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2025-11-28 18:10:23 +08:00

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shader_type spatial;
#define GPU_TRAIL
#include "res://addons/GPUTrail/shaders/gputrail_lib.gdshaderinc"
varying vec2 trail_uv;
void vertex(){
PREPARE_TRAIL();
}
void fragment(){
PREPARE_TRAIL_TEXTURES();
}