init
This commit is contained in:
@@ -0,0 +1,36 @@
|
||||
# Copyright (c) 2023, Mobica Limited
|
||||
#
|
||||
# SPDX-License-Identifier: Apache-2.0
|
||||
#
|
||||
# Licensed under the Apache License, Version 2.0 the "License";
|
||||
# you may not use this file except in compliance with the License.
|
||||
# You may obtain a copy of the License at
|
||||
#
|
||||
# http://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
#
|
||||
|
||||
get_filename_component(FOLDER_NAME ${CMAKE_CURRENT_LIST_DIR} NAME)
|
||||
get_filename_component(PARENT_DIR ${CMAKE_CURRENT_LIST_DIR} PATH)
|
||||
get_filename_component(CATEGORY_NAME ${PARENT_DIR} NAME)
|
||||
|
||||
add_sample(
|
||||
ID ${FOLDER_NAME}
|
||||
CATEGORY ${CATEGORY_NAME}
|
||||
AUTHOR "Mobica"
|
||||
NAME "Extended Dynamic State 2"
|
||||
DESCRIPTION "Demonstrate how to use depth bias, primitive restart, rasterizer discard and patch control points dynamically, which can reduce the number of pipeline objects that are need to be created."
|
||||
SHADER_FILES_GLSL
|
||||
"extended_dynamic_state2/baseline.vert"
|
||||
"extended_dynamic_state2/baseline.frag"
|
||||
"extended_dynamic_state2/tess.vert"
|
||||
"extended_dynamic_state2/tess.tese"
|
||||
"extended_dynamic_state2/tess.tesc"
|
||||
"extended_dynamic_state2/tess.frag"
|
||||
"extended_dynamic_state2/background.vert"
|
||||
"extended_dynamic_state2/background.frag")
|
||||
Reference in New Issue
Block a user