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/* Copyright (c) 2023-2025, Mobica Limited
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*
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed under the Apache License, Version 2.0 the "License";
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "dynamic_line_rasterization.h"
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DynamicLineRasterization::DynamicLineRasterization()
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{
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add_device_extension(VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME);
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add_device_extension(VK_EXT_EXTENDED_DYNAMIC_STATE_3_EXTENSION_NAME);
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add_device_extension(VK_EXT_LINE_RASTERIZATION_EXTENSION_NAME);
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}
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DynamicLineRasterization::~DynamicLineRasterization()
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{
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if (has_device())
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{
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vkDestroyPipelineLayout(get_device().get_handle(), pipeline_layout, nullptr);
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vkDestroyPipeline(get_device().get_handle(), pipelines.object, nullptr);
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vkDestroyPipeline(get_device().get_handle(), pipelines.grid, nullptr);
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vkDestroyDescriptorSetLayout(get_device().get_handle(), descriptor_set_layout, nullptr);
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vkDestroyDescriptorPool(get_device().get_handle(), descriptor_pool, nullptr);
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}
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}
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bool DynamicLineRasterization::prepare(const vkb::ApplicationOptions &options)
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{
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if (!ApiVulkanSample::prepare(options))
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{
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return false;
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}
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camera.type = vkb::CameraType::LookAt;
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camera.set_position({0.0f, 1.0f, -5.0f});
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camera.set_rotation({-15.0f, 15.0f, 0.0f});
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camera.set_perspective(45.0f, static_cast<float>(width) / static_cast<float>(height), 128.0f, 0.1f);
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prepare_uniform_buffers();
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prepare_scene();
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setup_descriptor_pool();
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create_descriptor_set_layout();
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create_descriptor_set();
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create_pipelines();
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build_command_buffers();
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prepared = true;
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return true;
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}
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void DynamicLineRasterization::prepare_scene()
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{
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std::vector<glm::vec3> vertices = {
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{-1.0f, -1.0f, 1.0f},
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{1.0f, -1.0f, 1.0f},
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{1.0f, 1.0f, 1.0f},
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{-1.0f, 1.0f, 1.0f},
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{-1.0f, -1.0f, -1.0f},
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{1.0f, -1.0f, -1.0f},
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{1.0f, 1.0f, -1.0f},
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{-1.0f, 1.0f, -1.0f}};
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std::vector<uint32_t> cube_indices = {
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0, 1, 2,
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2, 3, 0,
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4, 5, 6,
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6, 7, 4,
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0, 3, 7,
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7, 4, 0,
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1, 5, 6,
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6, 2, 1,
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3, 2, 6,
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6, 7, 3,
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0, 4, 5,
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5, 1, 0};
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// Indices of the edges of the cube
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std::vector<uint32_t> edges_indices = {
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0, 1,
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1, 2,
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2, 3,
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3, 0,
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4, 5,
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5, 6,
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6, 7,
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7, 4,
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0, 4,
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1, 5,
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2, 6,
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3, 7};
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cube_index_count = static_cast<uint32_t>(cube_indices.size());
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edges_index_count = static_cast<uint32_t>(edges_indices.size());
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uint32_t vertex_buffer_size = static_cast<uint32_t>(vertices.size() * sizeof(glm::vec3));
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uint32_t cube_index_buffer_size = static_cast<uint32_t>(cube_indices.size() * sizeof(uint32_t));
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uint32_t edges_index_buffer_size = static_cast<uint32_t>(edges_indices.size() * sizeof(uint32_t));
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vertex_buffer = std::make_unique<vkb::core::BufferC>(get_device(),
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vertex_buffer_size,
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VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
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VMA_MEMORY_USAGE_CPU_TO_GPU);
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vertex_buffer->update(vertices.data(), vertex_buffer_size);
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cube_index_buffer = std::make_unique<vkb::core::BufferC>(get_device(),
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cube_index_buffer_size,
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VK_BUFFER_USAGE_INDEX_BUFFER_BIT,
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VMA_MEMORY_USAGE_CPU_TO_GPU);
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cube_index_buffer->update(cube_indices.data(), cube_index_buffer_size);
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edges_index_buffer = std::make_unique<vkb::core::BufferC>(get_device(),
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edges_index_buffer_size,
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VK_BUFFER_USAGE_INDEX_BUFFER_BIT,
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VMA_MEMORY_USAGE_CPU_TO_GPU);
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edges_index_buffer->update(edges_indices.data(), edges_index_buffer_size);
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fill_color = glm::vec4(0.957f, 0.384f, 0.024f, 0.1f);
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edge_color = glm::vec4(0.957f, 0.384f, 0.024f, 1.0f);
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// Fill the first half of the stipple array with 'true' values for the initial stipple pattern.
