init
This commit is contained in:
@@ -0,0 +1,136 @@
|
||||
/* Copyright (c) 2019-2024, Sascha Willems
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 the "License";
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
/*
|
||||
* Dynamic terrain tessellation
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "api_vulkan_sample.h"
|
||||
#include "core/buffer.h"
|
||||
#include "geometry/frustum.h"
|
||||
|
||||
class TerrainTessellation : public ApiVulkanSample
|
||||
{
|
||||
public:
|
||||
bool wireframe = false;
|
||||
bool tessellation = true;
|
||||
|
||||
struct
|
||||
{
|
||||
Texture heightmap;
|
||||
Texture skysphere;
|
||||
Texture terrain_array;
|
||||
} textures;
|
||||
|
||||
std::unique_ptr<vkb::sg::SubMesh> skysphere;
|
||||
|
||||
struct Vertex
|
||||
{
|
||||
glm::vec3 pos;
|
||||
glm::vec3 normal;
|
||||
glm::vec2 uv;
|
||||
};
|
||||
|
||||
struct Terrain
|
||||
{
|
||||
std::unique_ptr<vkb::core::BufferC> vertices;
|
||||
std::unique_ptr<vkb::core::BufferC> indices;
|
||||
uint32_t index_count;
|
||||
} terrain;
|
||||
|
||||
struct
|
||||
{
|
||||
std::unique_ptr<vkb::core::BufferC> terrain_tessellation;
|
||||
std::unique_ptr<vkb::core::BufferC> skysphere_vertex;
|
||||
} uniform_buffers;
|
||||
|
||||
// Shared values for tessellation control and evaluation stages
|
||||
struct
|
||||
{
|
||||
glm::mat4 projection;
|
||||
glm::mat4 modelview;
|
||||
glm::vec4 light_pos = glm::vec4(-48.0f, -40.0f, 46.0f, 0.0f);
|
||||
glm::vec4 frustum_planes[6];
|
||||
float displacement_factor = 32.0f;
|
||||
float tessellation_factor = 0.75f;
|
||||
glm::vec2 viewport_dim;
|
||||
// Desired size of tessellated quad patch edge
|
||||
float tessellated_edge_size = 20.0f;
|
||||
} ubo_tess;
|
||||
|
||||
// Skysphere vertex shader stage
|
||||
struct
|
||||
{
|
||||
glm::mat4 mvp;
|
||||
} ubo_vs;
|
||||
|
||||
struct Pipelines
|
||||
{
|
||||
VkPipeline terrain;
|
||||
VkPipeline wireframe = VK_NULL_HANDLE;
|
||||
VkPipeline skysphere;
|
||||
} pipelines;
|
||||
|
||||
struct
|
||||
{
|
||||
VkDescriptorSetLayout terrain;
|
||||
VkDescriptorSetLayout skysphere;
|
||||
} descriptor_set_layouts;
|
||||
|
||||
struct
|
||||
{
|
||||
VkPipelineLayout terrain;
|
||||
VkPipelineLayout skysphere;
|
||||
} pipeline_layouts;
|
||||
|
||||
struct
|
||||
{
|
||||
VkDescriptorSet terrain;
|
||||
VkDescriptorSet skysphere;
|
||||
} descriptor_sets;
|
||||
|
||||
// Pipeline statistics
|
||||
VkQueryPool query_pool = VK_NULL_HANDLE;
|
||||
uint64_t pipeline_stats[2] = {0};
|
||||
|
||||
// View frustum passed to tessellation control shader for culling
|
||||
vkb::Frustum frustum;
|
||||
|
||||
TerrainTessellation();
|
||||
~TerrainTessellation();
|
||||
virtual void request_gpu_features(vkb::PhysicalDevice &gpu) override;
|
||||
void setup_query_result_buffer();
|
||||
void get_query_results();
|
||||
void load_assets();
|
||||
void build_command_buffers() override;
|
||||
void generate_terrain();
|
||||
void setup_descriptor_pool();
|
||||
void setup_descriptor_set_layouts();
|
||||
void setup_descriptor_sets();
|
||||
void prepare_pipelines();
|
||||
void prepare_uniform_buffers();
|
||||
void update_uniform_buffers();
|
||||
void draw();
|
||||
bool prepare(const vkb::ApplicationOptions &options) override;
|
||||
virtual void render(float delta_time) override;
|
||||
virtual void view_changed() override;
|
||||
virtual void on_update_ui_overlay(vkb::Drawer &drawer) override;
|
||||
};
|
||||
|
||||
std::unique_ptr<vkb::Application> create_terrain_tessellation();
|
||||
Reference in New Issue
Block a user