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xsl
2025-09-04 10:54:47 +08:00
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# Copyright (c) 2022-2024, NVIDIA CORPORATION. All rights reserved.
#
# SPDX-License-Identifier: Apache-2.0
#
# Licensed under the Apache License, Version 2.0 the "License";
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
get_filename_component(FOLDER_NAME ${CMAKE_CURRENT_LIST_DIR} NAME)
get_filename_component(PARENT_DIR ${CMAKE_CURRENT_LIST_DIR} PATH)
get_filename_component(CATEGORY_NAME ${PARENT_DIR} NAME)
add_sample(
ID ${FOLDER_NAME}
CATEGORY ${CATEGORY_NAME}
AUTHOR "Google"
NAME "HPP Order-independent transparency (ordered linked lists)"
DESCRIPTION "Order-independent transparency using per-pixel ordered linked lists, using vulkan.hpp"
SHADER_FILES_GLSL
"oit_linked_lists/background.frag"
"oit_linked_lists/combine.frag"
"oit_linked_lists/combine.vert"
"oit_linked_lists/fullscreen.vert"
"oit_linked_lists/gather.frag"
"oit_linked_lists/gather.vert")
@@ -0,0 +1,26 @@
////
- Copyright (c) 2023, NVIDIA
-
- SPDX-License-Identifier: Apache-2.0
-
- Licensed under the Apache License, Version 2.0 the "License";
- you may not use this file except in compliance with the License.
- You may obtain a copy of the License at
-
- http://www.apache.org/licenses/LICENSE-2.0
-
- Unless required by applicable law or agreed to in writing, software
- distributed under the License is distributed on an "AS IS" BASIS,
- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- See the License for the specific language governing permissions and
- limitations under the License.
-
////
= Order-independent transparency with per-pixel ordered linked lists with Vulkan-Hpp
ifdef::site-gen-antora[]
TIP: The source for this sample can be found in the https://github.com/KhronosGroup/Vulkan-Samples/tree/main/samples/api/hpp_oit_linked_lists[Khronos Vulkan samples github repository].
endif::[]
NOTE: This is a transcoded version of the API sample https://github.com/KhronosGroup/Vulkan-Samples/tree/main/samples/api/oit_linked_lists[OIT linked lists] that illustrates the usage of the C{pp} bindings of vulkan provided by vulkan.hpp. Please see there for the documentation on this sample.
@@ -0,0 +1,505 @@
/* Copyright (c) 2023-2025, NVIDIA
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 the "License";
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "hpp_oit_linked_lists.h"
HPPOITLinkedLists::HPPOITLinkedLists()
{
title = "HPP OIT linked lists";
}
HPPOITLinkedLists::~HPPOITLinkedLists()
{
if (has_device() && get_device().get_handle())
{
vk::Device device = get_device().get_handle();
device.destroyPipeline(combine_pipeline);
device.destroyPipeline(background_pipeline);
device.destroyPipeline(gather_pipeline);
device.destroyPipelineLayout(pipeline_layout);
device.destroyDescriptorPool(descriptor_pool);
device.destroyDescriptorSetLayout(descriptor_set_layout);
destroy_sized_objects();
device.destroySampler(background_texture.sampler);
}
}
bool HPPOITLinkedLists::prepare(const vkb::ApplicationOptions &options)
{
assert(!prepared);
if (HPPApiVulkanSample::prepare(options))
{
initialize_camera();
load_assets();
create_constant_buffers();
create_descriptors();
create_sized_objects(extent);
create_pipelines();
update_scene_constants();
fill_instance_data();
update_descriptors();
build_command_buffers();
prepared = true;
}