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std::fill(gui_settings.stipple_pattern_arr.begin(), gui_settings.stipple_pattern_arr.begin() + 8, true);
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gui_settings.stipple_pattern = array_to_uint16(gui_settings.stipple_pattern_arr);
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}
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void DynamicLineRasterization::setup_descriptor_pool()
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{
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std::vector<VkDescriptorPoolSize> pool_sizes = {
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vkb::initializers::descriptor_pool_size(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 2u),
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};
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VkDescriptorPoolCreateInfo descriptor_pool_create_info =
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vkb::initializers::descriptor_pool_create_info(
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static_cast<uint32_t>(pool_sizes.size()),
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pool_sizes.data(),
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static_cast<uint32_t>(pool_sizes.size()));
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VK_CHECK(vkCreateDescriptorPool(get_device().get_handle(), &descriptor_pool_create_info, nullptr, &descriptor_pool));
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}
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void DynamicLineRasterization::create_pipelines()
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{
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VkPipelineInputAssemblyStateCreateInfo input_assembly_state =
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vkb::initializers::pipeline_input_assembly_state_create_info(
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VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
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0,
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VK_FALSE);
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VkPipelineRasterizationStateCreateInfo rasterization_state =
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vkb::initializers::pipeline_rasterization_state_create_info(
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VK_POLYGON_MODE_FILL,
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VK_CULL_MODE_NONE,
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VK_FRONT_FACE_COUNTER_CLOCKWISE,
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0);
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VkPipelineColorBlendAttachmentState blend_attachment_state =
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vkb::initializers::pipeline_color_blend_attachment_state(
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VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT,
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VK_TRUE);
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blend_attachment_state.colorBlendOp = VK_BLEND_OP_ADD;
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blend_attachment_state.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
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blend_attachment_state.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
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blend_attachment_state.alphaBlendOp = VK_BLEND_OP_ADD;
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blend_attachment_state.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
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blend_attachment_state.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
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VkPipelineColorBlendStateCreateInfo color_blend_state =
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vkb::initializers::pipeline_color_blend_state_create_info(
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1,
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&blend_attachment_state);
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VkPipelineDepthStencilStateCreateInfo depth_stencil_state =
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vkb::initializers::pipeline_depth_stencil_state_create_info(
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VK_FALSE,
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VK_FALSE,
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VK_COMPARE_OP_NEVER);
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VkPipelineViewportStateCreateInfo viewport_state =
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vkb::initializers::pipeline_viewport_state_create_info(1, 1, 0);
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VkPipelineMultisampleStateCreateInfo multisample_state =
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vkb::initializers::pipeline_multisample_state_create_info(
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VK_SAMPLE_COUNT_1_BIT,
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0);
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std::vector<VkDynamicState> dynamic_state_enables = {
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VK_DYNAMIC_STATE_VIEWPORT,
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VK_DYNAMIC_STATE_SCISSOR,
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VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY,
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VK_DYNAMIC_STATE_POLYGON_MODE_EXT,
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VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT,
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VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT,
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VK_DYNAMIC_STATE_LINE_STIPPLE_EXT,
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VK_DYNAMIC_STATE_LINE_WIDTH};
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VkPipelineDynamicStateCreateInfo dynamic_state =
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vkb::initializers::pipeline_dynamic_state_create_info(
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dynamic_state_enables.data(),
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static_cast<uint32_t>(dynamic_state_enables.size()),
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0);
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const std::vector<VkVertexInputBindingDescription> vertex_input_bindings = {
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vkb::initializers::vertex_input_binding_description(0, sizeof(glm::vec3), VK_VERTEX_INPUT_RATE_VERTEX),
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};
