- abyss:game.js 242 断言全绿(剧本A-F六路径/氧气门三形态/sonarGate仲裁/结算死窗/双轨看门狗/radio 8项修复继承);资产 148句+11key变体(电台滤波带内能量47-62%→69-80%) - detective:game.js 265 断言真资产下全绿(矩阵不变式独立重算/指证全路径/评级12组注入/VERDICT死窗/二周目变体);真资产复跑回炉3处实现修复(无进展轨墙钟化/菜单暂停记账/停止播报真停声——mock时长掩盖的正确性bug) - 资产:TTS 539条×2格式、Mureka 7首 $0.21(累计$1.08/$2.00)、SYN12+SA3 19件(QC抓出1例AAC过冲并修复)、封面×2、check_all_assets 10游戏全绿(abyss 298/298、detective 279/279) - 平台接线:大厅双卡片、BUCKETS 增 abyss/detective 桶(H4 断言更新 10 游戏)、voice_text.json 10游戏991句 - 回归:14 套件全绿(10 playtest+guide+engine-voice+engine-input+api-smoke 12/12) - 设计偏差登记:abyss 7条/detective 9条(全为设计内部冲突按承诺清单/归因真话律取优)
170 lines
7.4 KiB
Python
170 lines
7.4 KiB
Python
#!/usr/bin/env python3
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# -*- coding: utf-8 -*-
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"""《深海回音》SYN 程序合成音效(批次 2,17-abyss.md §5.2 标注 SYN 的条目)。
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6 个 id(其余 12 条为 Stable Audio 3 条目,见 gen_sfx_sa3.py):
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sonar_ping 你发出的声呐脉冲:1.4->0.9kHz 正弦 chirp 220ms 指数衰减,-6dBFS
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(设计指定电平;「回波家族统一音头」——搜索等待单击恒出此音)
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pipe_knock 管路敲击暗号(老白 SOS):三短三长三短固定节拍金属敲击
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(节拍精确可复现、断言可数;短 0.12s / 长 0.36s / 间隔 0.12s)
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link_beep 电台接通:双音上行 0.3s
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ascent_chime 出水确认:上行三音琶音 0.4s
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ui_confirm 菜单确认(全局先例:880->1320Hz 双音)
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ui_menu 菜单呼出(全局先例:330+495Hz 软音)
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可复现:本脚本入库,一键出 web/abyss/audio/sfx/*.{ogg,m4a};中间 wav 在
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gen/staging/sfx/(不入库)。规格:ogg libvorbis q4 44.1kHz + m4a aac 128k;
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one-shot 真峰值 <= -3dBFS(解码回读法,源归一留 MDCT 过冲余量);无 loop 类条目
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(amb_* 三条走 SA3「amb 床只去直流」工艺,在 gen_sfx_sa3.py)。
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用法:.venv-tts/bin/python web/abyss/gen/gen_sfx.py (纯 CPU,无 GPU 依赖)
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"""
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import os
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import subprocess
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import numpy as np
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import soundfile as sf
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SR = 44100
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HERE = os.path.dirname(os.path.abspath(__file__))
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STAGING = os.path.join(HERE, "staging", "sfx")
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DST = os.path.join(HERE, "..", "audio", "sfx")
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FFMPEG = "/home/xsl/SoundGame/tools/bin/ffmpeg"
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PEAK_SRC = 10 ** (-4.0 / 20) # 源归一 -4dBFS(有损编码过冲余量)
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PEAK_LIMIT = 10 ** (-3.0 / 20) # 解码回读上限 -3dBFS
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os.makedirs(STAGING, exist_ok=True)
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os.makedirs(DST, exist_ok=True)
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def t(d):
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return np.arange(int(SR * d)) / SR
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def env_exp(d, attack, release):
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n = int(SR * d)
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e = np.ones(n)
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na, nr = max(1, int(SR * attack)), max(1, int(SR * release))
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e[:na] = np.linspace(0, 1, na)
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e[-nr:] *= np.linspace(1, 0, nr)
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return e
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def lowpass(x, k):
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return np.convolve(x, np.ones(k) / k, mode="same")
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def bandpass(x, lo, hi):
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kh, kl = max(1, int(SR / (np.pi * hi))), max(1, int(SR / (np.pi * lo)))
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return lowpass(x, kh) - lowpass(x, kl)
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def save(name, sig, peak_db=-4.0):
