init
This commit is contained in:
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# Copyright (c) 2019-2024, Sascha Willems
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#
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# SPDX-License-Identifier: Apache-2.0
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#
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# Licensed under the Apache License, Version 2.0 the "License";
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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#
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get_filename_component(FOLDER_NAME ${CMAKE_CURRENT_LIST_DIR} NAME)
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get_filename_component(PARENT_DIR ${CMAKE_CURRENT_LIST_DIR} PATH)
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get_filename_component(CATEGORY_NAME ${PARENT_DIR} NAME)
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add_sample_with_tags(
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ID ${FOLDER_NAME}
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CATEGORY ${CATEGORY_NAME}
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AUTHOR "Sascha Willems"
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NAME "HPP Push descriptors"
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DESCRIPTION "Using VK_KHR_push_descriptor for push constant like use of descriptors, using Vulkan-Hpp"
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SHADER_FILES_GLSL
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"push_descriptors/glsl/cube.vert"
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"push_descriptors/glsl/cube.frag"
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SHADER_FILES_HLSL
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"push_descriptors/hlsl/cube.vert.hlsl"
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"push_descriptors/hlsl/cube.frag.hlsl")
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@@ -0,0 +1,30 @@
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////
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- Copyright (c) 2020-2024, Arm Limited and Contributors
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-
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- SPDX-License-Identifier: Apache-2.0
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-
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- Licensed under the Apache License, Version 2.0 the "License";
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- you may not use this file except in compliance with the License.
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- You may obtain a copy of the License at
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-
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- http://www.apache.org/licenses/LICENSE-2.0
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-
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- Unless required by applicable law or agreed to in writing, software
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- distributed under the License is distributed on an "AS IS" BASIS,
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- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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- See the License for the specific language governing permissions and
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- limitations under the License.
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-
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////
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= Push Descriptors
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ifdef::site-gen-antora[]
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TIP: The source for this sample can be found in the https://github.com/KhronosGroup/Vulkan-Samples/tree/main/samples/extensions/hpp_push_descriptors[Khronos Vulkan samples github repository].
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endif::[]
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*Extension*: https://www.khronos.org/registry/vulkan/specs/1.2-extensions/html/vkspec.html#VK_KHR_push_descriptor[`VK_KHR_push_descriptor`]
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Push descriptors apply the push constants concept to descriptor sets.
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Instead of creating per-object descriptor sets, this example passes descriptors at command buffer creation time.
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@@ -0,0 +1,334 @@
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/* Copyright (c) 2019-2025, Sascha Willems
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* Copyright (c) 2024-2025, NVIDIA CORPORATION. All rights reserved.
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*
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed under the Apache License, Version 2.0 the "License";
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/*
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* Push descriptors
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*
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* Note: Requires a device that supports the VK_KHR_push_descriptor extension
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*
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* Push descriptors apply the push constants concept to descriptor sets. So instead of creating
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* per-model descriptor sets (along with a pool for each descriptor type) for rendering multiple objects,
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* this example uses push descriptors to pass descriptor sets for per-model textures and matrices
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* at command buffer creation time.
