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/* Copyright (c) 2019-2024, Sascha Willems
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* Copyright (c) 2023-2024, Holochip Corporation
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*
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed under the Apache License, Version 2.0 the "License";
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/*
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* Instanced mesh rendering, uses a separate vertex buffer for instanced data.
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* Adjust density of instanced meshes, displays hardware memory availability/consumption.
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*/
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#pragma once
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#include "api_vulkan_sample.h"
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#define MESH_DENSITY 2048
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#define MESH_DENSITY_HALF 1024
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class MemoryBudget : public ApiVulkanSample
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{
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private:
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// Memory budget extension related variables
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VkPhysicalDeviceMemoryBudgetPropertiesEXT physical_device_memory_budget_properties{};
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VkPhysicalDeviceMemoryProperties2KHR device_memory_properties{};
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struct ConvertedMemory
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{
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float data;
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std::string units;
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} converted_memory{};
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const float kilobyte_coefficient = 1024.0f;
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const float megabyte_coefficient = kilobyte_coefficient * 1024.0f;
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const float gigabyte_coefficient = megabyte_coefficient * 1024.0f;
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uint32_t device_memory_heap_count = 0;
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VkDeviceSize device_memory_total_usage = 0;
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VkDeviceSize device_memory_total_budget = 0;
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public:
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struct Textures
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{
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Texture rocks;
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Texture planet;
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} textures;
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struct Models
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{
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std::unique_ptr<vkb::sg::SubMesh> rock;
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std::unique_ptr<vkb::sg::SubMesh> planet;
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} models;
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// Per-instance data block
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struct InstanceData
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{
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glm::vec3 pos;
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glm::vec3 rot;
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float scale;
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uint32_t texIndex;
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};
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// Contains the instanced data
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struct InstanceBuffer
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{
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std::unique_ptr<vkb::core::BufferC> buffer;
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size_t size = 0;
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VkDescriptorBufferInfo descriptor{};
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} instance_buffer;
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struct UBOVS
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{
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glm::mat4 projection;
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glm::mat4 view;
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glm::vec4 light_pos = glm::vec4(0.0f, -5.0f, 0.0f, 1.0f);
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float loc_speed = 0.0f;
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float glob_speed = 0.0f;
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} ubo_vs;
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struct UniformBuffers
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{
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std::unique_ptr<vkb::core::BufferC> scene;
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} uniform_buffers;
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VkPipelineLayout pipeline_layout{};
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struct Pipelines
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{
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VkPipeline instanced_rocks{};
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VkPipeline planet{};
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VkPipeline starfield{};
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} pipelines;
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VkDescriptorSetLayout descriptor_set_layout{};
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struct DescriptorSets
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{
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VkDescriptorSet instanced_rocks{};
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VkDescriptorSet planet{};
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} descriptor_sets;
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private:
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// memory budget extension related function
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void initialize_device_memory_properties();
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MemoryBudget::ConvertedMemory update_converted_memory(uint64_t input_memory) const;
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static std::string read_memoryHeap_flags(VkMemoryHeapFlags inputVkMemoryFlag);
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void update_device_memory_properties();
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public:
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MemoryBudget();
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~MemoryBudget() override;
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void request_gpu_features(vkb::PhysicalDevice &gpu) override;
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void build_command_buffers() override;
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void load_assets();
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void setup_descriptor_pool();
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void setup_descriptor_set_layout();
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void setup_descriptor_set();
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void prepare_pipelines();
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void prepare_instance_data();
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void prepare_uniform_buffers();
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void update_uniform_buffer(float delta_time);
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void draw();
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bool prepare(const vkb::ApplicationOptions &options) override;
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void render(float delta_time) override;
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void on_update_ui_overlay(vkb::Drawer &drawer) override;
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bool resize(uint32_t width, uint32_t height) override;
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};
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std::unique_ptr<vkb::Application> create_memory_budget();
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