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/* Copyright (c) 2023-2025, NVIDIA CORPORATION. All rights reserved.
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 the "License";
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "hpp_pipeline_layout.h"
#include "core/device.h"
#include <core/hpp_shader_module.h>
namespace vkb
{
namespace core
{
HPPPipelineLayout::HPPPipelineLayout(vkb::core::DeviceCpp &device, const std::vector<vkb::core::HPPShaderModule *> &shader_modules) :
device{device},
shader_modules{shader_modules}
{
// Collect and combine all the shader resources from each of the shader modules
// Collate them all into a map that is indexed by the name of the resource
for (auto *shader_module : shader_modules)
{
for (const auto &shader_resource : shader_module->get_resources())
{
std::string key = shader_resource.name;
// Since 'Input' and 'Output' resources can have the same name, we modify the key string
if (shader_resource.type == vkb::core::HPPShaderResourceType::Input || shader_resource.type == vkb::core::HPPShaderResourceType::Output)
{
key = std::to_string(static_cast<uint32_t>(shader_resource.stages)) + "_" + key;
}
auto it = shader_resources.find(key);
if (it != shader_resources.end())
{
// Append stage flags if resource already exists
it->second.stages |= shader_resource.stages;
}
else
{
// Create a new entry in the map
shader_resources.emplace(key, shader_resource);
}
}
}
// Sift through the map of name indexed shader resources
// Separate them into their respective sets
for (auto &it : shader_resources)
{
auto &shader_resource = it.second;
// Find binding by set index in the map.
auto it2 = shader_sets.find(shader_resource.set);
if (it2 != shader_sets.end())
{
// Add resource to the found set index
it2->second.push_back(shader_resource);
}
else
{
// Create a new set index and with the first resource
shader_sets.emplace(shader_resource.set, std::vector<vkb::core::HPPShaderResource>{shader_resource});
}
}
// Create a descriptor set layout for each shader set in the shader modules
for (auto &shader_set_it : shader_sets)
{
descriptor_set_layouts.emplace_back(
&device.get_resource_cache().request_descriptor_set_layout(shader_set_it.first, shader_modules, shader_set_it.second));
}
// Collect all the descriptor set layout handles, maintaining set order
std::vector<vk::DescriptorSetLayout> descriptor_set_layout_handles;
for (auto descriptor_set_layout : descriptor_set_layouts)
{
descriptor_set_layout_handles.push_back(descriptor_set_layout ? descriptor_set_layout->get_handle() : nullptr);
}
// Collect all the push constant shader resources
std::vector<vk::PushConstantRange> push_constant_ranges;
for (auto &push_constant_resource : get_resources(vkb::core::HPPShaderResourceType::PushConstant))
{
push_constant_ranges.push_back({push_constant_resource.stages, push_constant_resource.offset, push_constant_resource.size});
}
vk::PipelineLayoutCreateInfo create_info{.setLayoutCount = static_cast<uint32_t>(descriptor_set_layout_handles.size()),
.pSetLayouts = descriptor_set_layout_handles.data(),
.pushConstantRangeCount = static_cast<uint32_t>(push_constant_ranges.size()),
.pPushConstantRanges = push_constant_ranges.data()};
// Create the Vulkan pipeline layout handle
handle = device.get_handle().createPipelineLayout(create_info);
}
HPPPipelineLayout::HPPPipelineLayout(HPPPipelineLayout &&other) :
device{other.device},
handle{other.handle},
shader_modules{std::move(other.shader_modules)},
shader_resources{std::move(other.shader_resources)},
shader_sets{std::move(other.shader_sets)},
descriptor_set_layouts{std::move(other.descriptor_set_layouts)}
{
other.handle = nullptr;
}
HPPPipelineLayout::~HPPPipelineLayout()
{
// Destroy pipeline layout
if (handle)
{
device.get_handle().destroyPipelineLayout(handle);
}
}
vkb::core::HPPDescriptorSetLayout const &HPPPipelineLayout::get_descriptor_set_layout(const uint32_t set_index) const
{
auto it = std::ranges::find_if(descriptor_set_layouts,
[&set_index](auto const *descriptor_set_layout) { return descriptor_set_layout->get_index() == set_index; });
if (it == descriptor_set_layouts.end())
{
throw std::runtime_error("Couldn't find descriptor set layout at set index " + to_string(set_index));
}
return **it;
}
vk::PipelineLayout HPPPipelineLayout::get_handle() const
{
return handle;
}
vk::ShaderStageFlags HPPPipelineLayout::get_push_constant_range_stage(uint32_t size, uint32_t offset) const
{
vk::ShaderStageFlags stages;
for (auto &push_constant_resource : get_resources(vkb::core::HPPShaderResourceType::PushConstant))
{
if (push_constant_resource.offset <= offset && offset + size <= push_constant_resource.offset + push_constant_resource.size)
{
stages |= push_constant_resource.stages;
}
}
return stages;
}
std::vector<vkb::core::HPPShaderResource> HPPPipelineLayout::get_resources(const vkb::core::HPPShaderResourceType &type, vk::ShaderStageFlagBits stage) const
{
std::vector<vkb::core::HPPShaderResource> found_resources;
for (auto &it : shader_resources)
{
auto &shader_resource = it.second;
if (shader_resource.type == type || type == vkb::core::HPPShaderResourceType::All)
{
if (shader_resource.stages == stage || stage == vk::ShaderStageFlagBits::eAll)
{
found_resources.push_back(shader_resource);
}
}
}
return found_resources;
}
const std::vector<vkb::core::HPPShaderModule *> &HPPPipelineLayout::get_shader_modules() const
{
return shader_modules;
}
const std::unordered_map<uint32_t, std::vector<vkb::core::HPPShaderResource>> &HPPPipelineLayout::get_shader_sets() const
{
return shader_sets;
}
bool HPPPipelineLayout::has_descriptor_set_layout(const uint32_t set_index) const
{
return set_index < descriptor_set_layouts.size();
}
} // namespace core
} // namespace vkb