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/* Copyright (c) 2018-2025, Arm Limited and Contributors
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*
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed under the Apache License, Version 2.0 the "License";
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <game-activity/native_app_glue/android_native_app_glue.h>
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#include "common/vk_common.h"
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#include "platform/window.h"
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namespace vkb
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{
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class AndroidPlatform;
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/**
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* @brief Wrapper for a ANativeWindow, handles the window behaviour (including headless mode on Android)
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* This class should not be responsible for destroying the underlying data it points to
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*/
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class AndroidWindow : public Window
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{
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public:
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/**
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* @brief Constructor
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* @param platform The platform this window is created for
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* @param window A reference to the location of the Android native window
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* @param properties Window configuration
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*/
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AndroidWindow(AndroidPlatform *platform, ANativeWindow *&window, const Window::Properties &properties);
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virtual ~AndroidWindow() = default;
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/**
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* @brief Creates a Vulkan surface to the native window
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* If headless, this will return VK_NULL_HANDLE
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*/
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virtual VkSurfaceKHR create_surface(vkb::core::InstanceC &instance) override;
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/**
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* @brief Creates a Vulkan surface to the native window
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* If headless, this will return nullptr
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*/
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virtual VkSurfaceKHR create_surface(VkInstance instance, VkPhysicalDevice physical_device) override;
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virtual void process_events() override;
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virtual bool should_close() override;
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virtual void close() override;
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virtual float get_dpi_factor() const override;
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std::vector<const char *> get_required_surface_extensions() const override;
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private:
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AndroidPlatform *platform;
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// Handle to the android window
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ANativeWindow *&handle;
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bool finish_called{false};
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};
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} // namespace vkb
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