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/* Copyright (c) 2019-2024, Arm Limited and Contributors
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*
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed under the Apache License, Version 2.0 the "License";
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "node_animation.h"
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#include "common/error.h"
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#include "common/glm_common.h"
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#include <glm/gtx/euler_angles.hpp>
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#include <glm/gtx/quaternion.hpp>
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#include "scene_graph/components/perspective_camera.h"
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#include "scene_graph/components/transform.h"
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#include "scene_graph/node.h"
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namespace vkb
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{
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namespace sg
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{
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NodeAnimation::NodeAnimation(Node &node, TransformAnimFn animation_fn) :
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NodeScript{node, ""},
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animation_fn{animation_fn}
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{
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}
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void NodeAnimation::update(float delta_time)
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{
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if (animation_fn)
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{
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animation_fn(get_node().get_component<Transform>(), delta_time);
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}
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}
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void NodeAnimation::set_animation(TransformAnimFn handle)
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{
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animation_fn = handle;
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}
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void NodeAnimation::clear_animation()
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{
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animation_fn = {};
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}
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} // namespace sg
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} // namespace vkb
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