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/* Copyright (c) 2020-2025, Arm Limited and Contributors
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*
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed under the Apache License, Version 2.0 the "License";
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include "common/glm_common.h"
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#include "core/sampled_image.h"
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#include "core/shader_module.h"
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#include "postprocessing_pass.h"
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namespace vkb
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{
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/**
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* @brief Maps in-shader binding names to the core::SampledImage to bind.
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*/
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using SampledImageMap = std::unordered_map<std::string, core::SampledImage>;
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/**
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* @brief A compute pass in a vkb::PostProcessingPipeline.
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*/
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class PostProcessingComputePass : public PostProcessingPass<PostProcessingComputePass>
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{
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public:
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PostProcessingComputePass(PostProcessingPipeline *parent, const ShaderSource &cs_source, const ShaderVariant &cs_variant = {},
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std::shared_ptr<core::Sampler> &&default_sampler = {});
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PostProcessingComputePass(const PostProcessingComputePass &to_copy) = delete;
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PostProcessingComputePass &operator=(const PostProcessingComputePass &to_copy) = delete;
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PostProcessingComputePass(PostProcessingComputePass &&to_move) = default;
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PostProcessingComputePass &operator=(PostProcessingComputePass &&to_move) = default;
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void prepare(vkb::core::CommandBufferC &command_buffer, RenderTarget &default_render_target) override;
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void draw(vkb::core::CommandBufferC &command_buffer, RenderTarget &default_render_target) override;
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/**
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* @brief Sets the number of workgroups to be dispatched each draw().
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*/
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inline PostProcessingComputePass &set_dispatch_size(glm::tvec3<uint32_t> new_size)
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{
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n_workgroups = new_size;
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return *this;
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}
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/**
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* @brief Gets the number of workgroups that will be dispatched each draw().
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*/
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inline glm::tvec3<uint32_t> get_dispatch_size() const
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{
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return n_workgroups;
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}
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/**
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* @brief Maps the names of samplers in the shader to vkb::core::SampledImage.
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* These are given as samplers to the subpass, at set 0; they are bound automatically according to their name.
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* @remarks PostProcessingPipeline::get_sampler() is used as the default sampler if none is specified.
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* The RenderTarget for the current PostprocessingStep is used if none is specified for attachment images.
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*/
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inline const SampledImageMap &get_sampled_images() const
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{
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return sampled_images;
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}
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/**
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* @brief Maps the names of storage images in the shader to vkb::core::SampledImage.
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* These are given as image2D / image2DArray / ... to the subpass, at set 0;
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* they are bound automatically according to their name.
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*/
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inline const SampledImageMap &get_storage_images() const
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{
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return storage_images;
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}
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/**
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* @brief Changes (or adds) the sampled image at name for this step.
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* @remarks If no RenderTarget is specifically set for the core::SampledImage,
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* it will default to sample in the RenderTarget currently bound for drawing in the parent PostProcessingRenderpass.
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* @remarks Images from RenderTarget attachments are automatically transitioned to SHADER_READ_ONLY_OPTIMAL layout if needed.
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*/
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PostProcessingComputePass &bind_sampled_image(const std::string &name, core::SampledImage &&new_image);
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/**
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* @brief Changes (or adds) the storage image at name for this step.
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* @remarks Images from RenderTarget attachments are automatically transitioned to GENERAL layout if needed.
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*/
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PostProcessingComputePass &bind_storage_image(const std::string &name, core::SampledImage &&new_image);
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/**
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* @brief Set the uniform data to be bound at set 0, binding 0.
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*/
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template <typename T>
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inline PostProcessingComputePass &set_uniform_data(const T &data)
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{
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uniform_data.reserve(sizeof(data));
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auto data_ptr = reinterpret_cast<const uint8_t *>(&data);
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uniform_data.assign(data_ptr, data_ptr + sizeof(data));
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return *this;
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}
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/**
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* @copydoc set_uniform_data(const T&)
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*/
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inline PostProcessingComputePass &set_uniform_data(const std::vector<uint8_t> &data)
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{
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uniform_data = data;
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return *this;
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}
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/**
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* @brief Set the constants that are pushed before each draw.
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*/
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template <typename T>
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inline PostProcessingComputePass &set_push_constants(const T &data)
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{
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push_constants_data.reserve(sizeof(data));
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auto data_ptr = reinterpret_cast<const uint8_t *>(&data);
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push_constants_data.assign(data_ptr, data_ptr + sizeof(data));
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return *this;
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}
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/**
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* @copydoc set_push_constants(const T&)
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*/
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inline PostProcessingComputePass &set_push_constants(const std::vector<uint8_t> &data)
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{
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push_constants_data = data;
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return *this;
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}
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private:
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ShaderSource cs_source;
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ShaderVariant cs_variant;
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glm::tvec3<uint32_t> n_workgroups{1, 1, 1};
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std::shared_ptr<core::Sampler> default_sampler{};
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std::shared_ptr<core::Sampler> default_sampler_nearest{};
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SampledImageMap sampled_images{};
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SampledImageMap storage_images{};
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std::vector<uint8_t> uniform_data{};
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std::unique_ptr<BufferAllocationC> uniform_alloc{};
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std::vector<uint8_t> push_constants_data{};
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/**
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* @brief Transitions sampled_images (to SHADER_READ_ONLY_OPTIMAL)
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* and storage_images (to GENERAL) as appropriate.
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*/
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void transition_images(vkb::core::CommandBufferC &command_buffer, RenderTarget &default_render_target);
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BarrierInfo get_src_barrier_info() const override;
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BarrierInfo get_dst_barrier_info() const override;
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};
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} // namespace vkb
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