init
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/* Copyright (c) 2024, Thomas Atkinson
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*
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed under the Apache License, Version 2.0 the "License";
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <filesystem>
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#include <memory>
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#include <string>
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#include <vector>
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#include "core/platform/context.hpp"
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#include "core/util/logging.hpp"
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namespace vkb
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{
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namespace filesystem
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{
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struct FileStat
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{
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bool is_file;
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bool is_directory;
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size_t size;
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};
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using Path = std::filesystem::path;
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// A thin filesystem wrapper
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class FileSystem
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{
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public:
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FileSystem() = default;
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virtual ~FileSystem() = default;
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virtual FileStat stat_file(const Path &path) = 0;
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virtual bool is_file(const Path &path) = 0;
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virtual bool is_directory(const Path &path) = 0;
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virtual bool exists(const Path &path) = 0;
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virtual bool create_directory(const Path &path) = 0;
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virtual std::vector<uint8_t> read_chunk(const Path &path, size_t offset, size_t count) = 0;
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virtual void write_file(const Path &path, const std::vector<uint8_t> &data) = 0;
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virtual void remove(const Path &path) = 0;
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virtual void set_external_storage_directory(const std::string &dir) = 0;
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virtual const Path &external_storage_directory() const = 0;
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virtual const Path &temp_directory() const = 0;
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void write_file(const Path &path, const std::string &data);
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// Read the entire file into a string
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std::string read_file_string(const Path &path);
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// Read the entire file into a vector of bytes
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std::vector<uint8_t> read_file_binary(const Path &path);
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};
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using FileSystemPtr = std::shared_ptr<FileSystem>;
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void init();
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// Initialize the filesystem with the given context
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void init_with_context(const PlatformContext &context);
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// Get the filesystem instance
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FileSystemPtr get();
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namespace helpers
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{
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std::string filename(const std::string &path);
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}
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} // namespace filesystem
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} // namespace vkb
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