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/* Copyright (c) 2021-2024, NVIDIA CORPORATION. All rights reserved.
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*
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed under the Apache License, Version 2.0 the "License";
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <common/utils.h>
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#include <rendering/hpp_render_context.h>
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#include <scene_graph/hpp_scene.h>
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/**
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* @brief facade helper functions around the functions in common/utils.h, providing a vulkan.hpp-based interface
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*/
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namespace vkb
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{
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namespace common
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{
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inline sg::Node &add_free_camera(vkb::scene_graph::HPPScene &scene, const std::string &node_name, vk::Extent2D const &extent)
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{
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return vkb::add_free_camera(reinterpret_cast<vkb::sg::Scene &>(scene), node_name, static_cast<VkExtent2D>(extent));
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}
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inline void screenshot(vkb::rendering::HPPRenderContext &render_context, const std::string &filename)
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{
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vkb::screenshot(reinterpret_cast<vkb::RenderContext &>(render_context), filename);
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}
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} // namespace common
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} // namespace vkb
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