return prepared;
}
bool HPPOITLinkedLists::resize(const uint32_t width, const uint32_t height)
{
if ((width != extent.width) || (height != extent.height))
{
destroy_sized_objects();
create_sized_objects({width, height});
update_descriptors();
}
return HPPApiVulkanSample::resize(width, height);
}
void HPPOITLinkedLists::request_gpu_features(vkb::core::HPPPhysicalDevice &gpu)
{
auto &requested_features = gpu.get_mutable_requested_features();
auto const &features = gpu.get_features();
if (features.fragmentStoresAndAtomics)
{
requested_features.fragmentStoresAndAtomics = true;
}
else
{
throw std::runtime_error("This sample requires support for buffers and images stores and atomic operations in the fragment shader stage");
}
// Enable anisotropic filtering if supported
if (features.samplerAnisotropy)
{
requested_features.samplerAnisotropy = true;
}
}
void HPPOITLinkedLists::build_command_buffers()
{
vk::CommandBufferBeginInfo command_buffer_begin_info;
vk::RenderPassBeginInfo gather_render_pass_begin_info{.renderPass = gather_render_pass,
.framebuffer = gather_framebuffer,
.renderArea = {{0, 0}, extent}};
std::array<vk::ClearValue, 2> combine_clear_values =
{{vk::ClearColorValue(std::array<float, 4>({{0.0f, 0.0f, 0.0f, 0.0f}})),
vk::ClearDepthStencilValue{0.0f, 0}}};
vk::RenderPassBeginInfo combine_render_pass_begin_info{.renderPass = render_pass,
.renderArea = {{0, 0}, extent},
.clearValueCount = static_cast<uint32_t>(combine_clear_values.size()),
.pClearValues = combine_clear_values.data()};
vk::Viewport viewport{0.0f, 0.0f, static_cast<float>(extent.width), static_cast<float>(extent.height), 0.0f, 1.0f};
vk::Rect2D scissor{{0, 0}, extent};
for (int32_t i = 0; i < draw_cmd_buffers.size(); ++i)
{
auto const &command_buffer = draw_cmd_buffers[i];
command_buffer.begin(command_buffer_begin_info);
{
// Gather pass
command_buffer.beginRenderPass(gather_render_pass_begin_info, vk::SubpassContents::eInline);
{
command_buffer.setViewport(0, viewport);
command_buffer.setScissor(0, scissor);
command_buffer.bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipeline_layout, 0, descriptor_set, {});
command_buffer.bindPipeline(vk::PipelineBindPoint::eGraphics, gather_pipeline);
draw_model(object, command_buffer, kInstanceCount);
}
command_buffer.endRenderPass();
vkb::common::image_layout_transition(command_buffer,
linked_list_head_image->get_handle(),
vk::PipelineStageFlagBits::eFragmentShader,
vk::PipelineStageFlagBits::eFragmentShader,
vk::AccessFlagBits::eShaderWrite,
vk::AccessFlagBits::eShaderRead,
vk::ImageLayout::eGeneral,
vk::ImageLayout::eGeneral,
{vk::ImageAspectFlagBits::eColor, 0, 1, 0, 1});
// Combine pass
combine_render_pass_begin_info.framebuffer = framebuffers[i];
command_buffer.beginRenderPass(combine_render_pass_begin_info, vk::SubpassContents::eInline);
{
command_buffer.setViewport(0, viewport);
command_buffer.setScissor(0, scissor);
command_buffer.bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipeline_layout, 0, descriptor_set, {});
command_buffer.bindPipeline(vk::PipelineBindPoint::eGraphics, background_pipeline);
command_buffer.draw(3, 1, 0, 0);
command_buffer.bindPipeline(vk::PipelineBindPoint::eGraphics, combine_pipeline);
command_buffer.draw(3, 1, 0, 0);
draw_ui(command_buffer);
}
command_buffer.endRenderPass();
}
command_buffer.end();
}
}
void HPPOITLinkedLists::on_update_ui_overlay(vkb::Drawer &drawer)
