();
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vkDestroyPipeline(get_device().get_handle(), pipeline.dynamic_tessellation, VK_NULL_HANDLE);
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vkDestroyPipeline(get_device().get_handle(), pipeline.static_tessellation, VK_NULL_HANDLE);
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vkDestroyPipelineLayout(get_device().get_handle(), pipeline_layouts.dynamic_tessellation, VK_NULL_HANDLE);
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vkDestroyPipelineLayout(get_device().get_handle(), pipeline_layouts.static_tessellation, VK_NULL_HANDLE);
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vkDestroyDescriptorSetLayout(get_device().get_handle(), descriptor_set_layouts.dynamic_tessellation, VK_NULL_HANDLE);
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vkDestroyDescriptorSetLayout(get_device().get_handle(), descriptor_set_layouts.static_tessellation, VK_NULL_HANDLE);
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vkDestroyDescriptorPool(get_device().get_handle(), descriptor_pool, VK_NULL_HANDLE);
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}
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}
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/**
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* @fn bool PatchControlPoints::prepare(vkb::Platform &platform)
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* @brief Configuring all sample specific settings, creating descriptor sets/pool, pipelines, generating or loading models etc.
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*/
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bool PatchControlPoints::prepare(const vkb::ApplicationOptions &options)
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{
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if (!ApiVulkanSample::prepare(options))
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{
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return false;
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}
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camera.type = vkb::CameraType::FirstPerson;
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camera.set_position({-1.25f, -0.75f, 1.5f});
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camera.set_perspective(60.0f, static_cast<float>(width) / static_cast<float>(height), 256.0f, 0.1f);
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load_assets();
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prepare_uniform_buffers();
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create_descriptor_pool();
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setup_descriptor_set_layout();
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create_descriptor_sets();
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create_pipelines();
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build_command_buffers();
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prepared = true;
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return true;
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}
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/**
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* @fn void PatchControlPoints::load_assets()
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* @brief Loading models from assets
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*/
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void PatchControlPoints::load_assets()
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{
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model = load_model("scenes/terrain/terrain.gltf");
