@tool extends EditorPlugin const MyCustomGizmoPlugin = preload("gizmos/gizmo.gd") var gizmo_plugin = MyCustomGizmoPlugin.new(self) func _enter_tree(): # Initialization of the plugin goes here. # Add the new type with a name, a parent type, a script and an icon. add_custom_type("GPUTrail3D", "GPUParticles3D", preload("GPUTrail3D.gd"), preload("bounce.svg")) add_node_3d_gizmo_plugin(gizmo_plugin) func _exit_tree(): # Clean-up of the plugin goes here. # Always remember to remove it from the engine when deactivated. remove_custom_type("GPUTrail3D") remove_node_3d_gizmo_plugin(gizmo_plugin)