init
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/* Copyright (c) 2019-2024, Arm Limited and Contributors
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*
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed under the Apache License, Version 2.0 the "License";
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <memory>
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#include <string>
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#include <typeinfo>
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#include <unordered_map>
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#include <vector>
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#include "common/error.h"
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#include "common/glm_common.h"
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#include "scene_graph/script.h"
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namespace vkb
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{
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namespace sg
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{
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class FreeCamera : public NodeScript
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{
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public:
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static const float TOUCH_DOWN_MOVE_FORWARD_WAIT_TIME;
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static const float ROTATION_MOVE_WEIGHT;
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static const float KEY_ROTATION_MOVE_WEIGHT;
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static const float TRANSLATION_MOVE_WEIGHT;
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static const float TRANSLATION_MOVE_STEP;
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static const uint32_t TRANSLATION_MOVE_SPEED;
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FreeCamera(Node &node);
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virtual ~FreeCamera() = default;
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virtual void update(float delta_time) override;
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virtual void input_event(const InputEvent &input_event) override;
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virtual void resize(uint32_t width, uint32_t height) override;
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private:
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float speed_multiplier{3.0f};
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glm::vec2 mouse_move_delta{0.0f};
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glm::vec2 mouse_last_pos{0.0f};
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glm::vec2 touch_move_delta{0.0f};
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glm::vec2 touch_last_pos{0.0f};
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float touch_pointer_time{0.0f};
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std::unordered_map<KeyCode, bool> key_pressed;
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std::unordered_map<MouseButton, bool> mouse_button_pressed;
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std::unordered_map<int32_t, bool> touch_pointer_pressed;
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};
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} // namespace sg
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} // namespace vkb
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