This commit is contained in:
xsl
2025-09-04 10:54:47 +08:00
commit 6bc8f61b18
1808 changed files with 208268 additions and 0 deletions
@@ -0,0 +1,64 @@
/* Copyright (c) 2019-2025, Arm Limited and Contributors
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 the "License";
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "@SAMPLE_NAME_FILE@.h"
#include "common/vk_common.h"
#include "gltf_loader.h"
#include "gui.h"
#include "filesystem/legacy.h"
#include "platform/platform.h"
#include "rendering/subpasses/forward_subpass.h"
#include "stats/stats.h"
@SAMPLE_NAME@::@SAMPLE_NAME@()
{
}
bool @SAMPLE_NAME@::prepare(const vkb::ApplicationOptions &options)
{
if (!VulkanSample::prepare(options))
{
return false;
}
// Load a scene from the assets folder
load_scene("scenes/sponza/Sponza01.gltf");
// Attach a move script to the camera component in the scene
auto &camera_node = vkb::add_free_camera(get_scene(), "main_camera", get_render_context().get_surface_extent());
auto camera = &camera_node.get_component<vkb::sg::Camera>();
// Example Scene Render Pipeline
vkb::ShaderSource vert_shader("base.vert.spv");
vkb::ShaderSource frag_shader("base.frag.spv");
auto scene_subpass = std::make_unique<vkb::ForwardSubpass>(get_render_context(), std::move(vert_shader), std::move(frag_shader), get_scene(), *camera);
auto render_pipeline = std::make_unique<vkb::RenderPipeline>();
render_pipeline->add_subpass(std::move(scene_subpass));
set_render_pipeline(std::move(render_pipeline));
// Add a GUI with the stats you want to monitor
get_stats().request_stats({/*stats you require*/});
create_gui(*window, &get_stats());
return true;
}
std::unique_ptr<vkb::VulkanSampleC> create_@SAMPLE_NAME_FILE@()
{
return std::make_unique<@SAMPLE_NAME@>();
}