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/* Copyright (c) 2021-2024, NVIDIA CORPORATION. All rights reserved.
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*
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed under the Apache License, Version 2.0 the "License";
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <scene_graph/components/hpp_material.h>
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#include <scene_graph/components/sub_mesh.h>
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namespace vkb
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{
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namespace scene_graph
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{
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namespace components
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{
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/**
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* @brief facade class around vkb::sg::SubMesh, providing a vulkan.hpp-based interface
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*
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* See vkb::sb::SubMeshfor for documentation
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*/
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class HPPSubMesh : private vkb::sg::SubMesh
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{
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public:
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using vkb::sg::SubMesh::vertex_indices;
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vkb::core::BufferCpp const &get_index_buffer() const
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{
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return reinterpret_cast<vkb::core::BufferCpp const &>(*vkb::sg::SubMesh::index_buffer);
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}
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vk::IndexType get_index_type() const
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{
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return static_cast<vk::IndexType>(vkb::sg::SubMesh::index_type);
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}
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const HPPMaterial *get_material() const
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{
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return reinterpret_cast<vkb::scene_graph::components::HPPMaterial const *>(vkb::sg::SubMesh::get_material());
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}
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vkb::core::BufferCpp const &get_vertex_buffer(std::string const &name) const
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{
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return reinterpret_cast<vkb::core::BufferCpp const &>(vkb::sg::SubMesh::vertex_buffers.at(name));
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}
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};
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} // namespace components
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} // namespace scene_graph
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} // namespace vkb
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