{
drawer.checkbox("Sort fragments", &sort_fragments);
drawer.checkbox("Camera auto-rotation", &camera_auto_rotation);
drawer.slider_int("Sorted fragments per pixel", &sorted_fragment_count, kSortedFragmentMinCount, kSortedFragmentMaxCount);
drawer.slider_float("Background grayscale", &background_grayscale, kBackgroundGrayscaleMin, kBackgroundGrayscaleMax);
}
void HPPOITLinkedLists::render(float delta_time)
{
if (prepared)
{
HPPApiVulkanSample::prepare_frame();
submit_info.setCommandBuffers(draw_cmd_buffers[current_buffer]);
queue.submit(submit_info);
HPPApiVulkanSample::submit_frame();
if (camera_auto_rotation)
{
camera.rotate({delta_time * 5.0f, delta_time * 5.0f, 0.0f});
}
update_scene_constants();
}
}
////////////////////////////////////////////////////////////////////////////////
void HPPOITLinkedLists::clear_sized_resources()
{
vk::CommandBuffer command_buffer = vkb::common::allocate_command_buffer(get_device().get_handle(), cmd_pool);
vk::CommandBufferBeginInfo command_buffer_begin_info;
command_buffer.begin(command_buffer_begin_info);
{
command_buffer.fillBuffer(fragment_counter->get_handle(), 0, sizeof(glm::uint), 0);
vk::ImageSubresourceRange subresource_range{vk::ImageAspectFlagBits::eColor, 0, 1, 0, 1};
vkb::common::image_layout_transition(command_buffer,
linked_list_head_image->get_handle(),
vk::PipelineStageFlagBits::eBottomOfPipe,
vk::PipelineStageFlagBits::eTransfer,
vk::AccessFlagBits::eMemoryWrite,
vk::AccessFlagBits::eTransferWrite,
vk::ImageLayout::eUndefined,
vk::ImageLayout::eGeneral,
subresource_range);
vk::ClearColorValue linked_lists_clear_value(kLinkedListEndSentinel, kLinkedListEndSentinel, kLinkedListEndSentinel, kLinkedListEndSentinel);
command_buffer.clearColorImage(linked_list_head_image->get_handle(), vk::ImageLayout::eGeneral, linked_lists_clear_value, subresource_range);
}
command_buffer.end();
{
vk::SubmitInfo submit_info{.commandBufferCount = 1, .pCommandBuffers = &command_buffer};
queue.submit(submit_info);
queue.waitIdle();
}
get_device().get_handle().freeCommandBuffers(cmd_pool, command_buffer);
}
void HPPOITLinkedLists::create_constant_buffers()
{
scene_constants =
std::make_unique<vkb::core::BufferCpp>(get_device(), sizeof(SceneConstants), vk::BufferUsageFlagBits::eUniformBuffer, VMA_MEMORY_USAGE_CPU_TO_GPU);
instance_data = std::make_unique<vkb::core::BufferCpp>(
get_device(), sizeof(Instance) * kInstanceCount, vk::BufferUsageFlagBits::eUniformBuffer, VMA_MEMORY_USAGE_CPU_TO_GPU);
}
vk::DescriptorPool HPPOITLinkedLists::create_descriptor_pool()
{
std::array<vk::DescriptorPoolSize, 4> pool_sizes = {{{vk::DescriptorType::eUniformBuffer, 2},
{vk::DescriptorType::eStorageImage, 1},
{vk::DescriptorType::eStorageBuffer, 2},
{vk::DescriptorType::eCombinedImageSampler, 1}}};
vk::DescriptorPoolCreateInfo descriptor_pool_create_info{.maxSets = 1,
.poolSizeCount = static_cast<uint32_t>(pool_sizes.size()),
.pPoolSizes = pool_sizes.data()};
return get_device().get_handle().createDescriptorPool(descriptor_pool_create_info);
}
vk::DescriptorSetLayout HPPOITLinkedLists::create_descriptor_set_layout()
{
std::array<vk::DescriptorSetLayoutBinding, 6> set_layout_bindings = {
{{0, vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex | vk::ShaderStageFlagBits::eFragment},
{1, vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex},
{2, vk::DescriptorType::eStorageImage, 1, vk::ShaderStageFlagBits::eFragment},