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const std::vector<VkVertexInputAttributeDescription> vertex_input_attributes = {
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vkb::initializers::vertex_input_attribute_description(0, 0, VK_FORMAT_R32G32B32_SFLOAT, 0),
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};
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VkPipelineVertexInputStateCreateInfo vertex_input_state = vkb::initializers::pipeline_vertex_input_state_create_info();
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vertex_input_state.vertexBindingDescriptionCount = static_cast<uint32_t>(vertex_input_bindings.size());
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vertex_input_state.pVertexBindingDescriptions = vertex_input_bindings.data();
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vertex_input_state.vertexAttributeDescriptionCount = static_cast<uint32_t>(vertex_input_attributes.size());
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vertex_input_state.pVertexAttributeDescriptions = vertex_input_attributes.data();
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std::array<VkPipelineShaderStageCreateInfo, 2> shader_stages{};
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shader_stages[0] = load_shader("dynamic_line_rasterization", "base.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
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shader_stages[1] = load_shader("dynamic_line_rasterization", "base.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
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VkGraphicsPipelineCreateInfo graphics_create{VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO};
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graphics_create.pNext = VK_NULL_HANDLE;
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graphics_create.renderPass = render_pass;
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graphics_create.pInputAssemblyState = &input_assembly_state;
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graphics_create.pRasterizationState = &rasterization_state;
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graphics_create.pColorBlendState = &color_blend_state;
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graphics_create.pMultisampleState = &multisample_state;
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graphics_create.pViewportState = &viewport_state;
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graphics_create.pDepthStencilState = &depth_stencil_state;
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graphics_create.pDynamicState = &dynamic_state;
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graphics_create.pVertexInputState = &vertex_input_state;
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graphics_create.pTessellationState = VK_NULL_HANDLE;
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graphics_create.stageCount = 2;
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graphics_create.pStages = shader_stages.data();
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graphics_create.layout = pipeline_layout;
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VK_CHECK(vkCreateGraphicsPipelines(get_device().get_handle(),
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pipeline_cache,
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1,
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&graphics_create,
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VK_NULL_HANDLE,
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&pipelines.object));
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shader_stages[0] = load_shader("dynamic_line_rasterization", "grid.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
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shader_stages[1] = load_shader("dynamic_line_rasterization", "grid.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
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graphics_create.pStages = shader_stages.data();
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vertex_input_state = vkb::initializers::pipeline_vertex_input_state_create_info();
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graphics_create.pVertexInputState = &vertex_input_state;
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vkCreateGraphicsPipelines(get_device().get_handle(), pipeline_cache, 1, &graphics_create, VK_NULL_HANDLE, &pipelines.grid);
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}
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void DynamicLineRasterization::prepare_uniform_buffers()
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{
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camera_ubo = std::make_unique<vkb::core::BufferC>(get_device(), sizeof(CameraUbo), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VMA_MEMORY_USAGE_CPU_TO_GPU);
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}
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void DynamicLineRasterization::update_uniform_buffers()
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{
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CameraUbo cam;
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cam.model = glm::mat4(1.0f);
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cam.model = glm::translate(cam.model, glm::vec3(0.0f));
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cam.view = camera.matrices.view;
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cam.projection = camera.matrices.perspective;
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cam.viewProjectionInverse = glm::inverse(cam.projection * cam.view);
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camera_ubo->convert_and_update(cam);
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rebuild_command_buffers();
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}
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void DynamicLineRasterization::create_descriptor_set()
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{
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VkDescriptorSetAllocateInfo alloc_info = vkb::initializers::descriptor_set_allocate_info(descriptor_pool, &descriptor_set_layout, 1u);
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VK_CHECK(vkAllocateDescriptorSets(get_device().get_handle(), &alloc_info, &descriptor_set));
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VkDescriptorBufferInfo buffer_descriptor = create_descriptor(*camera_ubo);
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std::vector<VkWriteDescriptorSet> write_descriptor_sets = {
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vkb::initializers::write_descriptor_set(descriptor_set, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0u, &buffer_descriptor),
