[gd_scene load_steps=10 format=3 uid="uid://cvb1vgt52x0cy"] [ext_resource type="Script" uid="uid://dq7h3nectp4hy" path="res://Scripts/camera.gd" id="1_r84vf"] [ext_resource type="ArrayMesh" uid="uid://cmswy8js5ghvq" path="res://Models/Mountains.obj" id="2_tbjhe"] [sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_338y4"] sky_energy_multiplier = 0.65 [sub_resource type="Sky" id="Sky_s2m6d"] sky_material = SubResource("ProceduralSkyMaterial_338y4") [sub_resource type="Environment" id="Environment_01qi8"] background_mode = 2 background_energy_multiplier = 0.38 sky = SubResource("Sky_s2m6d") glow_enabled = true glow_levels/6 = 0.13 glow_levels/7 = 0.25 glow_intensity = 0.1 glow_blend_mode = 0 glow_hdr_threshold = 0.5 glow_hdr_scale = 1.5 volumetric_fog_enabled = true volumetric_fog_density = 0.0811 volumetric_fog_albedo = Color(0.243137, 0.243137, 0.243137, 1) [sub_resource type="CameraAttributesPractical" id="CameraAttributesPractical_s4vrp"] dof_blur_far_enabled = true dof_blur_far_distance = 100.0 [sub_resource type="BoxMesh" id="BoxMesh_vf5wh"] size = Vector3(150, 0, 150) [sub_resource type="BoxShape3D" id="BoxShape3D_4gkui"] size = Vector3(150, 1, 150) [sub_resource type="BoxMesh" id="BoxMesh_appbf"] [node name="World" type="Node3D"] [node name="Scene" type="Node" parent="."] [node name="WorldEnvironment" type="WorldEnvironment" parent="Scene"] environment = SubResource("Environment_01qi8") camera_attributes = SubResource("CameraAttributesPractical_s4vrp") [node name="Camera3D" type="Camera3D" parent="Scene/WorldEnvironment"] transform = Transform3D(1, 0, 0, 0, 0.941294, 0.337588, 0, -0.337588, 0.941294, 0, 2.72096, 3.90772) script = ExtResource("1_r84vf") [node name="DirectionalLight3D" type="DirectionalLight3D" parent="Scene"] transform = Transform3D(1, 0, 0, 0, 0.84934, 0.527846, 0, -0.527846, 0.84934, 0, 2.9349, 0) light_energy = 0.5 [node name="Mountains" type="MeshInstance3D" parent="Scene"] transform = Transform3D(1, 0, 0, 0, 1.27348, 0, 0, 0, 1.26814, -21.5595, -3.87235, 0) mesh = ExtResource("2_tbjhe") skeleton = NodePath("../..") [node name="Ground" type="StaticBody3D" parent="Scene"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0) [node name="MeshInstance3D" type="MeshInstance3D" parent="Scene/Ground"] mesh = SubResource("BoxMesh_vf5wh") skeleton = NodePath("../../..") [node name="CollisionShape3D" type="CollisionShape3D" parent="Scene/Ground"] shape = SubResource("BoxShape3D_4gkui") [node name="Cube" type="MeshInstance3D" parent="Scene"] transform = Transform3D(0.7, 0, 0, 0, 2, 0, 0, 0, 0.7, -3.27909, -0.131935, 0) mesh = SubResource("BoxMesh_appbf") skeleton = NodePath("../..")