15 lines
213 B
Plaintext
15 lines
213 B
Plaintext
shader_type spatial;
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#define GPU_TRAIL
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#include "res://addons/GPUTrail/shaders/gputrail_lib.gdshaderinc"
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varying vec2 trail_uv;
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void vertex(){
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PREPARE_TRAIL();
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}
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void fragment(){
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PREPARE_TRAIL_TEXTURES();
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} |