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/* Copyright (c) 2018-2024, Arm Limited and Contributors
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*
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed under the Apache License, Version 2.0 the "License";
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <memory>
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#include <string>
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#include <typeinfo>
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#include <vector>
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#include "common/error.h"
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#include "common/glm_common.h"
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#include "scene_graph/component.h"
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#include "scene_graph/components/sub_mesh.h"
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namespace vkb
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{
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namespace sg
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{
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/**
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* @brief Axis Aligned Bounding Box
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*/
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class AABB : public Component
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{
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public:
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AABB();
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AABB(const glm::vec3 &min, const glm::vec3 &max);
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virtual ~AABB() = default;
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virtual std::type_index get_type() override;
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/**
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* @brief Update the bounding box based on the given vertex position
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* @param point The 3D position of a point
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*/
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void update(const glm::vec3 &point);
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/**
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* @brief Update the bounding box based on the given submesh vertices
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* @param vertex_data The position vertex data
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* @param index_data The index vertex data
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*/
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void update(const std::vector<glm::vec3> &vertex_data, const std::vector<uint16_t> &index_data);
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/**
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* @brief Apply a given matrix transformation to the bounding box
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* @param transform The matrix transform to apply
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*/
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void transform(glm::mat4 &transform);
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/**
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* @brief Scale vector of the bounding box
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* @return vector in 3D space
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*/
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glm::vec3 get_scale() const;
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/**
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* @brief Center position of the bounding box
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* @return vector in 3D space
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*/
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glm::vec3 get_center() const;
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/**
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* @brief Minimum position of the bounding box
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* @return vector in 3D space
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*/
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glm::vec3 get_min() const;
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/**
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* @brief Maximum position of the bounding box
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* @return vector in 3D space
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*/
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glm::vec3 get_max() const;
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/**
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* @brief Resets the min and max position coordinates
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*/
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void reset();
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private:
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glm::vec3 min;
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glm::vec3 max;
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};
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} // namespace sg
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} // namespace vkb
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