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/* Copyright (c) 2024, Google
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*
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed under the Apache License, Version 2.0 the "License";
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include "api_vulkan_sample.h"
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#include "rendering/render_pipeline.h"
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#include "scene_graph/components/camera.h"
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class OITDepthPeeling : public ApiVulkanSample
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{
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public:
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OITDepthPeeling();
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~OITDepthPeeling();
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bool prepare(const vkb::ApplicationOptions &options) override;
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bool resize(const uint32_t width, const uint32_t height) override;
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void render(float delta_time) override;
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void build_command_buffers() override;
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void request_gpu_features(vkb::PhysicalDevice &gpu) override;
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void on_update_ui_overlay(vkb::Drawer &drawer) override;
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private:
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void create_sized_objects(const uint32_t width, const uint32_t height);
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void destroy_sized_objects();
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void create_gather_pass_objects(const uint32_t width, const uint32_t height);
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void create_images(const uint32_t width, const uint32_t height);
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void load_assets();
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void create_samplers();
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void create_constant_buffers();
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void create_descriptors();
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void create_pipelines();
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void update_descriptors();
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void update_scene_constants();
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private:
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static constexpr uint32_t kLayerMaxCount = 8;
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static constexpr uint32_t kDepthCount = 2;
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static constexpr float kBackgroundGrayscaleMin = 0.0f;
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static constexpr float kBackgroundGrayscaleMax = 1.0f;
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static constexpr float kObjectAlphaMin = 0.0f;
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static constexpr float kObjectAlphaMax = 1.0f;
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struct SceneConstants
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{
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glm::mat4 model_view_projection;
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glm::f32 background_grayscale;
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glm::f32 object_alpha;
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glm::int32 front_layer_index;
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glm::int32 back_layer_index;
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};
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private:
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std::unique_ptr<vkb::sg::SubMesh> object;
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Texture background_texture;
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std::unique_ptr<vkb::core::BufferC> scene_constants;
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VkSampler point_sampler = VK_NULL_HANDLE;
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std::unique_ptr<vkb::core::Image> layer_image[kLayerMaxCount];
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std::unique_ptr<vkb::core::ImageView> layer_image_view[kLayerMaxCount];
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std::unique_ptr<vkb::core::Image> depth_image[kDepthCount];
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std::unique_ptr<vkb::core::ImageView> depth_image_view[kDepthCount];
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VkRenderPass gather_render_pass = VK_NULL_HANDLE;
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VkFramebuffer gather_framebuffer[kLayerMaxCount] = {};
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VkDescriptorSetLayout gather_descriptor_set_layout = VK_NULL_HANDLE;
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VkDescriptorSet gather_descriptor_set[kDepthCount] = {};
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VkDescriptorSetLayout combine_descriptor_set_layout = VK_NULL_HANDLE;
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VkDescriptorSet combine_descriptor_set = VK_NULL_HANDLE;
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VkDescriptorPool descriptor_pool = VK_NULL_HANDLE;
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VkPipelineLayout gather_pipeline_layout = VK_NULL_HANDLE;
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VkPipeline gather_first_pipeline = VK_NULL_HANDLE;
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VkPipeline gather_pipeline = VK_NULL_HANDLE;
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VkPipelineLayout combine_pipeline_layout = VK_NULL_HANDLE;
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VkPipeline combine_pipeline = VK_NULL_HANDLE;
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VkPipeline background_pipeline = VK_NULL_HANDLE;
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int32_t camera_auto_rotation = false;
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float background_grayscale = 0.3f;
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float object_alpha = 0.5f;
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int32_t front_layer_index = 0;
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int32_t back_layer_index = kLayerMaxCount - 1;
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};
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std::unique_ptr<vkb::VulkanSampleC> create_oit_depth_peeling();
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