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/* Copyright (c) 2018-2019, Arm Limited and Contributors
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*
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed under the Apache License, Version 2.0 the "License";
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <memory>
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#include <string>
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#include <typeinfo>
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#include <vector>
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#include "scene_graph/component.h"
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#include "scene_graph/components/aabb.h"
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namespace vkb
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{
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namespace sg
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{
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class SubMesh;
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class Mesh : public Component
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{
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public:
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Mesh(const std::string &name);
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virtual ~Mesh() = default;
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void update_bounds(const std::vector<glm::vec3> &vertex_data, const std::vector<uint16_t> &index_data = {});
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virtual std::type_index get_type() override;
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const AABB &get_bounds() const;
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void add_submesh(SubMesh &submesh);
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const std::vector<SubMesh *> &get_submeshes() const;
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void add_node(Node &node);
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const std::vector<Node *> &get_nodes() const;
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private:
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AABB bounds;
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std::vector<SubMesh *> submeshes;
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std::vector<Node *> nodes;
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};
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} // namespace sg
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} // namespace vkb
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