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*/
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#include "hpp_push_descriptors.h"
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HPPPushDescriptors::HPPPushDescriptors()
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{
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title = "Push descriptors";
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// Enable extension required for push descriptors
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add_instance_extension(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);
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add_device_extension(VK_KHR_PUSH_DESCRIPTOR_EXTENSION_NAME);
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}
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HPPPushDescriptors::~HPPPushDescriptors()
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{
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if (has_device() && get_device().get_handle())
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{
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vk::Device const &device = get_device().get_handle();
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device.destroyPipeline(pipeline);
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device.destroyPipelineLayout(pipeline_layout);
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device.destroyDescriptorSetLayout(descriptor_set_layout);
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for (auto &cube : cubes)
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{
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device.destroySampler(cube.texture.sampler);
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}
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}
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}
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bool HPPPushDescriptors::prepare(const vkb::ApplicationOptions &options)
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{
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assert(!prepared);
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if (HPPApiVulkanSample::prepare(options))
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{
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/*
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Extension specific functions
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*/
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// Get device push descriptor properties (to display them)
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auto property_chain = get_device().get_gpu().get_handle().getProperties2<vk::PhysicalDeviceProperties2, vk::PhysicalDevicePushDescriptorPropertiesKHR>();
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max_push_descriptors = property_chain.get<vk::PhysicalDevicePushDescriptorPropertiesKHR>().maxPushDescriptors;
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/*
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End of extension specific functions
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*/
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initializeCamera();
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load_assets();
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create_uniform_buffers();
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create_descriptor_set_layout();
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create_pipeline_layout();
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create_pipeline();
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build_command_buffers();
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prepared = true;
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}
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return prepared;
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}
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void HPPPushDescriptors::request_gpu_features(vkb::core::HPPPhysicalDevice &gpu)
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{
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// Enable anisotropic filtering if supported
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if (gpu.get_features().samplerAnisotropy)
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{
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gpu.get_mutable_requested_features().samplerAnisotropy = VK_TRUE;
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}
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}
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void HPPPushDescriptors::build_command_buffers()
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{
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vk::CommandBufferBeginInfo command_buffer_begin_info;
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std::array<vk::ClearValue, 2> clear_values;
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clear_values[0].color = default_clear_color;
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clear_values[1].depthStencil = vk::ClearDepthStencilValue{0.0f, 0};
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vk::RenderPassBeginInfo render_pass_begin_info{.renderPass = render_pass,
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.renderArea = {{0, 0}, extent},
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.clearValueCount = static_cast<uint32_t>(clear_values.size()),
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.pClearValues = clear_values.data()};
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vk::Viewport viewport{0.0f, 0.0f, static_cast<float>(extent.width), static_cast<float>(extent.height), 0.0f, 1.0f};
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vk::Rect2D scissor{{0, 0}, extent};
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vk::Buffer vertex_buffer = models.cube->get_vertex_buffer("vertex_buffer").get_handle();
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vk::Buffer index_buffer = models.cube->get_index_buffer().get_handle();
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vk::DeviceSize offset = 0;
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vk::DescriptorBufferInfo scene_buffer_descriptor{uniform_buffers.scene->get_handle(), 0, vk::WholeSize};
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for (int32_t i = 0; i < draw_cmd_buffers.size(); ++i)
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{
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render_pass_begin_info.framebuffer = framebuffers[i];
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vk::CommandBuffer &command_buffer = draw_cmd_buffers[i];
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command_buffer.begin(command_buffer_begin_info);
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command_buffer.beginRenderPass(render_pass_begin_info, vk::SubpassContents::eInline);
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command_buffer.bindPipeline(vk::PipelineBindPoint::eGraphics, pipeline);
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command_buffer.setViewport(0, viewport);
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command_buffer.setScissor(0, scissor);
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command_buffer.bindVertexBuffers(0, vertex_buffer, offset);
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command_buffer.bindIndexBuffer(index_buffer, 0, models.cube->get_index_type());
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// Render two cubes using different descriptor sets using push descriptors
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for (auto &cube : cubes)
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{
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// Instead of preparing the descriptor sets up-front, using push descriptors we can set (push) them inside of a command buffer
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// This allows a more dynamic approach without the need to create descriptor sets for each model