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}
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/**
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* @fn void PatchControlPoints::draw()
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* @brief Preparing frame and submitting it to the present queue
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*/
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void PatchControlPoints::draw()
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||||
{
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ApiVulkanSample::prepare_frame();
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submit_info.commandBufferCount = 1;
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submit_info.pCommandBuffers = &draw_cmd_buffers[current_buffer];
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VK_CHECK(vkQueueSubmit(queue, 1, &submit_info, VK_NULL_HANDLE));
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ApiVulkanSample::submit_frame();
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||||
}
|
||||
|
||||
/**
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||||
* @fn void PatchControlPoints::render(float delta_time)
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||||
* @brief Drawing frames and/or updating uniform buffers when camera position/rotation was changed
|
||||
*/
|
||||
void PatchControlPoints::render(float delta_time)
|
||||
{
|
||||
if (!prepared)
|
||||
{
|
||||
return;
|
||||
}
|
||||
draw();
|
||||
if (camera.updated)
|
||||
{
|
||||
update_uniform_buffers();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @fn void PatchControlPoints::prepare_uniform_buffers()
|
||||
* @brief Preparing uniform buffer (setting bits) and updating UB data
|
||||
*/
|
||||
void PatchControlPoints::prepare_uniform_buffers()
|
||||
{
|
||||
uniform_buffers.common = std::make_unique<vkb::core::BufferC>(get_device(),
|
||||
sizeof(ubo_common),
|
||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||
VMA_MEMORY_USAGE_CPU_TO_GPU);
|
||||
uniform_buffers.dynamic_tessellation = std::make_unique<vkb::core::BufferC>(get_device(),
|
||||
sizeof(ubo_tess),
|
||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||
VMA_MEMORY_USAGE_CPU_TO_GPU);
|
||||
uniform_buffers.static_tessellation = std::make_unique<vkb::core::BufferC>(get_device(),
|
||||
sizeof(ubo_tess),
|
||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||
VMA_MEMORY_USAGE_CPU_TO_GPU);
|
||||
update_uniform_buffers();
|
||||
}
|
||||
|
||||
/**
|
||||
* @fn void PatchControlPoints::update_uniform_buffers()
|
||||
* @brief Updating data from application to GPU uniform buffer
|
||||
*/
|
||||
void PatchControlPoints::update_uniform_buffers()
|
||||
{
|
||||
/* Common uniform buffer */
|
||||
ubo_common.projection = camera.matrices.perspective;
|
||||
ubo_common.view = camera.matrices.view;
|
||||
uniform_buffers.common->convert_and_update(ubo_common);
|
||||
|
||||
/* Tessellation uniform buffer */
|
||||
ubo_tess.tessellation_level = gui_settings.tess_level;
|
||||
if (!gui_settings.tessellation)
|
||||
{
|
||||
// Setting the tessellation level to 1.0 in the shader
|
||||
ubo_tess.tessellation_level = 1.0f;
|
||||
}
|
||||
|
||||
/* Dynamically tessellation */
|
||||
uniform_buffers.dynamic_tessellation->convert_and_update(ubo_tess);
|
||||
|
||||
/* Statically tessellation */
|
||||
uniform_buffers.static_tessellation->convert_and_update(ubo_tess);
|
||||
}
|
||||
|
||||
/**s
|
||||
* @fn void PatchControlPoints::create_pipelines()
|
||||
* @brief Creating graphical pipelines for tessellation.
|