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};
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vkUpdateDescriptorSets(get_device().get_handle(), static_cast<uint32_t>(write_descriptor_sets.size()), write_descriptor_sets.data(), 0u, nullptr);
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}
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void DynamicLineRasterization::create_descriptor_set_layout()
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{
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std::vector<VkDescriptorSetLayoutBinding> set_layout_bindings = {
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vkb::initializers::descriptor_set_layout_binding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 0u),
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vkb::initializers::descriptor_set_layout_binding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_FRAGMENT_BIT, 1u)};
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VkDescriptorSetLayoutCreateInfo descriptor_set_layout_create_info = vkb::initializers::descriptor_set_layout_create_info(set_layout_bindings);
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VK_CHECK(vkCreateDescriptorSetLayout(get_device().get_handle(), &descriptor_set_layout_create_info, nullptr, &descriptor_set_layout));
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VkPushConstantRange push_constant_range =
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vkb::initializers::push_constant_range(VK_SHADER_STAGE_FRAGMENT_BIT, sizeof(glm::vec4), 0);
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VkPipelineLayoutCreateInfo pipeline_layout_create_info = vkb::initializers::pipeline_layout_create_info(&descriptor_set_layout);
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pipeline_layout_create_info.pushConstantRangeCount = 1;
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pipeline_layout_create_info.pPushConstantRanges = &push_constant_range;
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VK_CHECK(vkCreatePipelineLayout(get_device().get_handle(), &pipeline_layout_create_info, nullptr, &pipeline_layout));
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}
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void DynamicLineRasterization::draw()
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{
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ApiVulkanSample::prepare_frame();
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submit_info.commandBufferCount = 1;
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submit_info.pCommandBuffers = &draw_cmd_buffers[current_buffer];
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VK_CHECK(vkQueueSubmit(queue, 1u, &submit_info, VK_NULL_HANDLE));
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ApiVulkanSample::submit_frame();
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VkPipelineStageFlags wait_stage_mask = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
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}
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void DynamicLineRasterization::render(float delta_time)
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{
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if (!prepared)
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{
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return;
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}
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draw();
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||||
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if (camera.updated)
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{
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update_uniform_buffers();
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}
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}
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void DynamicLineRasterization::build_command_buffers()
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{
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VkCommandBufferBeginInfo command_buffer_begin_info = vkb::initializers::command_buffer_begin_info();
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std::array<VkClearValue, 2> clear_values;
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clear_values[0].color = {{0.05f, 0.05f, 0.05f, 1.0f}};
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clear_values[1].depthStencil = {0.0f, 0u};
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VkRenderPassBeginInfo render_pass_begin_info = vkb::initializers::render_pass_begin_info();
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render_pass_begin_info.renderPass = render_pass;
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render_pass_begin_info.renderArea.extent.width = width;
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render_pass_begin_info.renderArea.extent.height = height;
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render_pass_begin_info.clearValueCount = static_cast<uint32_t>(clear_values.size());
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render_pass_begin_info.pClearValues = clear_values.data();
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for (uint32_t i = 0u; i < draw_cmd_buffers.size(); ++i)
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{
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render_pass_begin_info.framebuffer = framebuffers[i];
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auto &cmd_buff = draw_cmd_buffers[i];
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||||
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VK_CHECK(vkBeginCommandBuffer(cmd_buff, &command_buffer_begin_info));
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vkCmdBeginRenderPass(cmd_buff, &render_pass_begin_info, VK_SUBPASS_CONTENTS_INLINE);
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VkViewport viewport = vkb::initializers::viewport(static_cast<float>(width), static_cast<float>(height), 0.0f, 1.0f);
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vkCmdSetViewport(cmd_buff, 0u, 1u, &viewport);
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VkRect2D scissor = vkb::initializers::rect2D(width, height, 0, 0);
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vkCmdSetScissor(cmd_buff, 0u, 1u, &scissor);
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vkCmdBindDescriptorSets(cmd_buff, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0u, 1u, &descriptor_set, 0u, nullptr);
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||||
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||||
// While dynamic parameterization is not utilized for the grid, it should be called before the first draw command to prevent validation layer warnings.