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// Note: dstSet for each descriptor set write is left at nullptr as this is ignored when using push descriptors
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vk::DescriptorBufferInfo cube_buffer_descriptor{cube.uniform_buffer->get_handle(), 0, vk::WholeSize};
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vk::DescriptorImageInfo cube_image_descriptor{cube.texture.sampler,
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cube.texture.image->get_vk_image_view().get_handle(),
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descriptor_type_to_image_layout(vk::DescriptorType::eCombinedImageSampler,
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cube.texture.image->get_vk_image_view().get_format())};
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std::array<vk::WriteDescriptorSet, 3> write_descriptor_sets = {
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{{.dstBinding = 0, .descriptorCount = 1, .descriptorType = vk::DescriptorType::eUniformBuffer, .pBufferInfo = &scene_buffer_descriptor},
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{.dstBinding = 1, .descriptorCount = 1, .descriptorType = vk::DescriptorType::eUniformBuffer, .pBufferInfo = &cube_buffer_descriptor},
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{.dstBinding = 2, .descriptorCount = 1, .descriptorType = vk::DescriptorType::eCombinedImageSampler, .pImageInfo = &cube_image_descriptor}}};
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command_buffer.pushDescriptorSetKHR(vk::PipelineBindPoint::eGraphics, pipeline_layout, 0, write_descriptor_sets);
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draw_model(models.cube, command_buffer);
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}
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draw_ui(command_buffer);
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command_buffer.endRenderPass();
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command_buffer.end();
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}
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}
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void HPPPushDescriptors::on_update_ui_overlay(vkb::Drawer &drawer)
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{
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if (drawer.header("Settings"))
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{
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drawer.checkbox("Animate", &animate);
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}
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if (drawer.header("Device properties"))
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{
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drawer.text("maxPushDescriptors: %d", max_push_descriptors);
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}
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}
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void HPPPushDescriptors::render(float delta_time)
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{
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if (prepared)
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{
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draw();
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if (animate)
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{
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update_cube_uniform_buffers(delta_time);
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}
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if (camera.updated)
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{
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update_uniform_buffers();
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}
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}
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}
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void HPPPushDescriptors::create_descriptor_set_layout()
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{
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std::array<vk::DescriptorSetLayoutBinding, 3> set_layout_bindings = {{{0, vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex},
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{1, vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex},
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{2, vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eFragment}}};
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vk::DescriptorSetLayoutCreateInfo descriptor_layout_create_info{.flags = vk::DescriptorSetLayoutCreateFlagBits::ePushDescriptorKHR,
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.bindingCount = static_cast<uint32_t>(set_layout_bindings.size()),
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.pBindings = set_layout_bindings.data()};
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descriptor_set_layout = get_device().get_handle().createDescriptorSetLayout(descriptor_layout_create_info);
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}
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void HPPPushDescriptors::create_pipeline()
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{
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const std::vector<vk::PipelineShaderStageCreateInfo> shader_stages = {load_shader("push_descriptors", "cube.vert.spv", vk::ShaderStageFlagBits::eVertex),
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load_shader("push_descriptors", "cube.frag.spv", vk::ShaderStageFlagBits::eFragment)};
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// Vertex bindings and attributes
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vk::VertexInputBindingDescription vertex_input_binding{0, sizeof(HPPVertex), vk::VertexInputRate::eVertex};
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std::array<vk::VertexInputAttributeDescription, 3> vertex_input_attributes = {
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{{0, 0, vk::Format::eR32G32B32Sfloat, offsetof(HPPVertex, pos)}, // Location 0: Position
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{1, 0, vk::Format::eR32G32B32Sfloat, offsetof(HPPVertex, normal)}, // Location 1 : Normal
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{2, 0, vk::Format::eR32G32Sfloat, offsetof(HPPVertex, uv)}}}; // Location 2: UV
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vk::PipelineVertexInputStateCreateInfo vertex_input_state{.vertexBindingDescriptionCount = 1,
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.pVertexBindingDescriptions = &vertex_input_binding,
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.vertexAttributeDescriptionCount = static_cast<uint32_t>(vertex_input_attributes.size()),
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.pVertexAttributeDescriptions = vertex_input_attributes.data()};
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vk::PipelineColorBlendAttachmentState blend_attachment_state{.colorWriteMask = vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG |
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vk::ColorComponentFlagBits::eB | vk::ColorComponentFlagBits::eA};
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// Note: Using reversed depth-buffer for increased precision, so Greater depth values are kept
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vk::PipelineDepthStencilStateCreateInfo depth_stencil_state{
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.depthTestEnable = true, .depthWriteEnable = true, .depthCompareOp = vk::CompareOp::eGreater, .back = {.compareOp = vk::CompareOp::eAlways}};
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pipeline = vkb::common::create_graphics_pipeline(get_device().get_handle(),
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pipeline_cache,
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shader_stages,
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vertex_input_state,
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vk::PrimitiveTopology::eTriangleList,
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0,
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vk::PolygonMode::eFill,