{3, vk::DescriptorType::eStorageBuffer, 1, vk::ShaderStageFlagBits::eFragment},
{4, vk::DescriptorType::eStorageBuffer, 1, vk::ShaderStageFlagBits::eFragment},
{5, vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eFragment}}};
return get_device().get_handle().createDescriptorSetLayout(
{.bindingCount = static_cast<uint32_t>(set_layout_bindings.size()), .pBindings = set_layout_bindings.data()});
}
void HPPOITLinkedLists::create_descriptors()
{
descriptor_set_layout = create_descriptor_set_layout();
descriptor_pool = create_descriptor_pool();
descriptor_set = vkb::common::allocate_descriptor_set(get_device().get_handle(), descriptor_pool, descriptor_set_layout);
}
void HPPOITLinkedLists::create_fragment_resources(vk::Extent2D const &extent)
{
const vk::Extent3D image_extent{extent.width, extent.height, 1};
const vk::Format image_format{vk::Format::eR32Uint};
linked_list_head_image = std::make_unique<vkb::core::HPPImage>(get_device(),
image_extent,
image_format,
vk::ImageUsageFlagBits::eStorage | vk::ImageUsageFlagBits::eTransferDst,
VMA_MEMORY_USAGE_GPU_ONLY,
vk::SampleCountFlagBits::e1);
linked_list_head_image_view = std::make_unique<vkb::core::HPPImageView>(*linked_list_head_image, vk::ImageViewType::e2D, image_format);
fragment_max_count = extent.width * extent.height * kFragmentsPerPixelAverage;
const uint32_t fragment_buffer_size = sizeof(glm::uvec3) * fragment_max_count;
fragment_buffer =
std::make_unique<vkb::core::BufferCpp>(get_device(), fragment_buffer_size, vk::BufferUsageFlagBits::eStorageBuffer, VMA_MEMORY_USAGE_GPU_ONLY);
fragment_counter = std::make_unique<vkb::core::BufferCpp>(
get_device(), sizeof(glm::uint), vk::BufferUsageFlagBits::eStorageBuffer | vk::BufferUsageFlagBits::eTransferDst, VMA_MEMORY_USAGE_GPU_ONLY);
}
void HPPOITLinkedLists::create_gather_pass_objects(vk::Extent2D const &extent)
{
vk::SubpassDescription subpass{.pipelineBindPoint = vk::PipelineBindPoint::eGraphics};
gather_render_pass = get_device().get_handle().createRenderPass({.subpassCount = 1, .pSubpasses = &subpass});
gather_framebuffer = vkb::common::create_framebuffer(get_device().get_handle(), gather_render_pass, {}, extent);
}
void HPPOITLinkedLists::create_pipelines()
{
pipeline_layout = get_device().get_handle().createPipelineLayout({.setLayoutCount = 1, .pSetLayouts = &descriptor_set_layout});
vk::PipelineColorBlendAttachmentState blend_attachment_state{.colorWriteMask = vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG |
vk::ColorComponentFlagBits::eB | vk::ColorComponentFlagBits::eA};
vk::PipelineDepthStencilStateCreateInfo depth_stencil_state;
depth_stencil_state.depthCompareOp = vk::CompareOp::eGreater;
depth_stencil_state.depthTestEnable = false;
depth_stencil_state.depthWriteEnable = false;
depth_stencil_state.back.compareOp = vk::CompareOp::eAlways;
depth_stencil_state.front = depth_stencil_state.back;
std::vector<vk::PipelineShaderStageCreateInfo> gather_shader_stages = {load_shader("oit_linked_lists/gather.vert.spv", vk::ShaderStageFlagBits::eVertex),
load_shader("oit_linked_lists/gather.frag.spv", vk::ShaderStageFlagBits::eFragment)};
vk::VertexInputBindingDescription gather_vertex_input_binding{0, sizeof(HPPVertex), vk::VertexInputRate::eVertex};
vk::VertexInputAttributeDescription gather_vertex_input_attribute{0, 0, vk::Format::eR32G32B32Sfloat, offsetof(HPPVertex, pos)};
