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/* Copyright (c) 2020-2025, Arm Limited and Contributors
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* Copyright (c) 2025, NVIDIA CORPORATION. All rights reserved.
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*
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed under the Apache License, Version 2.0 the "License";
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include "filesystem/legacy.h"
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#include "platform/plugins/plugin_base.h"
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namespace plugins
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{
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class Screenshot;
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using ScreenshotTags = vkb::PluginBase<Screenshot, vkb::tags::Passive>;
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/**
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* @brief Screenshot
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*
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* Capture a screen shot of the last rendered image at a given frame. The output can also be named
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*
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* Usage: vulkan_sample sample afbc --screenshot 1 --screenshot-output afbc-screenshot
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*
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*/
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class Screenshot : public ScreenshotTags
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{
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public:
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Screenshot();
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virtual ~Screenshot() = default;
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void on_update(float delta_time) override;
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void on_app_start(const std::string &app_info) override;
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void on_post_draw(vkb::RenderContext &context) override;
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bool handle_option(std::deque<std::string> &arguments) override;
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private:
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uint32_t current_frame = 0;
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uint32_t frame_number;
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std::string current_app_name;
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bool output_path_set = false;
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std::string output_path;
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};
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} // namespace plugins
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