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/* Copyright (c) 2019-2025, Arm Limited and Contributors
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*
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed under the Apache License, Version 2.0 the "License";
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include "core/vulkan_resource.h"
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namespace vkb
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{
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namespace core
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{
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template <vkb::BindingType bindingType>
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class Device;
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using DeviceC = Device<vkb::BindingType::C>;
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} // namespace core
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struct Attachment;
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struct SubpassInfo
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{
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std::vector<uint32_t> input_attachments;
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std::vector<uint32_t> output_attachments;
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std::vector<uint32_t> color_resolve_attachments;
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bool disable_depth_stencil_attachment;
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uint32_t depth_stencil_resolve_attachment;
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VkResolveModeFlagBits depth_stencil_resolve_mode;
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std::string debug_name;
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};
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class RenderPass : public vkb::core::VulkanResourceC<VkRenderPass>
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{
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public:
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RenderPass(vkb::core::DeviceC &device,
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const std::vector<Attachment> &attachments,
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const std::vector<LoadStoreInfo> &load_store_infos,
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const std::vector<SubpassInfo> &subpasses);
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RenderPass(const RenderPass &) = delete;
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RenderPass(RenderPass &&other);
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~RenderPass();
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RenderPass &operator=(const RenderPass &) = delete;
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RenderPass &operator=(RenderPass &&) = delete;
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const uint32_t get_color_output_count(uint32_t subpass_index) const;
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VkExtent2D get_render_area_granularity() const;
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private:
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size_t subpass_count;
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template <typename T_SubpassDescription, typename T_AttachmentDescription, typename T_AttachmentReference, typename T_SubpassDependency, typename T_RenderPassCreateInfo>
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void create_renderpass(const std::vector<Attachment> &attachments, const std::vector<LoadStoreInfo> &load_store_infos, const std::vector<SubpassInfo> &subpasses);
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std::vector<uint32_t> color_output_count;
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};
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} // namespace vkb
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