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"""mono 存。工艺同 tools/fix_clicks.py:去直流 → 首尾 8ms cos² 淡入淡出 →
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峰值归一指定 dBFS(sonar_ping 按设计 -6dBFS)。"""
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sig = sig - np.mean(sig)
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nf = max(1, int(SR * 0.008))
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fade = 0.5 * (1 - np.cos(np.pi * np.arange(nf) / nf))
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sig = sig.astype(np.float64).copy()
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sig[:nf] *= fade
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sig[-nf:] *= fade[::-1]
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sig = sig / (np.max(np.abs(sig)) + 1e-9) * 10 ** (peak_db / 20)
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sf.write(os.path.join(STAGING, name + ".wav"), sig.astype(np.float32), SR)
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rng = np.random.default_rng(20260909)
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# ---- sonar_ping:声呐脉冲(1.4->0.9kHz 正弦 chirp 220ms 指数衰减,-6dBFS) ----
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d = 0.22
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x = t(d)
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f = 1400 - (1400 - 900) * x / d # 1.4 -> 0.9kHz 线性下滑
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chirp = np.sin(2 * np.pi * np.cumsum(f) / SR) * np.exp(-x * 14)
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click = bandpass(rng.standard_normal(len(x)), 2000, 6000) * np.exp(-x * 60) * 0.2 # 起振细瞬态
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save("sonar_ping", 0.92 * chirp + click, peak_db=-6.0)
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# ---- pipe_knock:管路敲击暗号(三短三长三短,SOS 节拍精确可复现/可数) ----
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# 单击=金属管体振(非谐波簇 640/1490/2330Hz,短促衰减),长短仅持续不同。
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def knock(dur, decay=26.0):
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x = t(dur)
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hit = sum(a * np.sin(2 * np.pi * fr * x) * np.exp(-x * decay * (1 + fr / 3000))
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for fr, a in [(640, 1.0), (1490, 0.55), (2330, 0.3), (410, 0.5)])
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thud = lowpass(rng.standard_normal(len(x)), 60) * np.exp(-x * 90) * 0.5
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return (hit + thud) * env_exp(dur, 0.002, 0.01)
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D_SHORT, D_LONG, GAP = 0.12, 0.36, 0.12
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pattern = ([D_SHORT] * 3 + [D_LONG] * 3 + [D_SHORT] * 3) # 三短三长三短
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_y = np.zeros(int(SR * (sum(pattern) + GAP * (len(pattern) - 1) + 0.15)), dtype=np.float64)
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_pos = 0.15 / 2 * SR
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for dur in pattern:
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k = knock(dur)
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_y[int(_pos):int(_pos) + len(k)] += k
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_pos += int((dur + GAP) * SR)
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save("pipe_knock", _y)
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# ---- link_beep:电台接通双音上行 0.3s(620->930Hz,通讯族音色,与 ui 族区分) ----
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d = 0.30
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a = np.sin(2 * np.pi * 620 * t(0.12)) * env_exp(0.12, 0.004, 0.02)
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b = np.sin(2 * np.pi * 930 * t(0.16)) * env_exp(0.16, 0.004, 0.06)
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save("link_beep", np.concatenate([a, np.zeros(int(SR * 0.02)), b]))
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# ---- ascent_chime:出水确认上行三音琶音 0.4s(C5-E5-G5,干净上行=「上浮完成」) ----
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y = np.zeros(int(SR * 0.40), dtype=np.float64)
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for i, fr in enumerate([523.25, 659.25, 783.99]):
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seg = t(0.22)
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tone = (np.sin(2 * np.pi * fr * seg) + 0.4 * np.sin(2 * np.pi * fr * 2 * seg)) * np.exp(-seg * 10)
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s = int(SR * i * 0.09)
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n = min(len(tone), len(y) - s)