||||
*/
|
||||
void PatchControlPoints::create_pipelines()
|
||||
{
|
||||
/* Setup for pipelines */
|
||||
VkPipelineInputAssemblyStateCreateInfo input_assembly_state =
|
||||
vkb::initializers::pipeline_input_assembly_state_create_info(
|
||||
VK_PRIMITIVE_TOPOLOGY_PATCH_LIST, /* used in tessellation */
|
||||
0,
|
||||
VK_FALSE);
|
||||
|
||||
VkPipelineRasterizationStateCreateInfo rasterization_state =
|
||||
vkb::initializers::pipeline_rasterization_state_create_info(
|
||||
VK_POLYGON_MODE_FILL,
|
||||
VK_CULL_MODE_FRONT_BIT,
|
||||
VK_FRONT_FACE_COUNTER_CLOCKWISE,
|
||||
0);
|
||||
|
||||
/* Wireframe mode */
|
||||
if (get_device().get_gpu().get_features().fillModeNonSolid)
|
||||
{
|
||||
rasterization_state.polygonMode = VK_POLYGON_MODE_LINE;
|
||||
}
|
||||
|
||||
VkPipelineColorBlendAttachmentState blend_attachment_state =
|
||||
vkb::initializers::pipeline_color_blend_attachment_state(
|
||||
VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT,
|
||||
VK_TRUE);
|
||||
|
||||
blend_attachment_state.colorBlendOp = VK_BLEND_OP_ADD;
|
||||
blend_attachment_state.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
|
||||
blend_attachment_state.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
|
||||
blend_attachment_state.alphaBlendOp = VK_BLEND_OP_ADD;
|
||||
blend_attachment_state.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
|
||||
blend_attachment_state.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
|
||||
|
||||
VkPipelineColorBlendStateCreateInfo color_blend_state =
|
||||
vkb::initializers::pipeline_color_blend_state_create_info(
|
||||
1,
|
||||
&blend_attachment_state);
|
||||
|
||||
/* Note: Using Reversed depth-buffer for increased precision, so Greater depth values are kept */
|
||||
VkPipelineDepthStencilStateCreateInfo depth_stencil_state =
|
||||
vkb::initializers::pipeline_depth_stencil_state_create_info(
|
||||
VK_TRUE, /* depthTestEnable */
|
||||
VK_TRUE, /* depthWriteEnable */
|
||||
VK_COMPARE_OP_GREATER);
|
||||
|
||||
VkPipelineViewportStateCreateInfo viewport_state =
|
||||
vkb::initializers::pipeline_viewport_state_create_info(1, 1, 0);
|
||||
|
||||
VkPipelineMultisampleStateCreateInfo multisample_state =
|
||||
vkb::initializers::pipeline_multisample_state_create_info(
|
||||
VK_SAMPLE_COUNT_1_BIT,
|
||||
0);
|
||||
|
||||
std::vector<VkDynamicState> dynamic_state_enables = {
|
||||
VK_DYNAMIC_STATE_VIEWPORT,
|
||||
VK_DYNAMIC_STATE_SCISSOR};
|
||||
VkPipelineDynamicStateCreateInfo dynamic_state =
|
||||
vkb::initializers::pipeline_dynamic_state_create_info(
|
||||
dynamic_state_enables.data(),
|
||||
static_cast<uint32_t>(dynamic_state_enables.size()),
|
||||
0);
|
||||
|
||||
/* Binding description */
|
||||
std::vector<VkVertexInputBindingDescription> vertex_input_bindings = {
|
||||
vkb::initializers::vertex_input_binding_description(0, sizeof(Vertex), VK_VERTEX_INPUT_RATE_VERTEX),
|
||||
};
|
||||
|
||||
/* Attribute descriptions */
|
||||
std::vector<VkVertexInputAttributeDescription> vertex_input_attributes = {
|
||||
vkb::initializers::vertex_input_attribute_description(0, 0, VK_FORMAT_R32G32B32_SFLOAT, 0), // Position
|
||||
};
|
||||
|
||||
VkPipelineVertexInputStateCreateInfo vertex_input_state = vkb::initializers::pipeline_vertex_input_state_create_info();
|
||||
vertex_input_state.vertexBindingDescriptionCount = static_cast<uint32_t>(vertex_input_bindings.size());
|
||||
vertex_input_state.pVertexBindingDescriptions = vertex_input_bindings.data();
|
||||
vertex_input_state.vertexAttributeDescriptionCount = static_cast<uint32_t>(vertex_input_attributes.size());
|
||||
vertex_input_state.pVertexAttributeDescriptions = vertex_input_attributes.data();