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||||
vkCmdSetLineRasterizationModeEXT(cmd_buff, static_cast<VkLineRasterizationModeEXT>(gui_settings.selected_rasterization_mode));
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||||
vkCmdSetLineWidth(cmd_buff, gui_settings.line_width);
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||||
vkCmdSetLineStippleEnableEXT(cmd_buff, static_cast<VkBool32>(gui_settings.stipple_enabled));
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||||
vkCmdSetLineStippleEXT(cmd_buff, gui_settings.stipple_factor, gui_settings.stipple_pattern);
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||||
vkCmdSetPrimitiveTopologyEXT(cmd_buff, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST);
|
||||
vkCmdSetPolygonModeEXT(cmd_buff, VK_POLYGON_MODE_FILL);
|
||||
|
||||
// Draw the grid
|
||||
if (gui_settings.grid_enabled)
|
||||
{
|
||||
vkCmdBindPipeline(cmd_buff, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.grid);
|
||||
vkCmdDraw(cmd_buff, 6, 1, 0, 0);
|
||||
}
|
||||
|
||||
vkCmdBindPipeline(cmd_buff, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.object);
|
||||
VkDeviceSize offsets[1] = {0};
|
||||
vkCmdBindVertexBuffers(cmd_buff, 0, 1, vertex_buffer->get(), offsets);
|
||||
|
||||
// Fill the cube
|
||||
if (gui_settings.fill_enabled)
|
||||
{
|
||||
vkCmdBindIndexBuffer(cmd_buff, cube_index_buffer->get_handle(), 0, VK_INDEX_TYPE_UINT32);
|
||||
vkCmdPushConstants(cmd_buff, pipeline_layout, VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(glm::vec4), &fill_color);
|
||||
vkCmdSetPrimitiveTopologyEXT(cmd_buff, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST);
|
||||
vkCmdSetPolygonModeEXT(draw_cmd_buffers[i], VK_POLYGON_MODE_FILL);
|
||||
|
||||
vkCmdDrawIndexed(cmd_buff, cube_index_count, 1, 0, 0, 0);
|
||||
}
|
||||
|
||||
// Draw the cube edges
|
||||
vkCmdBindIndexBuffer(cmd_buff, edges_index_buffer->get_handle(), 0, VK_INDEX_TYPE_UINT32);
|
||||
vkCmdPushConstants(cmd_buff, pipeline_layout, VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(glm::vec4), &edge_color);
|
||||
vkCmdSetPrimitiveTopologyEXT(cmd_buff, VK_PRIMITIVE_TOPOLOGY_LINE_LIST);
|
||||
vkCmdSetPolygonModeEXT(cmd_buff, VK_POLYGON_MODE_LINE);
|
||||
|
||||
vkCmdDrawIndexed(cmd_buff, edges_index_count, 1, 0, 0, 0);
|
||||
|
||||
draw_ui(cmd_buff);
|
||||
|
||||
vkCmdEndRenderPass(cmd_buff);
|
||||
|
||||
VK_CHECK(vkEndCommandBuffer(cmd_buff));
|
||||
}
|
||||
}
|
||||
|
||||
void DynamicLineRasterization::request_gpu_features(vkb::PhysicalDevice &gpu)
|
||||
{
|
||||
REQUEST_REQUIRED_FEATURE(gpu, VkPhysicalDeviceLineRasterizationFeaturesEXT, VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_LINE_RASTERIZATION_FEATURES_EXT, smoothLines);
|
||||
REQUEST_REQUIRED_FEATURE(gpu,
|
||||
VkPhysicalDeviceLineRasterizationFeaturesEXT,
|
||||
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_LINE_RASTERIZATION_FEATURES_EXT,
|
||||
stippledSmoothLines);
|
||||
REQUEST_REQUIRED_FEATURE(gpu,
|
||||
VkPhysicalDeviceLineRasterizationFeaturesEXT,
|
||||
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_LINE_RASTERIZATION_FEATURES_EXT,
|
||||
bresenhamLines);
|
||||
REQUEST_REQUIRED_FEATURE(gpu,
|
||||
VkPhysicalDeviceLineRasterizationFeaturesEXT,
|
||||
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_LINE_RASTERIZATION_FEATURES_EXT,
|
||||
stippledBresenhamLines);
|
||||
REQUEST_REQUIRED_FEATURE(gpu,
|
||||
VkPhysicalDeviceLineRasterizationFeaturesEXT,
|
||||
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_LINE_RASTERIZATION_FEATURES_EXT,
|
||||
rectangularLines);
|
||||
REQUEST_REQUIRED_FEATURE(gpu,
|
||||
VkPhysicalDeviceLineRasterizationFeaturesEXT,
|
||||