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vk::CullModeFlagBits::eBack,
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vk::FrontFace::eClockwise,
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{blend_attachment_state},
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depth_stencil_state,
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pipeline_layout,
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render_pass);
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}
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void HPPPushDescriptors::create_uniform_buffers()
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{
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// Vertex shader scene uniform buffer block
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uniform_buffers.scene = std::make_unique<vkb::core::BufferCpp>(get_device(),
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sizeof(UboScene),
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vk::BufferUsageFlagBits::eUniformBuffer,
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VMA_MEMORY_USAGE_CPU_TO_GPU);
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// Vertex shader cube model uniform buffer blocks
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for (auto &cube : cubes)
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{
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cube.uniform_buffer = std::make_unique<vkb::core::BufferCpp>(get_device(),
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sizeof(glm::mat4),
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vk::BufferUsageFlagBits::eUniformBuffer,
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VMA_MEMORY_USAGE_CPU_TO_GPU);
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}
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update_uniform_buffers();
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update_cube_uniform_buffers(0.0f);
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}
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void HPPPushDescriptors::create_pipeline_layout()
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{
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vk::PipelineLayoutCreateInfo pipeline_layout_create_info{.setLayoutCount = 1, .pSetLayouts = &descriptor_set_layout};
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pipeline_layout = get_device().get_handle().createPipelineLayout(pipeline_layout_create_info);
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}
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void HPPPushDescriptors::draw()
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{
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HPPApiVulkanSample::prepare_frame();
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// Submit to queue
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submit_info.setCommandBuffers(draw_cmd_buffers[current_buffer]);
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queue.submit(submit_info);
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HPPApiVulkanSample::submit_frame();
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}
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void HPPPushDescriptors::initializeCamera()
|
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{
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// Note: Using reversed depth-buffer for increased precision, so Znear and Zfar are flipped
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camera.type = vkb::CameraType::LookAt;
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camera.set_perspective(60.0f, static_cast<float>(extent.width) / extent.height, 512.0f, 0.1f);
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camera.set_rotation(glm::vec3(0.0f, 0.0f, 0.0f));
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camera.set_translation(glm::vec3(0.0f, 0.0f, -5.0f));
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}
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void HPPPushDescriptors::load_assets()
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{
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models.cube = load_model("scenes/textured_unit_cube.gltf");
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cubes[0].texture = load_texture("textures/crate01_color_height_rgba.ktx", vkb::scene_graph::components::HPPImage::Color);
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cubes[1].texture = load_texture("textures/crate02_color_height_rgba.ktx", vkb::scene_graph::components::HPPImage::Color);
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||||
}
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||||
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||||
void HPPPushDescriptors::update_cube_uniform_buffers(float delta_time)
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||||
{
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||||
cubes[0].model_mat = glm::translate(glm::mat4(1.0f), glm::vec3(-2.0f, 0.0f, 0.0f));
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||||
cubes[1].model_mat = glm::translate(glm::mat4(1.0f), glm::vec3(1.5f, 0.5f, 0.0f));
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||||
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||||
for (auto &cube : cubes)
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||||
{
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||||
cube.model_mat = glm::rotate(cube.model_mat, glm::radians(cube.rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
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||||
cube.model_mat = glm::rotate(cube.model_mat, glm::radians(cube.rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
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||||
cube.model_mat = glm::rotate(cube.model_mat, glm::radians(cube.rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
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||||
cube.uniform_buffer->convert_and_update(cube.model_mat);
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||||
}
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||||
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if (animate)
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||||
{
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||||
cubes[0].rotation.x += 2.5f * delta_time;
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||||
if (cubes[0].rotation.x > 360.0f)
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||||
{
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||||
cubes[0].rotation.x -= 360.0f;
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||||
}
|
||||
cubes[1].rotation.y += 2.0f * delta_time;
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||||
if (cubes[1].rotation.x > 360.0f)
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||||
{
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||||
cubes[1].rotation.x -= 360.0f;
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||||
}
|
||||
}
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||||
}
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||||
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||||
void HPPPushDescriptors::update_uniform_buffers()
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||||
{
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||||
ubo_scene.projection = camera.matrices.perspective;
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||||
ubo_scene.view = camera.matrices.view;
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||||
uniform_buffers.scene->convert_and_update(ubo_scene);
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||||
}
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||||
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||||
std::unique_ptr<vkb::VulkanSampleCpp> create_hpp_push_descriptors()
|
||||
{
|
||||
return std::make_unique<HPPPushDescriptors>();
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||||
}
|
||||
@@ -0,0 +1,98 @@
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||||
/* Copyright (c) 2019-2024, Sascha Willems
|
||||
* Copyright (c) 2024, NVIDIA CORPORATION. All rights reserved.