vk::PipelineVertexInputStateCreateInfo gather_vertex_input_state{.vertexBindingDescriptionCount = 1,
.pVertexBindingDescriptions = &gather_vertex_input_binding,
.vertexAttributeDescriptionCount = 1,
.pVertexAttributeDescriptions = &gather_vertex_input_attribute};
gather_pipeline = vkb::common::create_graphics_pipeline(get_device().get_handle(),
pipeline_cache,
gather_shader_stages,
gather_vertex_input_state,
vk::PrimitiveTopology::eTriangleList,
0,
vk::PolygonMode::eFill,
vk::CullModeFlagBits::eNone,
vk::FrontFace::eCounterClockwise,
{blend_attachment_state},
depth_stencil_state,
pipeline_layout,
gather_render_pass);
std::vector<vk::PipelineShaderStageCreateInfo> background_shader_stages = {load_shader("oit_linked_lists/fullscreen.vert.spv", vk::ShaderStageFlagBits::eVertex),
load_shader("oit_linked_lists/background.frag.spv", vk::ShaderStageFlagBits::eFragment)};
vk::PipelineVertexInputStateCreateInfo vertex_input_state;
background_pipeline = vkb::common::create_graphics_pipeline(get_device().get_handle(),
pipeline_cache,
background_shader_stages,
vertex_input_state,
vk::PrimitiveTopology::eTriangleList,
0,
vk::PolygonMode::eFill,
vk::CullModeFlagBits::eNone,
vk::FrontFace::eCounterClockwise,
{blend_attachment_state},
depth_stencil_state,
pipeline_layout,
render_pass);
std::vector<vk::PipelineShaderStageCreateInfo> combine_shader_stages = {load_shader("oit_linked_lists/combine.vert.spv", vk::ShaderStageFlagBits::eVertex),
load_shader("oit_linked_lists/combine.frag.spv", vk::ShaderStageFlagBits::eFragment)};
vk::PipelineColorBlendAttachmentState combine_blend_attachment_state{true,
vk::BlendFactor::eSrcAlpha,
vk::BlendFactor::eOneMinusSrcAlpha,
vk::BlendOp::eAdd,
vk::BlendFactor::eOne,
vk::BlendFactor::eZero,
vk::BlendOp::eAdd,
vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG |
vk::ColorComponentFlagBits::eB | vk::ColorComponentFlagBits::eA};
combine_pipeline = vkb::common::create_graphics_pipeline(get_device().get_handle(),
pipeline_cache,
combine_shader_stages,
vertex_input_state,
vk::PrimitiveTopology::eTriangleList,
0,
vk::PolygonMode::eFill,
vk::CullModeFlagBits::eNone,
vk::FrontFace::eCounterClockwise,
{combine_blend_attachment_state},
depth_stencil_state,
pipeline_layout,
render_pass);
}
void HPPOITLinkedLists::create_sized_objects(vk::Extent2D const &extent)
{
create_gather_pass_objects(extent);
create_fragment_resources(extent);
clear_sized_resources();
}
void HPPOITLinkedLists::destroy_sized_objects()
{
get_device().get_handle().destroyFramebuffer(gather_framebuffer);
get_device().get_handle().destroyRenderPass(gather_render_pass);
fragment_counter.reset();
fragment_buffer.reset();
fragment_max_count = 0;
linked_list_head_image_view.reset();
linked_list_head_image.reset();
}
void HPPOITLinkedLists::fill_instance_data()
{
Instance instances[kInstanceCount] = {};
auto get_random_float = []() { return static_cast<float>(rand()) / (RAND_MAX); };
for (uint32_t l = 0, instance_index = 0; l < kInstanceLayerCount; ++l)
{
for (uint32_t c = 0; c < kInstanceColumnCount; ++c)
{
for (uint32_t r = 0; r < kInstanceRowCount; ++r, ++instance_index)
{
const float x = static_cast<float>(r) - ((kInstanceRowCount - 1) * 0.5f);
const float y = static_cast<float>(c) - ((kInstanceColumnCount - 1) * 0.5f);
const float z = static_cast<float>(l) - ((kInstanceLayerCount - 1) * 0.5f);
const float scale = 0.02f;
