save code
This commit is contained in:
@@ -0,0 +1,86 @@
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[gd_scene load_steps=11 format=3 uid="uid://cvwb0xnja8txj"]
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[ext_resource type="Script" uid="uid://bkdqbagbitktv" path="res://Scripts/SpawnAoE.gd" id="1_uhfrq"]
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[ext_resource type="Script" uid="uid://dq7h3nectp4hy" path="res://Scripts/camera.gd" id="3_ufqdh"]
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[ext_resource type="ArrayMesh" uid="uid://cmswy8js5ghvq" path="res://Models/Mountains.obj" id="4_ulx4j"]
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[sub_resource type="Resource" id="Resource_uhfrq"]
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metadata/__load_path__ = "res://Prefabs/vfx_aoe_02.tscn"
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[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_338y4"]
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sky_energy_multiplier = 0.65
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[sub_resource type="Sky" id="Sky_s2m6d"]
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sky_material = SubResource("ProceduralSkyMaterial_338y4")
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[sub_resource type="Environment" id="Environment_01qi8"]
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background_mode = 2
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background_energy_multiplier = 0.38
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sky = SubResource("Sky_s2m6d")
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glow_enabled = true
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glow_levels/6 = 0.13
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glow_levels/7 = 0.25
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glow_intensity = 0.1
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glow_blend_mode = 0
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glow_hdr_threshold = 0.5
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glow_hdr_scale = 1.5
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volumetric_fog_enabled = true
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volumetric_fog_density = 0.0811
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volumetric_fog_albedo = Color(0.243137, 0.243137, 0.243137, 1)
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[sub_resource type="CameraAttributesPractical" id="CameraAttributesPractical_s4vrp"]
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dof_blur_far_enabled = true
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dof_blur_far_distance = 100.0
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[sub_resource type="BoxMesh" id="BoxMesh_vf5wh"]
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size = Vector3(150, 0, 150)
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[sub_resource type="BoxShape3D" id="BoxShape3D_4gkui"]
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size = Vector3(150, 1.93747, 150)
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[node name="World" type="Node3D" node_paths=PackedStringArray("camera")]
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script = ExtResource("1_uhfrq")
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camera = NodePath("Scene/Camera3D")
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aoe_prefab = SubResource("Resource_uhfrq")
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[node name="Scene" type="Node" parent="."]
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[node name="WorldEnvironment" type="WorldEnvironment" parent="Scene"]
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environment = SubResource("Environment_01qi8")
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camera_attributes = SubResource("CameraAttributesPractical_s4vrp")
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[node name="Camera3D" type="Camera3D" parent="Scene/WorldEnvironment"]
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transform = Transform3D(1, 0, 0, 0, 0.941294, 0.337588, 0, -0.337588, 0.941294, 0, 2.72096, 3.90772)
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script = ExtResource("3_ufqdh")
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="Scene"]
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transform = Transform3D(1, 0, 0, 0, 0.84934, 0.527846, 0, -0.527846, 0.84934, 0, 2.9349, 0)
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light_energy = 0.5
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[node name="Mountains" type="MeshInstance3D" parent="Scene"]
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transform = Transform3D(1, 0, 0, 0, 1.27348, 0, 0, 0, 1.26814, -21.5595, -3.87235, 0)
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mesh = ExtResource("4_ulx4j")
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skeleton = NodePath("../..")
