[gd_scene load_steps=11 format=3 uid="uid://cvwb0xnja8txj"] [ext_resource type="Script" uid="uid://bkdqbagbitktv" path="res://Scripts/SpawnAoE.gd" id="1_uhfrq"] [ext_resource type="Script" uid="uid://dq7h3nectp4hy" path="res://Scripts/camera.gd" id="3_ufqdh"] [ext_resource type="ArrayMesh" uid="uid://cmswy8js5ghvq" path="res://Models/Mountains.obj" id="4_ulx4j"] [sub_resource type="Resource" id="Resource_uhfrq"] metadata/__load_path__ = "res://Prefabs/vfx_aoe_02.tscn" [sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_338y4"] sky_energy_multiplier = 0.65 [sub_resource type="Sky" id="Sky_s2m6d"] sky_material = SubResource("ProceduralSkyMaterial_338y4") [sub_resource type="Environment" id="Environment_01qi8"] background_mode = 2 background_energy_multiplier = 0.38 sky = SubResource("Sky_s2m6d") glow_enabled = true glow_levels/6 = 0.13 glow_levels/7 = 0.25 glow_intensity = 0.1 glow_blend_mode = 0 glow_hdr_threshold = 0.5 glow_hdr_scale = 1.5 volumetric_fog_enabled = true volumetric_fog_density = 0.0811 volumetric_fog_albedo = Color(0.243137, 0.243137, 0.243137, 1) [sub_resource type="CameraAttributesPractical" id="CameraAttributesPractical_s4vrp"] dof_blur_far_enabled = true dof_blur_far_distance = 100.0 [sub_resource type="BoxMesh" id="BoxMesh_vf5wh"] size = Vector3(150, 0, 150) [sub_resource type="BoxShape3D" id="BoxShape3D_4gkui"] size = Vector3(150, 1.93747, 150) [node name="World" type="Node3D" node_paths=PackedStringArray("camera")] script = ExtResource("1_uhfrq") camera = NodePath("Scene/Camera3D") aoe_prefab = SubResource("Resource_uhfrq") [node name="Scene" type="Node" parent="."] [node name="WorldEnvironment" type="WorldEnvironment" parent="Scene"] environment = SubResource("Environment_01qi8") camera_attributes = SubResource("CameraAttributesPractical_s4vrp") [node name="Camera3D" type="Camera3D" parent="Scene/WorldEnvironment"] transform = Transform3D(1, 0, 0, 0, 0.941294, 0.337588, 0, -0.337588, 0.941294, 0, 2.72096, 3.90772) script = ExtResource("3_ufqdh") [node name="DirectionalLight3D" type="DirectionalLight3D" parent="Scene"] transform = Transform3D(1, 0, 0, 0, 0.84934, 0.527846, 0, -0.527846, 0.84934, 0, 2.9349, 0) light_energy = 0.5 [node name="Mountains" type="MeshInstance3D" parent="Scene"] transform = Transform3D(1, 0, 0, 0, 1.27348, 0, 0, 0, 1.26814, -21.5595, -3.87235, 0) mesh = ExtResource("4_ulx4j") skeleton = NodePath("../..") [node name="Ground" type="StaticBody3D" parent="Scene"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0) [node name="MeshInstance3D" type="MeshInstance3D" parent="Scene/Ground"] mesh = SubResource("BoxMesh_vf5wh") skeleton = NodePath("../../..") [node name="CollisionShape3D" type="CollisionShape3D" parent="Scene/Ground"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.468733, 0) shape = SubResource("BoxShape3D_4gkui") [node name="SpotLight3D" type="SpotLight3D" parent="Scene"] transform = Transform3D(0.714169, 0.238575, -0.658061, 0.196049, 0.834321, 0.515241, 0.671958, -0.496982, 0.549074, 3.08513, 6.69863, 4.07749) spot_range = 60.629 spot_attenuation = 0.67 spot_angle = 55.0 spot_angle_attenuation = 2.82843 [node name="Camera3D" type="Camera3D" parent="Scene"] transform = Transform3D(0.827962, 0.25459, -0.499662, 0, 0.891007, 0.45399, 0.560784, -0.375887, 0.73772, -8.97652, 8.79728, 11.4697) current = true fov = 50.0