|
||||
|
||||
std::array<VkPipelineShaderStageCreateInfo, 4> shader_stages{};
|
||||
shader_stages[0] = load_shader("patch_control_points", "tess.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||
shader_stages[1] = load_shader("patch_control_points", "tess.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
shader_stages[2] = load_shader("patch_control_points", "tess.tesc.spv", VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT);
|
||||
shader_stages[3] = load_shader("patch_control_points", "tess.tese.spv", VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT);
|
||||
|
||||
/* Use the pNext to point to the rendering create struct */
|
||||
VkGraphicsPipelineCreateInfo graphics_create{VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO};
|
||||
graphics_create.pNext = VK_NULL_HANDLE;
|
||||
graphics_create.renderPass = render_pass;
|
||||
graphics_create.pInputAssemblyState = &input_assembly_state;
|
||||
graphics_create.pRasterizationState = &rasterization_state;
|
||||
graphics_create.pColorBlendState = &color_blend_state;
|
||||
graphics_create.pMultisampleState = &multisample_state;
|
||||
graphics_create.pViewportState = &viewport_state;
|
||||
graphics_create.pDepthStencilState = &depth_stencil_state;
|
||||
graphics_create.pDynamicState = &dynamic_state;
|
||||
graphics_create.pVertexInputState = &vertex_input_state;
|
||||
graphics_create.stageCount = static_cast<uint32_t>(shader_stages.size());
|
||||
graphics_create.pStages = shader_stages.data();
|
||||
|
||||
/* Specific setup of static_tessellation pipeline */
|
||||
|
||||
constexpr uint32_t patch_control_points = 3;
|
||||
VkPipelineTessellationStateCreateInfo tessellation_state =
|
||||
vkb::initializers::pipeline_tessellation_state_create_info(patch_control_points); /* static patch control points */
|
||||
graphics_create.pTessellationState = &tessellation_state;
|
||||
graphics_create.layout = pipeline_layouts.static_tessellation;
|
||||
|
||||
VK_CHECK(vkCreateGraphicsPipelines(get_device().get_handle(), pipeline_cache, 1, &graphics_create, VK_NULL_HANDLE, &pipeline.static_tessellation));
|
||||
|
||||
/* Specific setup of dynamic_tessellation pipeline */
|
||||
|
||||
/*
|
||||
* patchControlPoints might be set with any valid value i.e. 0 < patchControlPoints <= 32
|
||||
* because it is set dynamically using vkCmdSetPatchControlPointsEXT
|
||||
*/
|
||||
tessellation_state.patchControlPoints = 1; /* set to 1 to demonstrate that value from vkCmdSetPatchControlPointsEXT is used */
|
||||
graphics_create.layout = pipeline_layouts.dynamic_tessellation;
|
||||
|
||||
/* Add patch control points dynamic state */
|
||||
dynamic_state_enables.push_back(VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT);
|
||||
dynamic_state.pDynamicStates = dynamic_state_enables.data();
|
||||
dynamic_state.dynamicStateCount = static_cast<uint32_t>(dynamic_state_enables.size());
|
||||
|
||||
VK_CHECK(vkCreateGraphicsPipelines(get_device().get_handle(), pipeline_cache, 1, &graphics_create, VK_NULL_HANDLE, &pipeline.dynamic_tessellation));
|
||||
}
|
||||
|
||||
/**
|
||||
* @fn void PatchControlPoints::build_command_buffers()
|
||||
* @brief Creating command buffers and drawing particular elements on window.
|
||||
* @details Drawing object list:
|
||||
* - models from tessellation scene
|
||||
*/
|
||||
void PatchControlPoints::build_command_buffers()
|
||||
{
|
||||
std::array<VkClearValue, 2> clear_values{};
|
||||
clear_values[0].color = {{0.0f, 0.0f, 0.0f, 0.0f}};
|
||||
clear_values[1].depthStencil = {0.0f, 0};
|
||||
|
||||
