init
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/* Copyright (c) 2019-2020, Arm Limited and Contributors
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*
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed under the Apache License, Version 2.0 the "License";
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "camera.h"
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#include "scene_graph/components/transform.h"
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#include "scene_graph/node.h"
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namespace vkb
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{
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namespace sg
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{
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Camera::Camera(const std::string &name) :
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Component{name}
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{}
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std::type_index Camera::get_type()
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{
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return typeid(Camera);
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}
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glm::mat4 Camera::get_view()
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{
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if (!node)
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{
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throw std::runtime_error{"Camera component is not attached to a node"};
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}
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auto &transform = node->get_component<Transform>();
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return glm::inverse(transform.get_world_matrix());
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}
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void Camera::set_node(Node &n)
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{
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node = &n;
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}
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Node *Camera::get_node()
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{
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return node;
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}
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const glm::mat4 Camera::get_pre_rotation()
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{
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return pre_rotation;
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}
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void Camera::set_pre_rotation(const glm::mat4 &pr)
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{
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pre_rotation = pr;
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}
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} // namespace sg
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} // namespace vkb
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