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@tool
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extends EditorPlugin
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const MyCustomGizmoPlugin = preload("gizmos/gizmo.gd")
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var gizmo_plugin = MyCustomGizmoPlugin.new(self)
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func _enter_tree():
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# Initialization of the plugin goes here.
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# Add the new type with a name, a parent type, a script and an icon.
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add_custom_type("GPUTrail3D", "GPUParticles3D", preload("GPUTrail3D.gd"), preload("bounce.svg"))
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add_node_3d_gizmo_plugin(gizmo_plugin)
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func _exit_tree():
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# Clean-up of the plugin goes here.
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# Always remember to remove it from the engine when deactivated.
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remove_custom_type("GPUTrail3D")
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remove_node_3d_gizmo_plugin(gizmo_plugin)
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