const std::array<glm::vec3, 2> directions = {glm::vec3(2.5f, -1.0f, 3.0f), /* first model */
|
||||
glm::vec3(0.0f, -1.0f, 3.0f)}; /* second model */
|
||||
|
||||
constexpr uint32_t patch_control_points = 3;
|
||||
|
||||
int i = -1; /* Required for accessing element in framebuffers vector */
|
||||
for (auto &draw_cmd_buffer : draw_cmd_buffers)
|
||||
{
|
||||
++i;
|
||||
auto command_begin = vkb::initializers::command_buffer_begin_info();
|
||||
VK_CHECK(vkBeginCommandBuffer(draw_cmd_buffer, &command_begin));
|
||||
|
||||
VkRenderPassBeginInfo render_pass_begin_info = vkb::initializers::render_pass_begin_info();
|
||||
render_pass_begin_info.renderPass = render_pass;
|
||||
render_pass_begin_info.framebuffer = framebuffers[i];
|
||||
render_pass_begin_info.renderArea.extent.width = width;
|
||||
render_pass_begin_info.renderArea.extent.height = height;
|
||||
render_pass_begin_info.clearValueCount = static_cast<uint32_t>(clear_values.size());
|
||||
render_pass_begin_info.pClearValues = clear_values.data();
|
||||
|
||||
vkCmdBeginRenderPass(draw_cmd_buffer, &render_pass_begin_info, VK_SUBPASS_CONTENTS_INLINE);
|
||||
|
||||
VkViewport viewport = vkb::initializers::viewport(static_cast<float>(width), static_cast<float>(height), 0.0f, 1.0f);
|
||||
vkCmdSetViewport(draw_cmd_buffer, 0, 1, &viewport);
|
||||
|
||||
VkRect2D scissor = vkb::initializers::rect2D(static_cast<int>(width), static_cast<int>(height), 0, 0);
|
||||
vkCmdSetScissor(draw_cmd_buffer, 0, 1, &scissor);
|
||||
|
||||
vkCmdBindDescriptorSets(draw_cmd_buffer,
|
||||
VK_PIPELINE_BIND_POINT_GRAPHICS,
|
||||
pipeline_layouts.static_tessellation,
|
||||
0,
|
||||
1,
|
||||
&descriptor_sets.static_tessellation,
|
||||
0,
|
||||
nullptr);
|
||||
|
||||
push_const_block.direction = directions[0];
|
||||
vkCmdPushConstants(draw_cmd_buffer,
|
||||
pipeline_layouts.static_tessellation,
|
||||
VK_SHADER_STAGE_VERTEX_BIT,
|
||||
0,
|
||||
sizeof(push_const_block),
|
||||
&push_const_block);
|
||||
|
||||
vkCmdBindPipeline(draw_cmd_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline.static_tessellation);
|
||||
|
||||
draw_model(model, draw_cmd_buffer);
|
||||
|
||||
// dynamically tessellation
|
||||
vkCmdBindDescriptorSets(draw_cmd_buffer,
|
||||
VK_PIPELINE_BIND_POINT_GRAPHICS,
|
||||
pipeline_layouts.dynamic_tessellation,
|
||||
0,
|
||||
1,
|
||||
&descriptor_sets.dynamic_tessellation,
|
||||
0,
|
||||
nullptr);
|
||||
|
||||
push_const_block.direction = directions[1];
|
||||
vkCmdPushConstants(draw_cmd_buffer,
|
||||
pipeline_layouts.dynamic_tessellation,
|
||||
VK_SHADER_STAGE_VERTEX_BIT,
|
||||
0,
|
||||
sizeof(push_const_block),
|
||||
&push_const_block);
|
||||
|
||||
vkCmdBindPipeline(draw_cmd_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline.dynamic_tessellation);
|
||||
|
||||
vkCmdSetPatchControlPointsEXT(draw_cmd_buffer, patch_control_points);
|
||||
|
||||
draw_model(model, draw_cmd_buffer);
|
||||
|
||||
/* UI */
|
||||
draw_ui(draw_cmd_buffer);
|
||||
|
||||
vkCmdEndRenderPass(draw_cmd_buffer);
|
||||
|
||||
VK_CHECK(vkEndCommandBuffer(draw_cmd_buffer));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @fn void PatchControlPoints::create_descriptor_pool()
|
||||
* @brief Creating descriptor pool with size adjusted to use uniform buffer and image sampler
|
||||
*/
|
||||
void PatchControlPoints::create_descriptor_pool()
|
||||
{
|
||||
std::vector<VkDescriptorPoolSize> pool_sizes = {
|
||||
vkb::initializers::descriptor_pool_size(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 4),
|
||||
};
|
||||
|
||||
VkDescriptorPoolCreateInfo descriptor_pool_create_info =
|
||||
vkb::initializers::descriptor_pool_create_info(
|
||||
