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@@ -615,24 +615,171 @@ void TextureLoading::draw()
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ApiVulkanSample::submit_frame();
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}
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#include <vector>
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#include <string>
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#include <fstream>
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#include <sstream>
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#include <unordered_map>
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bool TextureLoading::LoadOBJ(const std::string& filename,
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std::vector<TextureLoadingVertexStructure>& vertices,
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std::vector<uint32_t>& indices) {
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// 临时存储从OBJ文件读取的原始数据
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std::vector<float> temp_positions;
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std::vector<float> temp_texcoords;
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std::vector<float> temp_normals;
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// 用于处理顶点索引
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std::vector<int> vertexIndices, uvIndices, normalIndices;
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std::ifstream file(filename);
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if (!file.is_open()) {
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return false;
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}
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std::string line;
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while (std::getline(file, line)) {
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// 跳过空行和注释行
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if (line.empty() || line[0] == '#') {
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continue;
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}
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std::istringstream iss(line);
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std::string type;
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iss >> type;
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if (type == "v") { // 顶点位置
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float x, y, z;
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iss >> x >> y >> z;
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temp_positions.push_back(x);
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temp_positions.push_back(y);
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temp_positions.push_back(z);
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}
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else if (type == "vt") { // 纹理坐标
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float u, v;
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iss >> u >> v;
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temp_texcoords.push_back(u);
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temp_texcoords.push_back(v);
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}
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else if (type == "vn") { // 法线
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float nx, ny, nz;
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iss >> nx >> ny >> nz;
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temp_normals.push_back(nx);
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temp_normals.push_back(ny);
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temp_normals.push_back(nz);
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}
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else if (type == "f") { // 面(三角形)
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std::string vertex1, vertex2, vertex3;
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iss >> vertex1 >> vertex2 >> vertex3;
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// 处理每个顶点的索引
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for (const std::string& vertex : { vertex1, vertex2, vertex3 }) {
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std::istringstream viss(vertex);
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std::string v, vt, vn;
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// 解析顶点索引格式:v/vt/vn 或 v//vn 或 v
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std::getline(viss, v, '/');
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std::getline(viss, vt, '/');
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std::getline(viss, vn, '/');
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int posIndex = std::stoi(v) - 1; // OBJ索引从1开始
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int texIndex = -1, normIndex = -1;
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if (!vt.empty()) texIndex = std::stoi(vt) - 1;
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if (!vn.empty()) normIndex = std::stoi(vn) - 1;
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vertexIndices.push_back(posIndex);
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uvIndices.push_back(texIndex);
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normalIndices.push_back(normIndex);
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}
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}
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}
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file.close();
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// 创建顶点数据
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vertices.clear();
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indices.clear();
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// 用于去重的哈希映射
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std::unordered_map<std::string, uint32_t> vertexMap;
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for (size_t i = 0; i < vertexIndices.size(); i++) {
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int posIndex = vertexIndices[i];
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int texIndex = uvIndices[i];
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int normIndex = normalIndices[i];
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// 创建唯一标识符
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std::string vertexKey = std::to_string(posIndex) + "/" +
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std::to_string(texIndex) + "/" +
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std::to_string(normIndex);
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// 检查是否已经存在相同的顶点
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if (vertexMap.find(vertexKey) != vertexMap.end()) {