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[node name="Ground" type="StaticBody3D" parent="Scene"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0)
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[node name="MeshInstance3D" type="MeshInstance3D" parent="Scene/Ground"]
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mesh = SubResource("BoxMesh_vf5wh")
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skeleton = NodePath("../../..")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Scene/Ground"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.468733, 0)
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shape = SubResource("BoxShape3D_4gkui")
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[node name="SpotLight3D" type="SpotLight3D" parent="Scene"]
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transform = Transform3D(0.714169, 0.238575, -0.658061, 0.196049, 0.834321, 0.515241, 0.671958, -0.496982, 0.549074, 3.08513, 6.69863, 4.07749)
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spot_range = 60.629
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spot_attenuation = 0.67
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spot_angle = 55.0
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spot_angle_attenuation = 2.82843
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[node name="Camera3D" type="Camera3D" parent="Scene"]
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transform = Transform3D(0.827962, 0.25459, -0.499662, 0, 0.891007, 0.45399, 0.560784, -0.375887, 0.73772, -8.97652, 8.79728, 11.4697)
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current = true
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fov = 50.0
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@@ -0,0 +1,116 @@
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[gd_scene load_steps=14 format=3 uid="uid://jf6lhabdtxqs"]
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[ext_resource type="Script" uid="uid://gs00msx4i83u" path="res://Scripts/SpawnProjectile.gd" id="1_idti0"]
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[ext_resource type="Script" uid="uid://dq7h3nectp4hy" path="res://Scripts/camera.gd" id="3_ynfkw"]
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[ext_resource type="ArrayMesh" uid="uid://cmswy8js5ghvq" path="res://Models/Mountains.obj" id="4_qjsfk"]
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[ext_resource type="Script" uid="uid://b86hxdolpatb8" path="res://Scripts/RotateToMouse2.gd" id="5_5wsiv"]
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[sub_resource type="Resource" id="Resource_h7mdb"]
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metadata/__load_path__ = "res://Prefabs/vfx_projectile_01.tscn"
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[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_338y4"]
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sky_energy_multiplier = 0.65
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[sub_resource type="Sky" id="Sky_s2m6d"]
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sky_material = SubResource("ProceduralSkyMaterial_338y4")
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[sub_resource type="Environment" id="Environment_01qi8"]
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background_mode = 2
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background_energy_multiplier = 0.38
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sky = SubResource("Sky_s2m6d")
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glow_enabled = true
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glow_levels/6 = 0.13
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glow_levels/7 = 0.25
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glow_intensity = 0.1
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glow_blend_mode = 0
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glow_hdr_threshold = 0.5
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glow_hdr_scale = 1.5
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volumetric_fog_enabled = true
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volumetric_fog_density = 0.0811
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volumetric_fog_albedo = Color(0.243137, 0.243137, 0.243137, 1)
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[sub_resource type="CameraAttributesPractical" id="CameraAttributesPractical_s4vrp"]
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dof_blur_far_enabled = true
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dof_blur_far_distance = 100.0
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[sub_resource type="BoxMesh" id="BoxMesh_vf5wh"]
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size = Vector3(150, 0, 150)
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[sub_resource type="BoxShape3D" id="BoxShape3D_4gkui"]
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size = Vector3(150, 1, 150)
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[sub_resource type="BoxMesh" id="BoxMesh_appbf"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_nckwn"]
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size = Vector3(1.34387, 1, 1)
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[node name="World" type="Node3D" node_paths=PackedStringArray("rotate_to_mouse", "fire_point")]
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script = ExtResource("1_idti0")
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projectile_prefab = SubResource("Resource_h7mdb")
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rotate_to_mouse = NodePath("Scene/CSGSphere3D")
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fire_point = NodePath("Scene/CSGSphere3D/CSGBox3D/FirePoint")
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[node name="Scene" type="Node" parent="."]
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[node name="WorldEnvironment" type="WorldEnvironment" parent="Scene"]
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environment = SubResource("Environment_01qi8")
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camera_attributes = SubResource("CameraAttributesPractical_s4vrp")
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[node name="Camera3D" type="Camera3D" parent="Scene/WorldEnvironment"]
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transform = Transform3D(1, 0, 0, 0, 0.941294, 0.337588, 0, -0.337588, 0.941294, 0, 2.72096, 3.90772)
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script = ExtResource("3_ynfkw")
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="Scene"]
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transform = Transform3D(1, 0, 0, 0, 0.84934, 0.527846, 0, -0.527846, 0.84934, 0, 2.9349, 0)
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light_energy = 0.5
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[node name="Mountains" type="MeshInstance3D" parent="Scene"]
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transform = Transform3D(1, 0, 0, 0, 1.27348, 0, 0, 0, 1.26814, -21.5595, -3.87235, 0)
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mesh = ExtResource("4_qjsfk")
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skeleton = NodePath("../..")