static_cast<uint32_t>(pool_sizes.size()),
|
||||
pool_sizes.data(),
|
||||
2);
|
||||
|
||||
VK_CHECK(vkCreateDescriptorPool(get_device().get_handle(),
|
||||
&descriptor_pool_create_info,
|
||||
nullptr,
|
||||
&descriptor_pool));
|
||||
}
|
||||
|
||||
/**
|
||||
* @fn void PatchControlPoints::setup_descriptor_set_layout()
|
||||
* @brief Creating layout for descriptor sets
|
||||
*/
|
||||
void PatchControlPoints::setup_descriptor_set_layout()
|
||||
{
|
||||
/* First descriptor set */
|
||||
std::vector<VkDescriptorSetLayoutBinding> set_layout_bindings = {
|
||||
vkb::initializers::descriptor_set_layout_binding(
|
||||
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT | VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT | VK_SHADER_STAGE_VERTEX_BIT,
|
||||
0),
|
||||
vkb::initializers::descriptor_set_layout_binding(
|
||||
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT,
|
||||
1),
|
||||
};
|
||||
|
||||
VkDescriptorSetLayoutCreateInfo descriptor_layout_create_info =
|
||||
vkb::initializers::descriptor_set_layout_create_info(set_layout_bindings.data(),
|
||||
static_cast<uint32_t>(set_layout_bindings.size()));
|
||||
|
||||
VK_CHECK(vkCreateDescriptorSetLayout(get_device().get_handle(),
|
||||
&descriptor_layout_create_info,
|
||||
nullptr,
|
||||
&descriptor_set_layouts.static_tessellation));
|
||||
|
||||
VkPipelineLayoutCreateInfo pipeline_layout_create_info =
|
||||
vkb::initializers::pipeline_layout_create_info(
|
||||
&descriptor_set_layouts.static_tessellation,
|
||||
1);
|
||||
|
||||
/* Pass scene node information via push constants */
|
||||
VkPushConstantRange push_constant_range = vkb::initializers::push_constant_range(VK_SHADER_STAGE_VERTEX_BIT,
|
||||
sizeof(push_const_block),
|
||||
0);
|
||||
pipeline_layout_create_info.pushConstantRangeCount = 1;
|
||||
pipeline_layout_create_info.pPushConstantRanges = &push_constant_range;
|
||||
|
||||
VK_CHECK(vkCreatePipelineLayout(get_device().get_handle(),
|
||||
&pipeline_layout_create_info,
|
||||
nullptr,
|
||||
&pipeline_layouts.static_tessellation));
|
||||
|
||||
/* Second descriptor set */
|
||||
set_layout_bindings = {
|
||||
vkb::initializers::descriptor_set_layout_binding(
|
||||
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT | VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT | VK_SHADER_STAGE_VERTEX_BIT,
|
||||
0),
|
||||
vkb::initializers::descriptor_set_layout_binding(
|
||||
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT,
|
||||
1),
|
||||
};
|
||||
|
||||
descriptor_layout_create_info.pBindings = set_layout_bindings.data();
|
||||
descriptor_layout_create_info.bindingCount = static_cast<uint32_t>(set_layout_bindings.size());
|
||||
|
||||
VK_CHECK(vkCreateDescriptorSetLayout(get_device().get_handle(),
|
||||
&descriptor_layout_create_info,
|
||||
nullptr,
|
||||
&descriptor_set_layouts.dynamic_tessellation));
|
||||
|
||||
pipeline_layout_create_info.pSetLayouts = &descriptor_set_layouts.dynamic_tessellation;
|
||||
|
||||
VK_CHECK(vkCreatePipelineLayout(get_device().get_handle(),
|
||||
&pipeline_layout_create_info,
|
||||
nullptr,
|
||||
&pipeline_layouts.dynamic_tessellation));
|
||||
}
|
||||
|
||||
/**
|
||||
* @fn void PatchControlPoints::create_descriptor_sets()
|
||||
* @brief Creating descriptor sets for 2 separate pipelines.
|
||||
*/
|
||||
void PatchControlPoints::create_descriptor_sets()
|
||||
{
|
||||
/* First descriptor set */
|
||||
VkDescriptorSetAllocateInfo alloc_info =
|
||||
vkb::initializers::descriptor_set_allocate_info(
|
||||
descriptor_pool,
|
||||
&descriptor_set_layouts.static_tessellation,
|
||||
1);
|
||||
|
||||
VK_CHECK(vkAllocateDescriptorSets(get_device().get_handle(),
