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# Copyright (c) 2020-2025, Arm Limited and Contributors
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# Copyright (c) 2024-2025, Mobica Limited
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# Copyright (c) 2024-2025, Sascha Willems
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#
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# SPDX-License-Identifier: Apache-2.0
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#
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# Licensed under the Apache License, Version 2.0 the "License";
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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#
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list(INSERT CMAKE_MODULE_PATH 0 "${CMAKE_SOURCE_DIR}/bldsys/cmake/module")
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if(NOT DEFINED CMAKE_C_COMPILER_LAUNCHER AND NOT DEFINED CMAKE_CXX_COMPILER_LAUNCHER)
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find_program(CCACHE_FOUND ccache)
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find_program(SCCACHE_FOUND sccache)
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if (SCCACHE_FOUND)
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message("setting SCCACHE to ${SCCACHE_FOUND}")
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set(CMAKE_C_COMPILER_LAUNCHER ${SCCACHE_FOUND})
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set(CMAKE_CXX_COMPILER_LAUNCHER ${SCCACHE_FOUND})
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elseif(CCACHE_FOUND)
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message("setting CCACHE to ${CCACHE_FOUND}")
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set(CMAKE_C_COMPILER_LAUNCHER ${CCACHE_FOUND})
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set(CMAKE_CXX_COMPILER_LAUNCHER ${CCACHE_FOUND})
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endif()
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endif()
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cmake_minimum_required(VERSION 3.16)
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project(vulkan_samples)
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if(VKB_GENERATE_ANTORA_SITE)
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add_subdirectory(antora)
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else ()
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# search for Vulkan SDK
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find_package(Vulkan)
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if(Vulkan_FOUND)
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if(NOT Vulkan_dxc_exe_FOUND)
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find_program(Vulkan_dxc_EXECUTABLE
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NAMES dxc
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HINTS
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"$ENV{VULKAN_SDK}/Bin"
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"$ENV{VULKAN_SDK}/bin"
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)
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endif()
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if(Vulkan_dxc_EXECUTABLE)
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message(STATUS "Found DirectX Shader Compiler under ${Vulkan_dxc_EXECUTABLE}")
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else()
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message(STATUS "Couldn't find DirectX Shader Compiler executable, make sure it is present in Vulkan SDK or add it manually via Vulkan_dxc_EXECUTABLE cmake variable. HLSL shaders won't be compiled.")
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endif()
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# slang compiler
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if(NOT Vulkan_slang_exe_FOUND)
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find_program(Vulkan_slang_EXECUTABLE
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NAMES slangc
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HINTS
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"$ENV{VULKAN_SDK}/Bin"
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"$ENV{VULKAN_SDK}/bin"
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)
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endif()
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if(Vulkan_slang_EXECUTABLE)
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message(STATUS "Found slang Shader Compiler under ${Vulkan_slang_EXECUTABLE}")
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else()
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message(STATUS "Couldn't find slang Shader Compiler executable, make sure it is present in Vulkan SDK or add it manually via Vulkan_slang_EXECUTABLE cmake variable. Slang shaders won't be compiled.")
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endif()
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# glsl compiler
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if(NOT Vulkan_glslang_exe_FOUND)
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find_program(Vulkan_glslc_EXECUTABLE
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NAMES glslc
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HINTS
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"$ENV{VULKAN_SDK}/Bin"
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"$ENV{VULKAN_SDK}/bin"
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)
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endif()
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if(Vulkan_glslc_EXECUTABLE)
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message(STATUS "Found glslc Shader Compiler under ${Vulkan_glslc_EXECUTABLE}")
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else()
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message(STATUS "Couldn't find glslc Shader Compiler executable, make sure it is present in Vulkan SDK or add it manually via Vulkan_glslc_EXECUTABLE cmake variable. GLSL shaders won't be compiled.")
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endif()
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# glsl compiler
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endif()
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# globally add VKB_DEBUG for the debug build
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add_compile_definitions($<$<CONFIG:DEBUG>:VKB_DEBUG>)
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#globally define VULKAN_HPP_NO_STRUCT_CONSTRUCTORS to have designated initializers for the vk-structs
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add_compile_definitions(VULKAN_HPP_NO_STRUCT_CONSTRUCTORS)
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# globally set -fno-strict-aliasing, needed due to using reinterpret_cast
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if (NOT MSVC)
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add_compile_options(-fno-strict-aliasing)
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endif()
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if(MSVC AND (DEFINED CMAKE_C_COMPILER_LAUNCHER))
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message(DEBUG "Setting MSVC flags to /Z7 for ccache compatibility. Current flags: ${CMAKE_CXX_FLAGS_DEBUG}")
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string(REPLACE "/Zi" "/Z7" CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG}")
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string(REPLACE "/Zi" "/Z7" CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG}")
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string(REPLACE "/Zi" "/Z7" CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO}")
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string(REPLACE "/Zi" "/Z7" CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO}")
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message(DEBUG "New flags: ${CMAKE_CXX_FLAGS_DEBUG}")
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endif()
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# create output folder
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file(MAKE_DIRECTORY output)
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# Add path for local cmake scripts
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list(APPEND CMAKE_MODULE_PATH
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${CMAKE_CURRENT_SOURCE_DIR}/bldsys/cmake
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${CMAKE_CURRENT_SOURCE_DIR}/bldsys/cmake/module)
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include(utils)
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include(global_options)
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include(sample_helper)
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include(check_atomic)
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include(component_helper)
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# Add third party libraries
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add_subdirectory(third_party)
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# Framework v2.0 components directory
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add_subdirectory(components)
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# Add vulkan framework
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add_subdirectory(framework)
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if(VKB_BUILD_SAMPLES)
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# Add vulkan samples
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add_subdirectory(samples)
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endif()
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# Add vulkan app (runs all samples)
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add_subdirectory(app)
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endif ()
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