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_LINE_RASTERIZATION_FEATURES_EXT,
|
||||
stippledRectangularLines);
|
||||
|
||||
REQUEST_REQUIRED_FEATURE(gpu,
|
||||
VkPhysicalDeviceExtendedDynamicStateFeaturesEXT,
|
||||
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_FEATURES_EXT,
|
||||
extendedDynamicState);
|
||||
|
||||
REQUEST_REQUIRED_FEATURE(gpu,
|
||||
VkPhysicalDeviceExtendedDynamicState3FeaturesEXT,
|
||||
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_3_FEATURES_EXT,
|
||||
extendedDynamicState3PolygonMode);
|
||||
REQUEST_REQUIRED_FEATURE(gpu,
|
||||
VkPhysicalDeviceExtendedDynamicState3FeaturesEXT,
|
||||
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_3_FEATURES_EXT,
|
||||
extendedDynamicState3LineRasterizationMode);
|
||||
REQUEST_REQUIRED_FEATURE(gpu,
|
||||
VkPhysicalDeviceExtendedDynamicState3FeaturesEXT,
|
||||
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_3_FEATURES_EXT,
|
||||
extendedDynamicState3LineStippleEnable);
|
||||
|
||||
{
|
||||
auto &features = gpu.get_mutable_requested_features();
|
||||
features.fillModeNonSolid = VK_TRUE;
|
||||
features.wideLines = VK_TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
void DynamicLineRasterization::on_update_ui_overlay(vkb::Drawer &drawer)
|
||||
{
|
||||
auto build_command_buffers_when = [this](bool drawer_action) {
|
||||
if (drawer_action)
|
||||
{
|
||||
rebuild_command_buffers();
|
||||
}
|
||||
};
|
||||
|
||||
auto uint16_to_hex_string = [](const char *caption, uint16_t value) {
|
||||
std::stringstream stream;
|
||||
stream << caption << std::hex << value;
|
||||
return stream.str();
|
||||
};
|
||||
|
||||
if (drawer.header("Primitive options"))
|
||||
{
|
||||
build_command_buffers_when(drawer.checkbox("Fill", &gui_settings.fill_enabled));
|
||||
build_command_buffers_when(drawer.checkbox("Grid", &gui_settings.grid_enabled));
|
||||
build_command_buffers_when(drawer.combo_box("Rasterization mode", &gui_settings.selected_rasterization_mode, gui_settings.rasterization_mode_names));
|
||||
build_command_buffers_when(drawer.slider_float("Line width", &gui_settings.line_width, 1.0f, 64.0f));
|
||||
build_command_buffers_when(drawer.checkbox("Stipple enabled", &gui_settings.stipple_enabled));
|
||||
// The stipple factor has a maximum value of 256. Here, a limit of 64 has been chosen to achieve a scroll step equal to 1.
|
||||
build_command_buffers_when(drawer.slider_int("Stipple factor", &gui_settings.stipple_factor, 1, 64));
|
||||
drawer.text(uint16_to_hex_string("Stipple pattern: ", gui_settings.stipple_pattern).c_str());
|
||||
|
||||
for (int i = 0; i < 16; ++i)
|
||||
{
|
||||
ImGui::PushID(i);
|
||||
if (drawer.checkbox("", &(gui_settings.stipple_pattern_arr[i])))
|
||||
{
|
||||
gui_settings.stipple_pattern = array_to_uint16(gui_settings.stipple_pattern_arr);
|
||||
|
||||
rebuild_command_buffers();
|
||||
}
|
||||
ImGui::PopID();
|
||||
if (i % 8 != 7)
|
||||
{
|
||||
ImGui::SameLine();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
uint16_t DynamicLineRasterization::array_to_uint16(const std::array<bool, 16> &array)
|
||||
{
|
||||
uint16_t result = 0;
|
||||
for (int i = 0; i < 16; ++i)
|
||||
{
|
||||
if (array[i])
|
||||
{
|
||||
result |= (1 << i);
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
bool DynamicLineRasterization::resize(const uint32_t width, const uint32_t height)
|
||||
{
|
||||
ApiVulkanSample::resize(width, height);
|
||||
update_uniform_buffers();
|
||||
return true;
|
||||
}
|
||||
|
||||
std::unique_ptr<vkb::VulkanSampleC> create_dynamic_line_rasterization()
|
||||
{
|
||||
return std::make_unique<DynamicLineRasterization>();
|
||||
}
|
||||
Reference in New Issue
Block a user