|
||||
&alloc_info,
|
||||
&descriptor_sets.static_tessellation));
|
||||
|
||||
VkDescriptorBufferInfo matrix_common_buffer_descriptor = create_descriptor(*uniform_buffers.common);
|
||||
VkDescriptorBufferInfo matrix_tess_buffer_descriptor = create_descriptor(*uniform_buffers.static_tessellation);
|
||||
|
||||
std::vector<VkWriteDescriptorSet> write_descriptor_sets = {
|
||||
vkb::initializers::write_descriptor_set(
|
||||
descriptor_sets.static_tessellation,
|
||||
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
0,
|
||||
&matrix_common_buffer_descriptor),
|
||||
vkb::initializers::write_descriptor_set(
|
||||
descriptor_sets.static_tessellation,
|
||||
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
1,
|
||||
&matrix_tess_buffer_descriptor)};
|
||||
|
||||
vkUpdateDescriptorSets(get_device().get_handle(), static_cast<uint32_t>(write_descriptor_sets.size()),
|
||||
write_descriptor_sets.data(), 0, VK_NULL_HANDLE);
|
||||
|
||||
/* Second descriptor set */
|
||||
alloc_info =
|
||||
vkb::initializers::descriptor_set_allocate_info(
|
||||
descriptor_pool,
|
||||
&descriptor_set_layouts.dynamic_tessellation,
|
||||
1);
|
||||
|
||||
VK_CHECK(vkAllocateDescriptorSets(get_device().get_handle(), &alloc_info, &descriptor_sets.dynamic_tessellation));
|
||||
|
||||
matrix_tess_buffer_descriptor = create_descriptor(*uniform_buffers.dynamic_tessellation);
|
||||
|
||||
write_descriptor_sets = {
|
||||
vkb::initializers::write_descriptor_set(
|
||||
descriptor_sets.dynamic_tessellation,
|
||||
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
0,
|
||||
&matrix_common_buffer_descriptor),
|
||||
vkb::initializers::write_descriptor_set(
|
||||
descriptor_sets.dynamic_tessellation,
|
||||
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
1,
|
||||
&matrix_tess_buffer_descriptor)};
|
||||
|
||||
vkUpdateDescriptorSets(get_device().get_handle(),
|
||||
static_cast<uint32_t>(write_descriptor_sets.size()),
|
||||
write_descriptor_sets.data(),
|
||||
0,
|
||||
VK_NULL_HANDLE);
|
||||
}
|
||||
|
||||
/**
|
||||
* @fn void PatchControlPoints::request_gpu_features(vkb::PhysicalDevice &gpu)
|
||||
* @brief Enabling features related to Vulkan extensions
|
||||
*/
|
||||
void PatchControlPoints::request_gpu_features(vkb::PhysicalDevice &gpu)
|
||||
{
|
||||
/* Enable extension features required by this sample
|
||||
These are passed to device creation via a pNext structure chain */
|
||||
REQUEST_REQUIRED_FEATURE(gpu,
|
||||
VkPhysicalDeviceExtendedDynamicState2FeaturesEXT,
|
||||
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_2_FEATURES_EXT,
|
||||
extendedDynamicState2);
|
||||
REQUEST_REQUIRED_FEATURE(gpu,
|
||||
VkPhysicalDeviceExtendedDynamicState2FeaturesEXT,
|
||||
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_2_FEATURES_EXT,
|
||||
extendedDynamicState2PatchControlPoints);
|
||||
|
||||
REQUEST_REQUIRED_FEATURE(gpu,
|
||||
VkPhysicalDeviceExtendedDynamicStateFeaturesEXT,
|
||||
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_FEATURES_EXT,
|
||||
extendedDynamicState);
|
||||
|
||||
// Tessellation shader support is required for this example
|
||||
auto &requested_features = gpu.get_mutable_requested_features();
|
||||
if (gpu.get_features().tessellationShader)
|
||||
{
|
||||
requested_features.tessellationShader = VK_TRUE;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw vkb::VulkanException(VK_ERROR_FEATURE_NOT_PRESENT, "Selected GPU does not support tessellation shaders!");
|
||||
}
|
||||
|
||||
if (gpu.get_features().fillModeNonSolid)
|
||||
{
|
||||
requested_features.fillModeNonSolid = VK_TRUE;
|
||||
}
|
||||
|
||||