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[node name="Ground" type="StaticBody3D" parent="Scene"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0)
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[node name="MeshInstance3D" type="MeshInstance3D" parent="Scene/Ground"]
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mesh = SubResource("BoxMesh_vf5wh")
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skeleton = NodePath("../../..")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Scene/Ground"]
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shape = SubResource("BoxShape3D_4gkui")
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[node name="Wall" type="StaticBody3D" parent="Scene"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 11.0298, 0, 0)
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[node name="MeshInstance3D" type="MeshInstance3D" parent="Scene/Wall"]
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transform = Transform3D(1, 0, 0, 0, 5.4, 0, 0, 0, 11, 0.470179, 1.658, 0)
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mesh = SubResource("BoxMesh_appbf")
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skeleton = NodePath("../../..")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Scene/Wall"]
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transform = Transform3D(1, 0, 0, 0, 5.4, 0, 0, 0, 11, 0.298243, 1.658, 0)
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shape = SubResource("BoxShape3D_nckwn")
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[node name="SpotLight3D" type="SpotLight3D" parent="Scene"]
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transform = Transform3D(0.714169, 0.238575, -0.658061, 0.196049, 0.834321, 0.515241, 0.671958, -0.496982, 0.549074, 3.08513, 6.69863, 4.07749)
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spot_range = 60.629
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spot_attenuation = 0.67
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spot_angle = 55.0
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spot_angle_attenuation = 2.82843
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[node name="Camera3D" type="Camera3D" parent="Scene"]
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transform = Transform3D(0.827962, 0.25459, -0.499662, 0, 0.891007, 0.45399, 0.560784, -0.375887, 0.73772, -8.97652, 8.79728, 11.4697)
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current = true
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fov = 50.0
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[node name="CSGSphere3D" type="CSGSphere3D" parent="Scene" node_paths=PackedStringArray("camera")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -10, 1, 0)
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script = ExtResource("5_5wsiv")
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camera = NodePath("../Camera3D")
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rotation_speed = 50.0
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[node name="CSGBox3D" type="CSGBox3D" parent="Scene/CSGSphere3D"]
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transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, 0, 0, -0.6)
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[node name="FirePoint" type="Node3D" parent="Scene/CSGSphere3D/CSGBox3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -1.0331)
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@@ -0,0 +1,73 @@
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[gd_scene load_steps=10 format=3 uid="uid://cvb1vgt52x0cy"]
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[ext_resource type="Script" uid="uid://dq7h3nectp4hy" path="res://Scripts/camera.gd" id="1_r84vf"]
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[ext_resource type="ArrayMesh" uid="uid://cmswy8js5ghvq" path="res://Models/Mountains.obj" id="2_tbjhe"]
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[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_338y4"]
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sky_energy_multiplier = 0.65
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[sub_resource type="Sky" id="Sky_s2m6d"]
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sky_material = SubResource("ProceduralSkyMaterial_338y4")
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[sub_resource type="Environment" id="Environment_01qi8"]
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background_mode = 2
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background_energy_multiplier = 0.38
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sky = SubResource("Sky_s2m6d")
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glow_enabled = true
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glow_levels/6 = 0.13
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glow_levels/7 = 0.25
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glow_intensity = 0.1
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glow_blend_mode = 0
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glow_hdr_threshold = 0.5
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glow_hdr_scale = 1.5
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volumetric_fog_enabled = true
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volumetric_fog_density = 0.0811
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volumetric_fog_albedo = Color(0.243137, 0.243137, 0.243137, 1)
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[sub_resource type="CameraAttributesPractical" id="CameraAttributesPractical_s4vrp"]
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dof_blur_far_enabled = true
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dof_blur_far_distance = 100.0
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[sub_resource type="BoxMesh" id="BoxMesh_vf5wh"]
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size = Vector3(150, 0, 150)
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[sub_resource type="BoxShape3D" id="BoxShape3D_4gkui"]
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size = Vector3(150, 1, 150)
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[sub_resource type="BoxMesh" id="BoxMesh_appbf"]
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[node name="World" type="Node3D"]
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[node name="Scene" type="Node" parent="."]
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[node name="WorldEnvironment" type="WorldEnvironment" parent="Scene"]
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environment = SubResource("Environment_01qi8")
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camera_attributes = SubResource("CameraAttributesPractical_s4vrp")
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[node name="Camera3D" type="Camera3D" parent="Scene/WorldEnvironment"]
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transform = Transform3D(1, 0, 0, 0, 0.941294, 0.337588, 0, -0.337588, 0.941294, 0, 2.72096, 3.90772)
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script = ExtResource("1_r84vf")
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="Scene"]
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transform = Transform3D(1, 0, 0, 0, 0.84934, 0.527846, 0, -0.527846, 0.84934, 0, 2.9349, 0)
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light_energy = 0.5
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[node name="Mountains" type="MeshInstance3D" parent="Scene"]
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transform = Transform3D(1, 0, 0, 0, 1.27348, 0, 0, 0, 1.26814, -21.5595, -3.87235, 0)
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mesh = ExtResource("2_tbjhe")
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skeleton = NodePath("../..")
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[node name="Ground" type="StaticBody3D" parent="Scene"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0)
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[node name="MeshInstance3D" type="MeshInstance3D" parent="Scene/Ground"]
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mesh = SubResource("BoxMesh_vf5wh")
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skeleton = NodePath("../../..")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Scene/Ground"]
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shape = SubResource("BoxShape3D_4gkui")
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[node name="Cube" type="MeshInstance3D" parent="Scene"]
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transform = Transform3D(0.7, 0, 0, 0, 2, 0, 0, 0, 0.7, -3.27909, -0.131935, 0)
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mesh = SubResource("BoxMesh_appbf")
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skeleton = NodePath("../..")
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Block a user