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/* Copyright (c) 2021-2025, NVIDIA CORPORATION. All rights reserved.
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*
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed under the Apache License, Version 2.0 the "License";
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <gltf_loader.h>
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#include <scene_graph/components/hpp_sub_mesh.h>
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#include <scene_graph/hpp_scene.h>
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namespace vkb
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{
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/**
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* @brief facade class around vkb::GLTFLoader, providing a vulkan.hpp-based interface
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*
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* See vkb::GLTFLoader for documentation
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*/
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class HPPGLTFLoader : private vkb::GLTFLoader
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{
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public:
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HPPGLTFLoader(vkb::core::DeviceCpp &device) :
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GLTFLoader(reinterpret_cast<vkb::core::DeviceC &>(device))
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{}
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std::unique_ptr<vkb::scene_graph::components::HPPSubMesh> read_model_from_file(
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const std::string &file_name, uint32_t index, bool storage_buffer = false, vk::BufferUsageFlags additional_buffer_usage_flags = {})
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{
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return std::unique_ptr<vkb::scene_graph::components::HPPSubMesh>(reinterpret_cast<vkb::scene_graph::components::HPPSubMesh *>(
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vkb::GLTFLoader::read_model_from_file(file_name, index, storage_buffer, static_cast<VkBufferUsageFlags>(additional_buffer_usage_flags)).release()));
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}
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std::unique_ptr<vkb::scene_graph::HPPScene> read_scene_from_file(const std::string &file_name, int scene_index = -1)
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{
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return std::unique_ptr<vkb::scene_graph::HPPScene>(reinterpret_cast<vkb::scene_graph::HPPScene *>(vkb::GLTFLoader::read_scene_from_file(file_name, scene_index).release()));
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}
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};
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} // namespace vkb
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