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// 使用现有顶点的索引
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indices.push_back(vertexMap[vertexKey]);
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}
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else {
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// 创建新顶点
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TextureLoadingVertexStructure vertex;
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// 设置位置
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if (posIndex >= 0 && posIndex * 3 + 2 < temp_positions.size()) {
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vertex.pos[0] = temp_positions[posIndex * 3];
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vertex.pos[1] = temp_positions[posIndex * 3 + 1];
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vertex.pos[2] = temp_positions[posIndex * 3 + 2];
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}
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else {
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vertex.pos[0] = vertex.pos[1] = vertex.pos[2] = 0.0f;
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}
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// 设置纹理坐标
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if (texIndex >= 0 && texIndex * 2 + 1 < temp_texcoords.size()) {
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vertex.uv[0] = temp_texcoords[texIndex * 2];
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vertex.uv[1] = temp_texcoords[texIndex * 2 + 1];
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}
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else {
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vertex.uv[0] = vertex.uv[1] = 0.0f;
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}
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// 设置法线
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if (normIndex >= 0 && normIndex * 3 + 2 < temp_normals.size()) {
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vertex.normal[0] = temp_normals[normIndex * 3];
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vertex.normal[1] = temp_normals[normIndex * 3 + 1];
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vertex.normal[2] = temp_normals[normIndex * 3 + 2];
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}
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else {
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vertex.normal[0] = vertex.normal[1] = 0.0f;
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vertex.normal[2] = 1.0f; // 默认法线
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}
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// 添加新顶点并记录索引
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uint32_t newIndex = static_cast<uint32_t>(vertices.size());
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vertices.push_back(vertex);
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indices.push_back(newIndex);
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vertexMap[vertexKey] = newIndex;
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}
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}
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return true;
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}
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void TextureLoading::generate_quad()
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{
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// Setup vertices for a single uv-mapped quad made from two triangles
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//std::vector<TextureLoadingVertexStructure> vertices =
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//{
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// {{1.0f, 1.0f, 0.0f}, {1.0f, 1.0f}, {0.0f, 0.0f, 1.0f}},
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// {{-1.0f, 1.0f, 0.0f}, {0.0f, 1.0f}, {0.0f, 0.0f, 1.0f}},
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// {{-1.0f, -1.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f, 1.0f}},
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// {{1.0f, -1.0f, 0.0f}, {1.0f, 0.0f}, {0.0f, 0.0f, 1.0f}} };
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std::vector<TextureLoadingVertexStructure> vertices =
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{
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{{0.3f, 0.3f, 0.0f}, {1.0f, 1.0f}, {0.0f, 0.0f, 1.0f}},
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{{-0.3f, 0.3f, 0.0f}, {0.0f, 1.0f}, {0.0f, 0.0f, 1.0f}},
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{{-0.3f, -0.3f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f, 1.0f}},
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{{0.3f, -0.3f, 0.0f}, {1.0f, 0.0f}, {0.0f, 0.0f, 1.0f}} };
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// {{0.3f, 0.3f, 0.0f}, {1.0f, 1.0f}, {0.0f, 0.0f, 1.0f}},
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// {{-0.3f, 0.3f, 0.0f}, {0.0f, 1.0f}, {0.0f, 0.0f, 1.0f}},
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// {{-0.3f, -0.3f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f, 1.0f}},
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// {{0.3f, -0.3f, 0.0f}, {1.0f, 0.0f}, {0.0f, 0.0f, 1.0f}} };
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//std::vector<uint32_t> indices = { 0, 1, 2, 2, 3, 0 };
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std::vector<TextureLoadingVertexStructure>& vertices = obj_vertices;
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std::vector<uint32_t> indices = obj_indices;
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// Setup indices
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std::vector<uint32_t> indices = { 0, 1, 2, 2, 3, 0 };
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index_count = static_cast<uint32_t>(indices.size());
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auto vertex_buffer_size = vkb::to_u32(vertices.size() * sizeof(TextureLoadingVertexStructure));
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@@ -697,11 +844,20 @@ void TextureLoading::setup_descriptor_set_layout()
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VK_CHECK(vkCreateDescriptorSetLayout(get_device().get_handle(), &descriptor_layout, nullptr, &descriptor_set_layout));
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VkPipelineLayoutCreateInfo pipeline_layout_create_info =
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vkb::initializers::pipeline_layout_create_info(
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&descriptor_set_layout,
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1);
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VkPushConstantRange pushConstantRange{};