instances[instance_index].model = glm::scale(glm::translate(glm::mat4(1.0f), glm::vec3(x, y, z)), glm::vec3(scale));
instances[instance_index].color.r = get_random_float();
instances[instance_index].color.g = get_random_float();
instances[instance_index].color.b = get_random_float();
instances[instance_index].color.a = get_random_float() * 0.8f + 0.2f;
}
}
}
instance_data->convert_and_update(instances);
}
void HPPOITLinkedLists::initialize_camera()
{
camera.type = vkb::CameraType::LookAt;
camera.set_position({0.0f, 0.0f, -4.0f});
camera.set_rotation({0.0f, 0.0f, 0.0f});
camera.set_perspective(60.0f, static_cast<float>(extent.width) / static_cast<float>(extent.height), 256.0f, 0.1f);
}
void HPPOITLinkedLists::load_assets()
{
object = load_model("scenes/geosphere.gltf");
background_texture = load_texture("textures/vulkan_logo_full.ktx", vkb::scene_graph::components::HPPImage::Color);
}
void HPPOITLinkedLists::update_descriptors()
{
vk::DescriptorBufferInfo scene_constants_descriptor{scene_constants->get_handle(), 0, vk::WholeSize};
vk::DescriptorBufferInfo instance_data_descriptor{instance_data->get_handle(), 0, vk::WholeSize};
vk::DescriptorImageInfo linked_list_head_image_view_descriptor{nullptr, linked_list_head_image_view->get_handle(), vk::ImageLayout::eGeneral};
vk::DescriptorBufferInfo fragment_buffer_descriptor{fragment_buffer->get_handle(), 0, vk::WholeSize};
vk::DescriptorBufferInfo fragment_counter_descriptor{fragment_counter->get_handle(), 0, vk::WholeSize};
vk::DescriptorImageInfo background_texture_descriptor{background_texture.sampler,
background_texture.image->get_vk_image_view().get_handle(),
descriptor_type_to_image_layout(vk::DescriptorType::eCombinedImageSampler,
background_texture.image->get_vk_image_view().get_format())};
std::array<vk::WriteDescriptorSet, 6> write_descriptor_sets = {{{.dstSet = descriptor_set,
.dstBinding = 0,
.descriptorCount = 1,
.descriptorType = vk::DescriptorType::eUniformBuffer,
.pBufferInfo = &scene_constants_descriptor},
{.dstSet = descriptor_set,
.dstBinding = 1,
.descriptorCount = 1,
.descriptorType = vk::DescriptorType::eUniformBuffer,
.pBufferInfo = &instance_data_descriptor},
{.dstSet = descriptor_set,
.dstBinding = 2,
.descriptorCount = 1,
.descriptorType = vk::DescriptorType::eStorageImage,
.pImageInfo = &linked_list_head_image_view_descriptor},
{.dstSet = descriptor_set,
.dstBinding = 3,
.descriptorCount = 1,
.descriptorType = vk::DescriptorType::eStorageBuffer,
.pBufferInfo = &fragment_buffer_descriptor},
{.dstSet = descriptor_set,
.dstBinding = 4,
.descriptorCount = 1,
.descriptorType = vk::DescriptorType::eStorageBuffer,
.pBufferInfo = &fragment_counter_descriptor},
{.dstSet = descriptor_set,
.dstBinding = 5,
.descriptorCount = 1,
.descriptorType = vk::DescriptorType::eCombinedImageSampler,
.pImageInfo = &background_texture_descriptor}}};
get_device().get_handle().updateDescriptorSets(write_descriptor_sets, {});
}
void HPPOITLinkedLists::update_scene_constants()
{
SceneConstants constants = {};
constants.projection = camera.matrices.perspective;
constants.view = camera.matrices.view;
constants.background_grayscale = background_grayscale;
constants.sort_fragments = sort_fragments ? 1U : 0U;
constants.fragment_max_count = fragment_max_count;
constants.sorted_fragment_count = sorted_fragment_count;
scene_constants->convert_and_update(constants);
}
////////////////////////////////////////////////////////////////////////////////