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y[s:s + n] += tone[:n] * 0.6
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save("ascent_chime", y)
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# ---- ui_confirm / ui_menu:全局先例同款(storyline/radio gen_sfx.py) ----
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a = np.sin(2 * np.pi * 880 * t(0.09)) * env_exp(0.09, 0.005, 0.003)
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b = np.sin(2 * np.pi * 1320 * t(0.14)) * env_exp(0.14, 0.005, 0.012)
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save("ui_confirm", np.concatenate([a, np.zeros(int(SR * 0.02)), b, np.zeros(int(SR * 0.05))]))
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d = 0.35
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x = t(d)
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save("ui_menu", np.concatenate([
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(np.sin(2 * np.pi * 330 * x) + 0.5 * np.sin(2 * np.pi * 495 * x)) * env_exp(d, 0.02, 0.08),
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np.zeros(int(SR * 0.05))]))
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def encode(name):
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"""staging wav -> ogg q4 + m4a 128k,解码回读校验:逐声道真峰值 <= -3dBFS、|直流| <= 0.001。
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工艺:源尾部垫 50ms 静音(编码器软着陆)+ highpass=f=30(抑制 MDCT/AAC 解码直流再生);
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纯弦 AAC 过冲按实测迭代补 volume(link_beep.m4a 首轮实测 -2.82dBFS 超限,dungeon 补偿同款)。"""
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src = os.path.join(STAGING, name + ".wav")
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base, _sr0 = sf.read(src, always_2d=True)
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pad_t = np.zeros((int(SR * 0.05), base.shape[1]), dtype=np.float64)
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base = np.concatenate([base, pad_t])
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for ext, cmd in [("ogg", ["-c:a", "libvorbis", "-q:a", "4"]),
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("m4a", ["-c:a", "aac", "-b:a", "128k"])]:
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out = os.path.join(DST, f"{name}.{ext}")
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vol, dc_adj = 0.0, 0.0
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tmp = "/tmp/_sfx_enc_abyss.wav"
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for _attempt in range(4):
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sig = base - dc_adj
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if vol < 0:
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sig = sig * (10 ** (vol / 20))
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sf.write(tmp, sig.astype(np.float32), SR)
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subprocess.run([FFMPEG, "-y", "-v", "error", "-i", tmp, "-af", "highpass=f=30",
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"-ar", "44100", *cmd, out], check=True)
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chk = "/tmp/_sfx_qc_abyss.wav"
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subprocess.run([FFMPEG, "-y", "-v", "error", "-i", out, "-c:a", "pcm_f32le", chk], check=True)
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y, _sr = sf.read(chk, always_2d=True)
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tp = 20 * np.log10(np.max(np.abs(y)) + 1e-9)
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dcv = float(np.mean(y.mean(axis=1)))
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if tp <= -3.0 and abs(dcv) <= 0.001:
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break
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if tp > -3.0:
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vol -= (tp + 3.0) + 0.25 # 超限差值 + 0.25dB 余量
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if abs(dcv) > 0.001:
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dc_adj -= dcv
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else:
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raise AssertionError(f"{name}.{ext}: 补偿后仍超限 tp={tp:.2f}dBFS dc={dcv:.4f}")
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print(f"[ok] {name}.{ext} peak={tp:.2f}dBFS" + (f" (vol {vol:+.2f}dB)" if vol else ""))
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for _n in ["sonar_ping", "pipe_knock", "link_beep", "ascent_chime", "ui_confirm", "ui_menu"]:
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encode(_n)
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print("abyss SYN sfx done: 6 files x2 formats")
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