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2025-09-04 10:54:47 +08:00
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/* Copyright (c) 2018-2019, Arm Limited and Contributors
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 the "License";
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "texture.h"
#include "scene_graph/components/image.h"
#include "scene_graph/components/sampler.h"
namespace vkb
{
namespace sg
{
Texture::Texture(const std::string &name) :
Component{name}
{}
std::type_index Texture::get_type()
{
return typeid(Texture);
}
void Texture::set_image(Image &i)
{
image = &i;
}
Image *Texture::get_image()
{
return image;
}
void Texture::set_sampler(Sampler &s)
{
sampler = &s;
}
Sampler *Texture::get_sampler()
{
assert(sampler && "Texture has no sampler");
return sampler;
}
} // namespace sg
} // namespace vkb