asdf
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@@ -205,9 +205,14 @@ public:
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public:
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void update_point_vertex_buffer(float* pos, int pointCount);
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void update_face_vertex_buffer(float* pos, int pointCount);
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void update_point_vertex_buffer_line(float* pos, int pointCount_line, float r, float g, float b, std::vector<LineVertex>& vertices);
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void update_point_vertex_buffer_line_save(std::vector<LineVertex>& vertices);
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bool LoadOBJ(const std::string& filename,std::vector<TextureLoadingVertexStructure>& vertices,std::vector<uint32_t>& indices);
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private:
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std::vector<TextureLoadingVertexStructure> obj_vertices;
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std::vector<uint32_t> obj_indices;
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std::thread workerThread;
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bool running = false;
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