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 the "License";
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
/*
|
||||
* Push descriptors
|
||||
*
|
||||
* Note: Requires a device that supports the VK_KHR_push_descriptor extension
|
||||
*
|
||||
* Push descriptors apply the push constants concept to descriptor sets. So instead of creating
|
||||
* per-model descriptor sets (along with a pool for each descriptor type) for rendering multiple objects,
|
||||
* this example uses push descriptors to pass descriptor sets for per-model textures and matrices
|
||||
* at command buffer creation time.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "hpp_api_vulkan_sample.h"
|
||||
|
||||
class HPPPushDescriptors : public HPPApiVulkanSample
|
||||
{
|
||||
public:
|
||||
HPPPushDescriptors();
|
||||
~HPPPushDescriptors();
|
||||
|
||||
// from vkb::Application
|
||||
bool prepare(const vkb::ApplicationOptions &options) override;
|
||||
|
||||
// from vkb::VulkanSample
|
||||
void request_gpu_features(vkb::core::HPPPhysicalDevice &gpu) override;
|
||||
|
||||
// from HPPApiVulkanSample
|
||||
void build_command_buffers() override;
|
||||
void on_update_ui_overlay(vkb::Drawer &drawer) override;
|
||||
void render(float delta_time) override;
|
||||
|
||||
void create_descriptor_set_layout();
|
||||
void create_pipeline();
|
||||
void create_pipeline_layout();
|
||||
void create_uniform_buffers();
|
||||
void draw();
|
||||
void initializeCamera();
|
||||
void load_assets();
|
||||
void update_cube_uniform_buffers(float delta_time);
|
||||
void update_uniform_buffers();
|
||||
|
||||
private:
|
||||
struct Cube
|
||||
{
|
||||
HPPTexture texture;
|
||||
std::unique_ptr<vkb::core::BufferCpp> uniform_buffer;
|
||||
glm::vec3 rotation;
|
||||
glm::mat4 model_mat;
|
||||
};
|
||||
|
||||
struct Models
|
||||
{
|
||||
std::unique_ptr<vkb::scene_graph::components::HPPSubMesh> cube;
|
||||
};
|
||||
|
||||
struct UboScene
|
||||
{
|
||||
glm::mat4 projection;
|
||||
glm::mat4 view;
|
||||
};
|
||||
|
||||
struct UniformBuffers
|
||||
{
|
||||
std::unique_ptr<vkb::core::BufferCpp> scene;
|
||||
};
|
||||
|
||||
private:
|
||||
bool animate = true;
|
||||
std::array<Cube, 2> cubes;
|
||||
vk::DescriptorSetLayout descriptor_set_layout;
|
||||
uint32_t max_push_descriptors = 0;
|
||||
Models models;
|
||||
vk::Pipeline pipeline;
|
||||
vk::PipelineLayout pipeline_layout;
|
||||
UboScene ubo_scene;
|
||||
UniformBuffers uniform_buffers;
|
||||
};
|
||||
|
||||
std::unique_ptr<vkb::VulkanSampleCpp> create_hpp_push_descriptors();
|
||||
Reference in New Issue
Block a user