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/* Copyright (c) 2023-2025, Holochip Corporation
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*
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed under the Apache License, Version 2.0 the "License";
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/*
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* Demonstrate and showcase a sample application using mesh shader culling features.
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*/
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#pragma once
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#include "api_vulkan_sample.h"
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class MeshShaderCulling : public ApiVulkanSample
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{
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private:
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int32_t density_level = 2;
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std::unique_ptr<vkb::core::BufferC> uniform_buffer{};
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VkPipeline pipeline = VK_NULL_HANDLE;
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VkPipelineLayout pipeline_layout = VK_NULL_HANDLE;
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VkDescriptorSet descriptor_set = VK_NULL_HANDLE;
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VkDescriptorSetLayout descriptor_set_layout = VK_NULL_HANDLE;
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// Pipeline statistics
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struct
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{
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VkBuffer buffer;
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VkDeviceMemory memory;
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} query_result{};
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VkQueryPool query_pool = VK_NULL_HANDLE;
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uint64_t pipeline_stats[3] = {0};
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public:
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struct UBO
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{
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float cull_center_x = 2.0f;
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float cull_center_y = 2.0f;
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float cull_radius = 1.0f;
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float meshlet_density = 2.0f;
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} ubo_cull{};
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MeshShaderCulling();
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~MeshShaderCulling() override;
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void request_gpu_features(vkb::PhysicalDevice &gpu) override;
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void build_command_buffers() override;
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void setup_descriptor_pool();
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void setup_descriptor_set_layout();
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void setup_descriptor_sets();
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void prepare_pipelines();
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void prepare_uniform_buffers();
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void update_uniform_buffers();
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void draw();
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bool prepare(const vkb::ApplicationOptions &options) override;
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void render(float delta_time) override;
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void on_update_ui_overlay(vkb::Drawer &drawer) override;
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bool resize(uint32_t width, uint32_t height) override;
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void setup_query_result_buffer();
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void get_query_results();
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};
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std::unique_ptr<vkb::VulkanSampleC> create_mesh_shader_culling();
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