if (gpu.get_features().samplerAnisotropy)
|
||||
{
|
||||
gpu.get_mutable_requested_features().samplerAnisotropy = true;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @fn void PatchControlPoints::on_update_ui_overlay(vkb::Drawer &drawer)
|
||||
* @brief Projecting GUI and transferring data between GUI and app
|
||||
*/
|
||||
void PatchControlPoints::on_update_ui_overlay(vkb::Drawer &drawer)
|
||||
{
|
||||
if (drawer.header("Settings"))
|
||||
{
|
||||
if (drawer.checkbox("Tessellation Enable", &gui_settings.tessellation))
|
||||
{
|
||||
update_uniform_buffers();
|
||||
}
|
||||
|
||||
/* Maximum tessellation level is set to 7.0 */
|
||||
if (drawer.slider_float("Tessellation level", &gui_settings.tess_level, 3.0f, 7.0f))
|
||||
{
|
||||
update_uniform_buffers();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::unique_ptr<vkb::VulkanSampleC> create_patch_control_points()
|
||||
{
|
||||
return std::make_unique<PatchControlPoints>();
|
||||
}
|
||||
@@ -0,0 +1,108 @@
|
||||
/* Copyright (c) 2023-2024, Mobica Limited
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 the "License";
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "api_vulkan_sample.h"
|
||||
#include "scene_graph/components/pbr_material.h"
|
||||
|
||||
class PatchControlPoints : public ApiVulkanSample
|
||||
{
|
||||
public:
|
||||
struct
|
||||
{
|
||||
bool tessellation = true;
|
||||
float tess_level = 3.0f;
|
||||
} gui_settings;
|
||||
|
||||
/* Buffer used in both pipelines */
|
||||
struct UBOCOMM
|
||||
{
|
||||
glm::mat4 projection;
|
||||
glm::mat4 view;
|
||||
} ubo_common;
|
||||
|
||||
struct UBOTESS
|
||||
{
|
||||
float tessellation_level = 3.0f;
|
||||
} ubo_tess;
|
||||
|
||||
VkDescriptorPool descriptor_pool{VK_NULL_HANDLE};
|
||||
|
||||
struct
|
||||
{
|
||||
VkDescriptorSetLayout static_tessellation{VK_NULL_HANDLE};
|
||||
VkDescriptorSetLayout dynamic_tessellation{VK_NULL_HANDLE};
|
||||
} descriptor_set_layouts;
|
||||
|
||||
struct
|
||||
{
|
||||
VkPipelineLayout static_tessellation{VK_NULL_HANDLE};
|
||||
VkPipelineLayout dynamic_tessellation{VK_NULL_HANDLE};
|
||||
} pipeline_layouts;
|
||||
|
||||
struct
|
||||
{
|
||||
VkDescriptorSet static_tessellation{VK_NULL_HANDLE};
|
||||
VkDescriptorSet dynamic_tessellation{VK_NULL_HANDLE};
|
||||
} descriptor_sets;
|
||||
|
||||
struct
|
||||
{
|
||||
VkPipeline static_tessellation{VK_NULL_HANDLE};
|
||||
VkPipeline dynamic_tessellation{VK_NULL_HANDLE};
|
||||
} pipeline;
|
||||
|
||||
struct
|
||||
{
|
||||
std::unique_ptr<vkb::core::BufferC> common;
|
||||
std::unique_ptr<vkb::core::BufferC> static_tessellation;
|
||||
std::unique_ptr<vkb::core::BufferC> dynamic_tessellation;
|
||||
} uniform_buffers;
|
||||
|
||||
struct
|
||||
{
|
||||
glm::vec3 direction;
|
||||
} push_const_block;
|
||||
|
||||
std::unique_ptr<vkb::sg::SubMesh> model;
|
||||
|
||||
PatchControlPoints();
|
||||
~PatchControlPoints() override;
|
||||
|
||||
void render(float delta_time) override;
|
||||
void build_command_buffers() override;
|
||||
bool prepare(const vkb::ApplicationOptions &options) override;
|
||||
void request_gpu_features(vkb::PhysicalDevice &gpu) override;
|
||||
void on_update_ui_overlay(vkb::Drawer &drawer) override;
|
||||
|
||||
void prepare_uniform_buffers();
|
||||
void update_uniform_buffers();
|
||||
void create_pipelines();
|
||||
void draw();
|
||||
|
||||
void load_assets();
|
||||
void create_descriptor_pool();
|
||||
void setup_descriptor_set_layout();
|
||||
void create_descriptor_sets();
|
||||
};
|
||||
|
||||
std::unique_ptr<vkb::VulkanSampleC> create_patch_control_points();
|
||||
Reference in New Issue
Block a user