std::unique_ptr<vkb::Application> create_hpp_oit_linked_lists()
{
return std::make_unique<HPPOITLinkedLists>();
}
@@ -0,0 +1,120 @@
/* Copyright (c) 2023-2024, NVIDIA
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 the "License";
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <hpp_api_vulkan_sample.h>
class HPPOITLinkedLists : public HPPApiVulkanSample
{
public:
HPPOITLinkedLists();
~HPPOITLinkedLists();
private:
// from vkb::Application
bool prepare(const vkb::ApplicationOptions &options) override;
bool resize(const uint32_t width, const uint32_t height) override;
// from vkb::VulkanSample
void request_gpu_features(vkb::core::HPPPhysicalDevice &gpu) override;
// from HPPApiVulkanSample
void build_command_buffers() override;
void on_update_ui_overlay(vkb::Drawer &drawer) override;
void render(float delta_time) override;
void clear_sized_resources();
void create_constant_buffers();
vk::DescriptorPool create_descriptor_pool();
vk::DescriptorSetLayout create_descriptor_set_layout();
void create_descriptors();
void create_fragment_resources(vk::Extent2D const &extent);
void create_gather_pass_objects(vk::Extent2D const &extent);
void create_pipelines();
void create_sized_objects(vk::Extent2D const &extent);
void destroy_sized_objects();
void fill_instance_data();
void initialize_camera();
void load_assets();
void update_descriptors();
void update_scene_constants();
private:
static constexpr uint32_t kInstanceRowCount = 4;
static constexpr uint32_t kInstanceColumnCount = 4;
static constexpr uint32_t kInstanceLayerCount = 4;
static constexpr uint32_t kInstanceCount = kInstanceRowCount * kInstanceColumnCount * kInstanceLayerCount;
static constexpr uint32_t kFragmentsPerPixelAverage = 8;
static constexpr uint32_t kSortedFragmentMinCount = 1;
static constexpr uint32_t kSortedFragmentMaxCount = 16;
static constexpr float kBackgroundGrayscaleMin = 0.0f;
static constexpr float kBackgroundGrayscaleMax = 1.0f;
static constexpr uint32_t kLinkedListEndSentinel = 0xFFFFFFFFU;
struct SceneConstants
{
glm::mat4 projection;
glm::mat4 view;
glm::f32 background_grayscale;
glm::uint sort_fragments;
glm::uint fragment_max_count;
glm::uint sorted_fragment_count;
};
struct Instance
{
glm::mat4 model;
glm::vec4 color;
};
private:
std::unique_ptr<vkb::scene_graph::components::HPPSubMesh> object;
HPPTexture background_texture;
std::unique_ptr<vkb::core::BufferCpp> scene_constants;
std::unique_ptr<vkb::core::BufferCpp> instance_data;
std::unique_ptr<vkb::core::HPPImage> linked_list_head_image;
std::unique_ptr<vkb::core::HPPImageView> linked_list_head_image_view;
std::unique_ptr<vkb::core::BufferCpp> fragment_buffer;
std::unique_ptr<vkb::core::BufferCpp> fragment_counter;
glm::uint fragment_max_count = 0U;
vk::RenderPass gather_render_pass = nullptr;
vk::Framebuffer gather_framebuffer = nullptr;
vk::DescriptorSetLayout descriptor_set_layout = nullptr;
vk::DescriptorPool descriptor_pool = nullptr;
vk::DescriptorSet descriptor_set = nullptr;
vk::PipelineLayout pipeline_layout = nullptr;
vk::Pipeline gather_pipeline = nullptr;
vk::Pipeline background_pipeline = nullptr;
vk::Pipeline combine_pipeline = nullptr;
bool sort_fragments = true;
bool camera_auto_rotation = false;
int32_t sorted_fragment_count = kSortedFragmentMaxCount;
float background_grayscale = 0.3f;
};
std::unique_ptr<vkb::Application> create_hpp_oit_linked_lists();