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/* Copyright (c) 2021-2024, NVIDIA CORPORATION. All rights reserved.
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* Copyright (c) 2024, Bradley Austin Davis. All rights reserved.
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*
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed under the Apache License, Version 2.0 the "License";
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "allocated.h"
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#include "common/error.h"
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namespace vkb
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{
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namespace allocated
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{
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VmaAllocator &get_memory_allocator()
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{
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static VmaAllocator memory_allocator = VK_NULL_HANDLE;
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return memory_allocator;
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}
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void init(const VmaAllocatorCreateInfo &create_info)
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{
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auto &allocator = get_memory_allocator();
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if (allocator == VK_NULL_HANDLE)
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{
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VkResult result = vmaCreateAllocator(&create_info, &allocator);
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if (result != VK_SUCCESS)
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{
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throw VulkanException{result, "Cannot create allocator"};
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}
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}
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}
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void shutdown()
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{
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auto &allocator = get_memory_allocator();
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if (allocator != VK_NULL_HANDLE)
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{
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VmaTotalStatistics stats;
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vmaCalculateStatistics(allocator, &stats);
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LOGI("Total device memory leaked: {} bytes.", stats.total.statistics.allocationBytes);
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vmaDestroyAllocator(allocator);
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allocator = VK_NULL_HANDLE;
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}
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}
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} // namespace allocated
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} // namespace vkb
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