# Copyright (c) 2019-2025, Arm Limited and Contributors
#
# SPDX-License-Identifier: Apache-2.0
#
# Licensed under the Apache License, Version 2.0 the "License";
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
#     http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
 
get_filename_component(FOLDER_NAME ${CMAKE_CURRENT_LIST_DIR} NAME)
get_filename_component(PARENT_DIR ${CMAKE_CURRENT_LIST_DIR} PATH)
get_filename_component(CATEGORY_NAME ${PARENT_DIR} NAME)

add_sample(
    ID ${FOLDER_NAME}
    CATEGORY ${CATEGORY_NAME}
    AUTHOR "Khronos"
    NAME "@SAMPLE_NAME@"
    DESCRIPTION "Sample description"
    # Important note: Shaders are compiled offline via CMake, so all shaders
    # used by this sample need to be put here
    # The framework also supports HLSL (SHADER_FILES_HLSL) and Slang (SHADER_FILES_SLANG)
    SHADER_FILES_GLSL
        "triangle.vert"
        "triangle.frag")    