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pushConstantRange.stageFlags = VK_SHADER_STAGE_VERTEX_BIT; // 只在片段着色器中使用
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pushConstantRange.offset = 0;
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pushConstantRange.size = sizeof(float); // 或者 sizeof(PushConstants)
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pipeline_layout_create_info.pushConstantRangeCount = 1;
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pipeline_layout_create_info.pPushConstantRanges = &pushConstantRange;
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VK_CHECK(vkCreatePipelineLayout(get_device().get_handle(), &pipeline_layout_create_info, nullptr, &pipeline_layout));
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}
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@@ -1516,8 +1672,6 @@ bool TextureLoading::prepare(const vkb::ApplicationOptions& options)
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processWithVulkan(image_test.data(), w_t, h_t, w_t * 4, image_test.size(), texture);
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//load_texture();
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generate_quad();
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prepare_uniform_buffers();
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prepare_uniform_buffers_point();
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prepare_uniform_buffers_DashParameters();
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@@ -1561,9 +1715,27 @@ bool TextureLoading::prepare(const vkb::ApplicationOptions& options)
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pos[pos_id++] = p["z"];
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}
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update_point_vertex_buffer(pos, rawPoint.size());
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demo1(pos);
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update_face_vertex_buffer(pos, rawPoint.size());
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//demo1(pos);
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#endif
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#ifdef _WIN32
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if (LoadOBJ("assets/face_with_uv.obj", obj_vertices, obj_indices))
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#else
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if (LoadOBJ("/sdcard/Android/data/com.khronos.vulkan_samples/files/assets/face_with_uv.obj", obj_vertices, obj_indices))
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#endif // _WIN32
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{
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std::cout << "成功加载OBJ文件" << std::endl;
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std::cout << "顶点数量: " << obj_vertices.size() << std::endl;
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std::cout << "索引数量: " << obj_indices.size() << std::endl;
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}
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else {
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std::cout << "加载OBJ文件失败" << std::endl;
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}
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generate_quad();
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prepared = true;
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update_uniform_buffers_point(47, -0.5, -0.51, 0, 1, 1, 1, 0, 0, 0, 0, 0, -1);
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@@ -1656,11 +1828,25 @@ void ReceiveFacePoint(float* pos, int pointCount, int width, int height)
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if(self != nullptr)
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{
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TextureLoading::Get()->update_point_vertex_buffer(pos, pointCount);
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self->demo1(pos);
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TextureLoading::Get()->update_face_vertex_buffer(pos, pointCount);
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//self->demo1(pos);
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}
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}
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void TextureLoading::update_face_vertex_buffer(float* pos, int pointCount)
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{
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for (int i = 0; i < pointCount; ++i)
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{
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obj_vertices[i].pos[0] = pos[i * 3 + 0];
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obj_vertices[i].pos[1] = pos[i * 3 + 1];
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obj_vertices[i].pos[2] = pos[i * 3 + 2];
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}
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auto vertex_buffer_size = vkb::to_u32(obj_vertices.size() * sizeof(TextureLoadingVertexStructure));
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vertex_buffer->update(obj_vertices.data(), vertex_buffer_size);
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}
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void TextureLoading::processWithVulkan(uint8_t* data, int width, int height, int rowStride, size_t dataSize, Texture& out_texture)
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{
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std::unique_lock<std::mutex> lock(mtx);
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@@ -205,9 +205,14 @@ public:
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public:
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void update_point_vertex_buffer(float* pos, int pointCount);
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void update_face_vertex_buffer(float* pos, int pointCount);
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void update_point_vertex_buffer_line(float* pos, int pointCount_line, float r, float g, float b, std::vector<LineVertex>& vertices);
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void update_point_vertex_buffer_line_save(std::vector<LineVertex>& vertices);
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bool LoadOBJ(const std::string& filename,std::vector<TextureLoadingVertexStructure>& vertices,std::vector<uint32_t>& indices);
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private:
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std::vector<TextureLoadingVertexStructure> obj_vertices;
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std::vector<uint32_t> obj_indices;
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std::thread workerThread;
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bool running = false;
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