init
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# Copyright (c) 2022-2024, NVIDIA CORPORATION. All rights reserved.
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#
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# SPDX-License-Identifier: Apache-2.0
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#
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# Licensed under the Apache License, Version 2.0 the "License";
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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#
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get_filename_component(FOLDER_NAME ${CMAKE_CURRENT_LIST_DIR} NAME)
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get_filename_component(PARENT_DIR ${CMAKE_CURRENT_LIST_DIR} PATH)
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get_filename_component(CATEGORY_NAME ${PARENT_DIR} NAME)
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add_sample_with_tags(
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ID ${FOLDER_NAME}
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CATEGORY ${CATEGORY_NAME}
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AUTHOR "Sascha Willems"
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NAME "HPP Instancing"
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DESCRIPTION "Instanced mesh rendering, uses a separate vertex buffer for instanced data, using vulkan.hpp"
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SHADER_FILES_GLSL
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"instancing/glsl/instancing.vert"
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"instancing/glsl/instancing.frag"
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"instancing/glsl/planet.vert"
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"instancing/glsl/planet.frag"
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"instancing/glsl/starfield.vert"
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"instancing/glsl/starfield.frag"
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SHADER_FILES_HLSL
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"instancing/hlsl/instancing.vert.hlsl"
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"instancing/hlsl/instancing.frag.hlsl"
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"instancing/hlsl/planet.vert.hlsl"
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"instancing/hlsl/planet.frag.hlsl"
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"instancing/hlsl/starfield.vert.hlsl"
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"instancing/hlsl/starfield.frag.hlsl")
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