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/* Copyright (c) 2019-2020, Arm Limited and Contributors
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 the "License";
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "camera.h"
#include "scene_graph/components/transform.h"
#include "scene_graph/node.h"
namespace vkb
{
namespace sg
{
Camera::Camera(const std::string &name) :
Component{name}
{}
std::type_index Camera::get_type()
{
return typeid(Camera);
}
glm::mat4 Camera::get_view()
{
if (!node)
{
throw std::runtime_error{"Camera component is not attached to a node"};
}
auto &transform = node->get_component<Transform>();
return glm::inverse(transform.get_world_matrix());
}
void Camera::set_node(Node &n)
{
node = &n;
}
Node *Camera::get_node()
{
return node;
}
const glm::mat4 Camera::get_pre_rotation()
{
return pre_rotation;
}
void Camera::set_pre_rotation(const glm::mat4 &pr)
{
pre_rotation = pr;
}
} // namespace sg
} // namespace vkb